
A magical puzzle platformer made with PICO-8. Be thinky to get the legendary treasure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A minimalistic but fantastic puzzle game.
通关了,体量不大,但是内容丰富,有几首bgm也挺有感觉。卡关了第二天也能想出来,在不经意间总是能发掘一些可能全神贯注发现不了的可能性。出色的画风,优秀的手感
解谜游戏神作,14小时打完。 难度 4/5 机制 4/5 推荐 5/5
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you gotta be kidding me
Good game, I suck
一款机制简洁,但充满奇思妙想的小体量精品。 不同于大多数解谜游戏,magicube并没有所谓的教程关,也没有平滑的难度曲线,而是直接将“硬核”的风格展现给玩家。可以说,抱着休闲放松心态的我上来就被打了个措手不及,在熬过前十关后,才逐渐熟悉游戏的操作和基本机制,开始体会到乐趣。本作中,方块之间的“分离”常常是关键,许多关卡也基于此而设计。需要从正反两个方向进行推理,找到关卡中最大的“矛盾点”,再思考如何借助magicube进行构造。作者常喜欢将关键操作隐藏在一串看似无意义的腾挪当中,对习惯瞪眼法玩家并不友好。因此,卡关时若找不到思路,不妨先抛开通关的目标,随意组合一下已有的资源,说不定就能发现突破口。 通关后作者留下的话也让我很有共鸣:谜题是无法靠一个人完成的,只有当玩家思考它,从中获得乐趣时,谜题才真正被完成。回顾我所欣赏的解谜游戏,无一例外都创造了一种玩家与设计师之间的“对话”,这是一种非语言的交流,但又如此深刻,让人无法怀疑它是真实发生的。一个有趣的想法,被放进精心设计的关卡中,在某一天被另一个人抽丝剥茧,层层分析,经历许多次推演,最终完全领悟,这又何尝不是一件magical的事呢?
El progreso está bloqueado por número de niveles completados y hay diferentes zonas temáticas con una mecánica central en cada uno. Todos los niveles son muy buenos, la mayoría son difíciles.
The most puzzling puzzle game I've ever played. Such simple mechanics, and yet the level design creates surprisingly tricky puzzles. Every level involves at least two satisfying "Ah ha!" moments before you figure it out. If you like challenging and interesting puzzles, you should definitely play this game.
Incredible game design! Was not expecting a game this good for $3
great
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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