
A simple 3d sokoban puzzle game in which you push monopole magnets to solve puzzles and enter the exit teleporter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Russian, Simplified Chinese
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Reviews
This is a very well designed puzzle game. I've only finished around 60 of the levels so far, but each one has been very satisfying to solve. The rules are very simple and intuitive, and the beginning levels are already nontrivial. It's difficult to make challenging puzzles that have few moving parts and rules. This game has interesting puzzles with only 3 or 4 magnets. I like that some puzzles look impossible at first glance so it really challenges your view on what is even feasible with the given ruleset. Some of the later puzzles look a bit indecipherable though with a lot more magnets. I'm not at that stage where I even know where to start approaching them, but I still have a lot more content to work through before I get to that point. My main wish is some sort of hint system. I think a hint system where there are optional easier versions of the levels that show off edge cases of the ruleset more explicitly would be interesting. EDIT: I managed to finally finish the current levels (107 in total). It was all very doable and felt very rewarding. I really enjoyed the levels where you set up some contraption and do one move to solve the whole thing. After solving, you can see how some elements of the puzzle gently nudge you in the right direction, there weren't any really big red herrings. At the same time, the puzzles are still very difficult. My biggest tip is to work backwards and have some pen/paper to go through the possible end states.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
關卡難度是建立在不曾出現過的遊戲機制上,而且這些新機制大多也只會出現1,2次,所以先前關卡累積到的知識毫無用處。 舉例來說就是 stephen's sausage roll 沒教你推香腸以外的任何機制,就直接給你一個要用到這些機制且至少50步的關卡來要你解。 [spoiler] elevate 有兩個新方塊也沒有任何介紹。[/spoiler] 遊玩體驗: 過關時不會有任何成就感,只會覺得這機制完全沒有邏輯,運氣好看到這個機制才能通關。卡關去看解答也不是覺得自己怎麼沒想到,而是覺得這是甚麼垃圾機制。
one of the best sokobans ive played. Simple rules, clever solutions and ridiculous setups. Highly recommended for those who like a challenge.
4 levels in and this game started throwing some gut shots. Oooooo this is gonna be gud. 3hrs and 18 puzzles in edit: distracted by the gut shots, I got clocked right across the face and fell down for the first time. I'm back up but still a little dizzy. 5hrs in and only solved 2 more puzzles since my last update. This game is mental S & M
A very challenging puzzle game with some very intricate and satisfying mechanics. I am a big fan of Stephen's Sausage Roll and this is one of very few games that I've encountered which I would put in the same category. A great game that contributes to the "hard sokoban puzzle game" genre.
I couldn't get gamepad support to work, leaving keyboard play as the only option. Reaching out to the dev for help devolved into a stream of insults and the suggestion that I should post a negative review because he's not going to fix it. Too bad, the game seems like it has potential, but at $14 (current asking price) you expect a little better quality control, such as the developer having actually tested the game with even a single controller (he refuses to buy a controller).
I'm befuddled!! I zig and I zig and I zig and I zig and I zig, then finally, I zag! Wtf is this, the solution?! How am I both simultaneously the most clever and yet the most stupid person ever?? I am Schrödinger's intellect, and this game is my consternation.
I'm only through the first quarter of the game but I can vouch that this is an excellent puzzle game. This is a criminally underrated game if you like hard Sokoban. My one suggestion would be to include a few optional insight levels to act as tutorials or hints to make the game more approachable (I expect I will need them looking at later levels!).
费头发
仕組みはシンプルで変なギミックもほとんどないが異常に難しいパズル。しかし機構はかなり面白い。 最終盤は一人で取り組むべきではないかもしれない。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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