
A grinding medieval fantasy life sim with a detailed complex crafting system complemented by survival and RPG elements. Grind resources, craft items, trade with locals, master professions, fulfill quests and explore the world to uncover its long-lost secrets.
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About
Magisterium: Fantasy Craft is a third-person single and co-op medieval fantasy life simulator with survival and RPG elements. In Fantasy Craft you take a part of the main character who lost his father and had to move to his uncle to the village of Lovelydale to start a new adult life.
Learn all the crafts and become a master in alchemy, potion-making, blacksmithing, carpentry, hunting, fishing, cooking, tailoring.
You will meet your old friends and get acquainted with new people in the village. You can explore magnificent places full of mysteries.
Your incredible journey to the fantasy world starts here.
CUT DOWN TREES AND MINE MINERAL RESOURCES
To build a house, different workbenches and craft various items you should chop trees, mine mineral resources.
BUILDING
Build your-self a nice comfortable house, furnish it and place a lot of workbenches there.
HUNT, FISH
To survive in this wonderful fantasy world, you will have to hunt and go fishing. Those animals are extremely crafty and dangerous.
MAPS AND COMPASS READING
Feel a real immersion into the survival game! There were no google maps in ancient times😊. So, there will be no markers on the maps you have to learn how to use compass and read maps. Buy a compass and various maps from traders.
COOK
Fell like a real chef and go cook some delicious sophisticated food to get all sorts of buffs.
GARDEN
We heard that failure of crops led to the rise in prices for fruits and vegetables. It will be better to do gardening to get enough vegetables and fruits for cooking and winery.
WINERY
You can’t imagine a good dinner without a bottle of a nice wine in the end of a hard-working day. So maybe it’s time to build your own winery to craft some wine, rum, grog or beer? They say that this business pays off nicely😉.
POTION-MAKING
If you want to increase your health, stamina, weight, make woodcutting and mine-digging faster and more efficient, increase your critical damage and your armor - you should master the art of potion-making.
CHALLENGING QUESTS
Interact with diverse NPC, implementing various quests and tasks in order to get free blueprints, money and XP.
TRADE WITH NPCs
You can earn money by crafting things and selling it to NPC or traders on the market.
BLACKSMITHING
As long as you stay in the village or on your land you are in no danger, but exploring new enchanted locations full of dangerous species will require excellent weapons. Take a look at blacksmith’s goods and chose the best blueprints of a weapon to fight the monsters.
TAILORING
Don’t tell me you are going to explore the world without a good armor! Pay a visit to the best tailor in the village, I saw a lot of blueprints of some fine clothing to give you great protection in a combat.
GO TREASURE HUNTING
If you want adventures, you can go treasure hunting to magnificent secret places, but you have to fight the bizarre monsters, protecting those treasures.
LOCKPICKING
All the containers like chests and cupboards, that have valuable things inside like coins, lockpicks, potions, expensive tableware, food etc., are locked, make sure you buy a lot of lockpicks when going on missions into dangerous blocked areas. All locked containers have 3 difficulty levels: beginner, intermediate and master. Good luck with lockpicking 😊.
Features in the game:
• Beautiful picturesque and dangerous open world locations.
• Alternation of day and night and weather conditions changes.
• The ability to switch off the night cycle and set your hunger and thirst parameters to the minimum in the advanced settings.
• Interactive environment that gives you the opportunity to chop trees, collect sticks, stones, to mine ores and minerals, pick up plants, loot containers, lockpick chests and cabinets with valuable items and so on.
• A few variants of house building.
• Researching system helps you to open new blueprints in the workbenches, you should examine plants, berries and mushrooms in the researching table to get the scrolls with recipes for future potions.
• Brewing various potions increasing health, strength, armor, weight, crit and a lot more.
• Massive quantity of blueprints in the game that involves a lot of craft.
• Craft various equipment, tools, weapons, amour, furniture and so on.
• Interesting farming system that gives you an opportunity to cook more complex dishes.
• Interaction with diverse wild animals and mysterious monsters.
• Multiple fishing zones with common and rare fish.
• Levelling up character’s skills.
• Interaction with NPCs including quests and trade.
• Balanced trading and economy system.
• A lot of quests to make loads of money.
• A possibility to expand your land by buying the near-by plots of land.
• A possibility to set complex equipment in order to mine iron, coal and copper on your land.
