
The Magic of Three - is a hybrid between a puzzle platformer and a Match 3 game. Make careful use of precious gems to activate your golem's special abilities. Match stones of the same color to clear the path and reach the exit, and take delight in the challenging and clever level design.
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About
Do you like cool and beautiful puzzles? Do you love vault and flexibility in passing? Do you like the game to give you a challenge?
If YES, then this game is for you!
Despite the simplicity of the game on the screenshots, you will find really interesting levels with multiple passages!
When creating the game, the emphasis was primarily on gameplay and thoughtful levels. Fans of interesting and non-standard puzzles will like this game! =)
Reviews, though they are few, but very good and it makes me happy! Since this is my first more or less serious game.
And in every review (well, 2 on the store's page and 1 in direct) they write that this game is much better than its description... =) I'm trying to improve. =)
The Magic of Three - is a hybrid between a puzzle platformer and a Match 3 game. Make careful use of precious gems to activate your golem's special abilities. Match stones of the same color to clear the path and reach the exit, and take delight in the challenging and clever level design.
FEATURES OF THE GAME
Open levels and freedom in solve puzzles in various ways by managing the golem's abilities.
On a level, you can always rewind time. In case of a mistake, you don't have to go through the entire level again. =) Just press the magic "Z" button. And everything will return to normal. So you can not be afraid and calmly experiment.
As you progress through the game, you will discover new abilities and new objects, enriching the levels with new colors.
If you want to play light, you can always turn on the Endless abilities mode and play with even more freedom!
For each level you can get 3 medals! (For completing, for collected spheres and for points)
1. For passing the level. (This is usually not difficult if you do not complete the rest of the tasks)
2. For the collection of all stone spheres.
3. And for points.
PLOTThe magical civilization of stone golems had a trouble, a huge tornado reached their settlement and scattered all the knowledge and wisdom accumulated over the centuries throughout the area. All this was stored on stone energy spheres, or as the golems called them, "Spheres of Knowledge". Many turned out to be in inaccessible places for this civilization. But one young golem with a special gift decided to return what was lost.
If you are looking for a colorful, light atmosphere and at the same time challenging puzzle, then "The magic of three" will be happy to provide you with its own world, a world full of puzzles.
Genres
Stats
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
Reviews
[b]the magic of three[/b] is a mixture of match-3 and side-scrolling platformer. [b]27 levels[/b] unlocked one by one and a story about stone golems. they're an ancient civilization, collecting thoughts and knowledge in energy spheres. one day a tornado scatters them all over the place and a young'un decides to get them back. not that I play these games for the story, but the ending is only shown if you find all spheres, not even a congratulatory screen after the last level otherwise. makes sense but also a bit of a bummer. you'll need the keyboard for movement and ability selection and the mouse to pan the camera, the rest can be done with either. [b]controls are rebindable[/b] and they both work in the menu, rare even in higher-budget games these days. gamepad is also supported, controls are only shown if you have one plugged in, again, as it should be. it's always an issue when a game [b]shows default prompts after changing stuff[/b], and only the defaults are shown here at the beginning of level 1 and on signs later when new functionality gets introduced. however, controls don't need changing and the game isn't fast-paced and everything can be checked and changed anytime, so I'll let it slide. movement in 4 directions (wasd by default but even then arrows still work), no jumping, just ascent in certain places. [b]faster movement toggle[/b] (could just be the default speed but welcome nonetheless), [b]zoom in/out[/b], and if you turn [i]auto-camera[/i] off, you can move around while seeing a lot more of the level, which is excellent. otherwise it returns to the default zoom level when you start moving, might be somebody's preference. level reset with 'r' (or whatever you set up) is instant without a confirmation prompt, so be careful. levels see you wandering around, pushing same-colored stones next to each other one by one so they disappear in threes or more (or do something else later on), collecting spheres, then leaving via the exit. you can do stuff while matching animations are happening, cascades/combos work, gravity too, but no fall damage and standing under something won't crush you, just fall when it can. (while it might seem tempting to explore past the exit, and you eventually can, it's ill-advised. there's nothing to be found and leaving the screen there simply resets the level, as I learned the hard way.) there's a counter for remaining spheres and matches give points, the goal is shown in the corner. [b]3 medals available per level[/b], marked on level select. there's one for completion, grabbing all the spheres (necessary to conclude the story) and points (totally optional). 