
Magirune is a turn-based dungeon crawler focusing on exploration, uncovering secrets, and solving puzzles, all with a uniquely simple battle system. While mining in search of water, an artifact is found. Unravel the mysteries of this world and discover the secrets hidden beneath the surface.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
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Reviews
Well it's not that easy-going and thats is what I like games like this .
awseome puzzle and exploration. very addictive and peaceful. 10 outa compton.
Cool game, it uses a similar sistem to the first one, but expands upon it in all ways, the small story became bigger, the battle sistem was expanded, the puzzles are more and better, and there are also many novelties, such as side quests, bosses and secrets. All awesome. The only point that blocks me is that I can't solve a couple of the optional puzzles, but that's on me.
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Hours played at review time, across 36 reviews with recorded playtime.
A robust example of the "magic tower" genre with an interesting conceit of progressing through a number of separate, sequential regions (i.e., you'll find the weapon at the end of region 1 that lets you start attacking the enemies in region 2, etc.) Each is a reasonably deep stack of rooms that were fun to understand and (eventually) solve. The game's engine for me played more smoothly than similar games built in RPG Maker. Note that dialogue is sparse and suffers a bit from translation, but you're really here to puzzle out the towers. Also, has a nice surprise for full completion, [spoiler] a complete copy of their first Magirune game, made in this engine[/spoiler]. I would recommend playing on Hard. One difference with other games is that enemies respawn when you leave a floor - on Normal enemies give full XP the first time they're killed and one XP after, while on Hard they only give XP on the first kill (which is part of the puzzle of overcoming each area). Potions heal less on Hard, though the game is forgiving enough that you'll have several left over at the end if you're careful (even if you make a few mistakes). As these are the only differences, Hard really just ensures the puzzle stays a puzzle the whole time through. (Worth noting there's enough keys to open all doors though you still have to be careful in managing them.)
Clever puzzles, core mechanic used to its fullest, resource management, this game does right what it tries to deliver, nice dungeon crawler, but it can be slow at times, which can be frustrating, that doing backtrack over and over again can be tiresome and time draining.
Played the original as well as the demo to this one on Kongregate, and the full game is worth every penny. Great puzzles that are a bit challenging but at the same time not overly complex and solveable within a couple minutes of trying. All in all a very cool, neat and beautifull game, hopefully there will be a 3rd part someday!
A hidden gem, and a joy to play.
good puzzle elements, still feels like an adventure despite it mainly being a resource puzzle, and nice eastern eggs
Lovely classic Zelda style dungeon bash takes the original Magirune and improves on it. Plenty of challenges to keep you on your toes
Absolutely a wonderful game despite of few reviews and guide. You will grasp the mechanic of the game and key items soon enough and it took 10+ hours for all the achievements. You will also enjoy banging into every wall, investigating every floor to find the secret passages. As people say, it's a real hidden gem.
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