• A variety of well-protected caves with essential and rare resources.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Polish, Japanese, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is amazing. If you played Gothic 1-2 and liked it, you'll love this one too. I started playing yesterday and I can't stop... 10 hours played so far. I'll complete the review after I play more. After 52 hours of play, I can say the game is worth every penny. Engaging quests, dozens of recipes, and a character that keeps evolving. I probably rushed through things a bit, but at level 30, I need to pause the quests and build up my character a little to progress further in the game. I’ll likely update this review after hitting the 100-hour mark.
- Оптимизация, не завезли.
Мертво...
Absolute abysmal slopengine mess of the game, also stamina regeneration and running speed is really annoying.
Ist nur ein halbes Spiel. Der Ansatz war nicht schlecht, doch es wird nichts mehr gemacht am Game. Das Baumenue lässt einiges zu wünschen übrig. Man kann nicht rund Bauen, es fehlen Bauteile. Z.B. gibt es keine schräge Dachdreiecke und die Physik ist falsch eingestellt. Die kleinen Fiecher die Holz fällen wenn man sie füttert, geben nichts her. Das Farmen hat mit Fantasy Craft rein gar nichts zu tun. denn erst kloppt man einige Zeit bis der Baum fällt und dann muss man die Äste einzeln aufnehmen und das geht nur wenn du auch genau zielst. (Zeitfresser Game) Das Kampfsystem funktioniert zwar einigermassen, lässt aber auch einiges zu wünschen übrig. Das Entwicklerteam bastelt an 2 Games gleichzeitig rum und haben wohl das Intresse dieses Spiels verloren da dieses Jahr noch kein update gab zur Verbesserung oder Erweiterung dieses Spiels. Fazit: Auch wenn dieses halbe Spiel Potential hätte, würde ich es nicht weiter empfehlen.
Do you like running for 5 feet then waiting 2 minutes to regenerate your stamina? If yes, this game is for you! Do you like waiting around because night is so dark you cannot do anything? If yes, this game is for you! Do you like a developer that values your time as a player? If yes, this game is not for you.
Wow, what a difference a couple additional hours of playing makes. My first review was after only 4 hours. I had only run some quests in the village and started building my house. At that point I thought the game was ok as is and I thought it had great potential. It might have potential but I am really not sure at this point. I had originally thought this was a sandbox game and now I find that you really need to stick to a narrow, linear approach to playing. In fact in one of the discussions I read on Steam, it looked like a rep for the company even replied to a complaint of a bugged quest by saying "they work if you play them correctly" LOL, that's the exact opposite of sandbox. Playing a game shouldn't mean trying to figure out the single way a dev thinks this should happen. The mechanics of the game are also beyond quirky, in my opion. They feel like the devs valued "being different" over playability. For example, not only are there only 4 attributes but there is also a very weird "skill system". Your base health and stamina levels are calculated from attributes - very standard and comfortingly recognizable. But regen of both are "skills" rather than attribute related. Mining is another weird mechanic. When you find iron deposits, don't trying mining them with a pick axe as you'll just burn through picks without getting any ore. Apparently, the red colored stones are also iron ore, although they are not labeled to show that when you look at them. The ore nodes that look like rocks can be mined with the pickaxe and the nodes that are labeled as "deposits" seem to need a machine. Lastly, the information from NPC's, tutorials and reference material in your journal are all too weak. I don't see a way to look up a previous quest conversation. Nor do get enough information from the quest giver...again the example I will use is mining. If the smith sends you out to get ore, wouldn't it make sense for him to tell you not to waste your time and picks on the deposits? The lack of information can lead to you think you need to do something different at this incorrect resource node, which then leads to wasting a lot of time. Before you say "just go to the internet and watch a video on how to do this.." I strongly believe that you shouldn't be required to check a third party source in order to learn the basic mechanics of a game. I think that devs are under a lot of pressure to release enough material for a game to be considered viable, even an early access game. So in order to hit deadlines, attention to detail is sacrificed while creating "new" content and debugging the old content are prioritized. At first I thought some of these weak points were just growing pains because I mistakenly thought the game was newer than it is. Now, when I look through the discussions on Steam, I find complaints about the combat system going back quite a few years. SPOILER ALERT: The combat system is still awful but this review is already too long, so I'll leave that for someone else to discuss.
Нет ну на 10 мин меня хватило, настойки эпик 40-50 фпс, настойки самые малые, тоже 40-50, дальше я даже не пытался. Зачем выпускать это ????
Затягивает))))
an und für sich gut gemacht
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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