27 levels doesn't sound like a lot (not that it means anything without context), but perfecting them all will take a while. too bad there are only two locations, another would've been nice even if the game wasn't about the magic of three. the golem has [b]4 special abilities[/b] in limited quantities (or unlimited, as there's an [b]endless abilities toggle[/b], basically easy mode). picking up colored crystals (they also act as colored stones and can be used for matches) and eyeballs lets you activate them, which in turn pauses the game and shows a grid of the available area and tiles where the ability can be used. [i]explosion[/i] destroys a valid tile, [i]creation[/i] can place various things on empty tiles (gravity still applies). [i]teleportation[/i] lets your golem move to an empty tile within reach (empty, as in no solid block, crystals and spheres are fine). [i]ability 4[/i], as the game calls it, can do two things: teleport objects around or change their color if it's possible. movement is tile-based, but [b]instead of undo there's rewind/forward and it works well[/b], though I found it a bit sensitive. using it pauses the game and opens the 'video player', where you can go back and forth, then press play to continue from there. it's a pretty laid-back game, but [b]level 12 introduces enemies moving around in real-time[/b]. touching them fails the level, horrible, horrible thing, but [b]rewind works from a fail state too[/b], so it's not really an issue. [b]monsters also create matches[/b], which is really cool. there's some timing involved, but abilities pause the game and with time manipulation it won't be a problem either. the presentation, both graphics and audio, is really nice and there are separate volume sliders and a bunch of languages. no need for graphics settings and there's no dedicated windowed mode toggle, but alt+enter makes a resizable window. these are all available while playing as well. no on-screen level numbers though. the game is [b]a breath of fresh air among all the lazy crap coming out these days[/b]. it has some smaller issues and bugs that hopefully get fixed at some point, but it looks great, works well, has a bunch of quality of life and it's really fun to play. [b]great package at a low price, don't miss it.[/b]
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The Magic of Three is a hidden gem of a puzzle game. It's a pity that it seems to have seen zero uptake. Look past its missteps - its inexplicably uncapitalized title, uninspired store page description, and unvaried tileset - and you'll find an extremely clever, genuinely unique, and optionally very challenging puzzle game. At its core, this is a puzzle platformer (without jumping) where you use limited abilities to make matches of the same color. What makes this simple concept ingenious are the small moveset which interacts in delightfully varied ways, the great level design, and the resource management. The Abilities By yourself, all you can do is walk left and right and push lone blocks horizontally; and some tiles also allow movement through the air, vertically and over pits. When you pick up a colored gem, you can consume it and use its ability any time within a generous distance from yourself. The red ability destroys one tile; the blue ability teleport you to a tile; and the green ability creates something new in a tile, namely a new gem of any color, or a crate or solid stone. The final levels also introduce another type of consumable, but otherwise that's pretty much it. But this limited moveset nonetheless allows for lots of versatility: each ability has some associated neat tricks, like spawning gems above yourself. Perhaps my favorite design choice is that the green gem creates colored gems rather than colored rocks; the latter behavior would've been far less interesting. Level Design and Resource Management Instead of making one puzzle per level, the game bundles multiple puzzle sections together per level. Sometimes they're in linear order, and sometimes you can choose the order in which to tackle them. The game suggestively places ability gems next to the sections where you should probably use them, but you don't have to follow those suggestions. This makes for a fun challenge of resource management: use your limited resources as efficiently as possible to succeed at the optional challenges, namely collecting all magic orbs in the level and getting a required amount of matches. (Incidentally, games with similar level design and resource management philosophies include "Tetrobot and Co." and DROD RPG: Tendry's Tale.) Oh, and did I mention that colored gems can also be used for matches? This makes for some tough decisions regarding whether to pick up gems or not. What a joy of a design <3. The game features 27 big puzzle levels. Some of the later levels (17+) are so big that beating them is perfectly doable, but doing so perfectly (with all orbs and a sufficient score) is sometimes *really* hard. I found that challenge delightful, but if that eventually becomes daunting instead, there's an "endless abilities" option in the menu. Shortcomings While I ultimately adored this game, it does have a few shortcomings: the music is insufficiently varied. There's no ending screen or credits scene if you just beat the levels, and only a very minor popup once you 100% the game. The game eventually introduces colored enemies which move in real time; plus falling gems also fall in real time, rather than instantanteously. These both constitute a small timing mechanic, but fortunately there's a robust rewind feature which makes it quite easy to nail any timing. Conclusion The Magic of Three is a genuinely clever and unique puzzle game. I highly recommend it for puzzle afficionados.
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This is a very good puzzler with some lite platforming, you have to connect 3 stones or more and get to the end of the level. Getting to the end of the level is easy but getting to the end while collecting all the orbs and scoring enough points requires lot of planning and isn't that easy, well at least it wasn't easy for me. I am not good at these kind of puzzles...correction....I am awful but I 100 % ed half of the levels. That being said I can't find a single thing to complain about. Levels are well designed, the mechanics are smartly implemented all good stuff that puzzlers are about are here. This is (sadly) a buried gem, it is always a shame to see quality games such as this one buried under tons of garbage on steam. Big recommendation, really good and complex game.
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This was actually a really enjoyable game with several really nifty designs. Now, I have been quite wary of puzzle platformers because too many put too much weight on the platformer part, requiring very precise movements and timing. And in many cases, my progress is halted by those (which I am horrible at) instead of figuring out the puzzles (which I am often good enough at). This game is pure puzzle: the action takes place on 2D platforms but no need to worry about timing or managing to execute precise jumps and tumbles to get things done. The game is something of a combination of sokoban and match-3 on a platformer: move colored blocks (and some other elements) to get three in a line, making them disappear, so you can collect collectables and move further on the level. Familiar mechanisms, but the combination and how it is done here is great. And even though the 27 levels unlock one by one, at later stages I could basically force through the level ignoring the collectables and most of the puzzles to get to the next one, and return to solve the level properly later. It's not a very long game but getting all the collectables is enough of a challenge (at 5 hours I've seen all the levels, and 100%'d several of them but there's still several levels left which need full solving). The puzzles are not very hard (compared to some other games I've played) but do require some thinking so one does not just breeze through, and at least some levels are actually quite liberal on how they allow you to solve them, once you start to have a variety of power options, which is of course also a nice touch. Certainly recommended for all the puzzle fans.
Nie jest to typowa gra typu "Dopasuj trzy". Bliżej jej do kombinatoryki związanej z grami logicznymi. I dobrze - bo takie lubię (a w "Dopasuj trzy" w ogóle nie gram). Odebrałam grę bardzo pozytywnie. Trochę trzeba pomyśleć, użyć swoich szarych komórek, ale nie ma tu gór nie do zdobycia (chyba, że chcemy skończyć poziom z maksymalną liczbą punktów, wtedy wymaga to trochę więcej wysiłku). Wygodne jest to, że można cofać wszystkie posunięcia aż do samego początku poziomu, więc jakakolwiek pomyłka może być skorygowana bez bólu. Muzyczka delikatnie pobrzmiewa w tle dając wrażenie uczestniczenia w jakiejś przygodzie-podróży. Zresztą główny bohater właśnie jest w trakcie takiej podróży. Gra ujęta jest w schemat platformówki, ale nie na czas tylko na umiejętność rozwiązywania puzzli. Mamy do przebycia wiele poziomów, w trakcie których bohater zyskuje nowe umiejętności pozwalające mu dotrzeć do celu - trzeba tylko umiejętnie je wykorzystać. Gra jest dużo lepsza niż wygląda na początku sądząc tylko po screenach. Osoby lubiące gry logiczne na pewno będą zadowolone z zakupu. Ja byłam bardzo pozytywnie przyjemnie zaskoczona tak dobrym poziomem tej gry. Kupiłam ją w promocji za małe pieniądze ale warta jest więcej. Sądzę, że nie ma osoby, której ta gra nie spodobałaby się. Bardzo polecam.
Bulmaca platform oyunu ve 3'lü Eşleştirme oyunu arasında bir melezdir. Goleminizin özel yeteneklerini etkinleştirmek için değerli taşları dikkatli kullanın. Yolu temizlemek ve çıkışa ulaşmak için aynı renkteki taşları eşleştirin ve zorlu ve akıllı seviye tasarımının tadını çıkarın.
A very satisfying experience. Do not miss this, if you enjoy pure puzzle games. This is absolutely not a typical "match three" game with a randomised set of tiles. This game has a sokoban-like element to it: movement is tile-based, and objects can be pushed but not pulled. It is possible to work oneself into a corner - as the Golem cannot jump - but the game features a rewind system which allows going as far back as the beginning of the current level, should you so desire. Additionally, throughout the game the player character discovers abilities which allow for manipulation of in-game objects. These are: the ability to break a breakable object, the ability to spawn an object, the ability to teleport the player character, and the ability to teleport an object or change its colour. Getting the par scores requires using these abilities to their full potential. The game features achievements for simply getting through a level and for finishing it reaching the par score displayed in the top right corner. It is also possible to go above the par scores on quite a few levels for a little bit of extra fun. The few minor problems I encountered were an achievement for all medals on the penultimate level not unlocking until the third attempt, and stones occasionally not registering the colour change when I tried some dexterity - namely, using abilities in quick succession in an attempt to maximise the score. [Unfortunately, in Linux through Proton the game only plays sounds and displays some UI elements, with the rest of the screen being black, though I have only tried it on a pretty ancient machine with an Intel iGPU.]
Gustoso e geniale...match 3 ma in una mappa con massi colorati...sei un golem che deve risolvere 27 livelli rompicapo e man mano che vai avanti sblocchi dei poteri davvero interessanti...consiglio a tutti.Ps usare il potere del ritorno indietro nel tempo provoca bug quindi ho preferito non bestemmiare tutto il giorno completandolo al 100% ma davvero gioco sfizioso.
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