
A magical puzzle platformer made with PICO-8. Be thinky to get the legendary treasure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已通!精巧又简洁的谜题下暗藏玄机,把普通的机制细节利用到极致,好解谜! 很喜欢这种表面上看着就 “Logically impossible” 但绞尽脑汁终于发现玄妙解法的谜题,解开一瞬间的成就感十足,这种关卡思考个好几小时都是很值得的。比起那些在腾挪上故意刁难人的谜题,此类巧妙的谜题要更胜十筹,解得开心,玩得也更放心。最近玩过的[url=https://store.steampowered.com/app/1693260/Yugo_Puzzle/]《Yugo Puzzle》[/url]也有这种感觉。 难度比较高,刚上来就有强度。Level3、4就让我陷入沉思了好一会,渐渐适应节奏后发现作者很会玩小细节,居然可以把台子边缘利用到这种情况的,属实精彩。另外这个解谜还有一点点点点动作成分,初见时候需要试出来,发现后就可以通过距离判断了,不会让解谜人陷入 “是我的操作问题?还是思路问题?” 的怪圈,大可放心。 唯一的不足就是键位,还不让改键,坏。大部分的解谜游戏都是【R重置】【Z撤销】,这个【长按↑重置】【↓撤销】的操作一时半会需要适应。习惯用左手WASD移动,右手控制跳跃,但游戏内两套键位都不合我意,只能被迫转用手柄。 总之,热衷钻研谜题的玩家墙裂推荐!
You know the kind of puzzle that seems basic, has very few elements to it, yet feels impossible? Magicube is that, over and over again. I've been repeatedly impressed by how much the game manages to do with so little. No, there aren't any mechanics you're missing. Yes, there [i]is[/i] an actual solution, achievable completely within the very limited set of interactions the game has shown you. No, none of these levels are troll levels. All of these levels are a labour of love. Solving each one of them feels like an achievement, and the solution always feels so obvious in retrospect that you question your own sanity. Were you really stuck on this for so many hours? What's wrong with you??? I love it. There are some unfortunate exploits -- you can make the magicube disappear through some undo shenanigans, and you can make wall blocks disappear through some frame-perfect pushing. No matter how impossible a level might seem, these are never intentional or required, so don't rely on them! There's also no Steam feature integration, including no cloud saves. But it's only £2.50, so get it anyway! I had a blast being completely stuck on every level of this game, and I strongly recommend Magicube to any and all challenging puzzle enjoyers.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推箱子爱好者不可错过的解密精品(冷门神作),小巧精悍。机制大概5、6种,关卡数总共50,但以我的游玩时间20+h来看内容并不匮乏。谜题的设计堪称巧妙,每次解出大呼过瘾。 印象深刻的是仅以底层机制(随时可以吐出一个触底停下的箱子)和一个新机制就能做出左舵车和右舵车。还有许多关是“动态解”,在运动过程中通关真是太妙了。多部分关卡上下区域分开,即在上层区域规划好行动路线也是对解密者的考验。游戏初期没有新机制的关卡也都非常好玩。后期各个机制结合碰撞出不一样的火花。 有啥问题呢?估计也就难度曲线不合理吧。一会一连几关卡的走不动道,一会拉稀似的顺畅。游戏前期紫色机关关卡个人感觉比后边的难,不太好上手。然后也没有谜题上的纵深(引导+深入的模式),每个关卡各自为战,达到了自己的高度。顺带一提有时候从答案出发逆向思考可能会陷入思维死区,多尝试,和答案也许就一步之遥。
I recently reached the "first ending" of Magicube, achieved by solving 40 puzzles. My god, what an amazing puzzle game this is. The level design in this game rivals that of Snakebird and Stephen's Sausage Roll, both certified puzzling classics. My favorite levels so far are those with the smallest ones. They seem so utterly simple yet their solutions are so well hidden that it astonishes me. Level 14 is a standout example. My least favorite are those that involve a lot of "experimenting" or "guessing and checking" with multiple arrangements of cubes, gravity, buttons, and/or lasers, etc. Each additional cube the game gives you seems to exponentially increase the possibility space of the level, and so levels with many cubes appear intimidating. So far almost every single level has stumped me for a significant amount of time. My playtime is much higher than listed, since I played a lot in offline mode. Even then, great puzzle games like Magicube can often be worked on in the background. I've solved a couple levels while in bed falling asleep, which is a sign of great level design imo. Very often I'm baffled by how there could possibly be a solution to the level I'm staring at. I'm forced to 1) figure out what moves I'm able to make from the start, 2) figure out likely end-state positions that I'd like to reach in order to beat the level, and then 3) figure out a way to merge steps 1 and 2 in the middle. The difficulty comes from often missing something in steps 1 or 2, and step 3 is therefore impossible without going back. It is extremely difficult as a player to conclude step 3 is impossible, re-adjust assumptions about what my actual capabilities are, and what the actual end-state should be. Magicube takes up virtually no storage space, and runs on literal potatoes (my 2017 business laptop specs have been attached to this review). You get all of this for 3 USD. The value proposition is through the roof, and so this game is a no brainer recommend for pure puzzle fans. I will continue to work on the final few levels and will update my review if any opinions change. EDIT - I finished all 50 levels. In the last ten levels or so I encountered 2 bugs: 1 undo bug that deletes the yellow cube from existence. And 1 simultaneous "pushing while falling" bug that deletes a solid block from the game, even post-reset. These bugs are rather easy to come across if you are simply experimenting with levels. I used the undo bug to cheese a level, but I wouldn't recommend it. Just find the intended solution.
The puzzles in this game are presented with a simplicity and elegance that say to the player, "1 + 1 = 2". The puzzles in this game are designed with a fiendish cleverness that will cause epistemological crisis, questioning yourself, the limits of two dimensional geometry, and what concepts like "1" and "2" even mean. Genius game.
妙极。 这个游戏我玩了不到两个小时就给出了上面的推荐,现在我通关了,只觉得这两个字完全没说错。用简短的两个字来评价这个看似简单的游戏再合适不过了。 总评:S+ 有一定难度,可能不适合新接触逻辑解谜的玩家游玩。但是如果你能接受这个难度,那这个游戏绝对是无与伦比的优秀。整个游戏几乎没有用于熟悉机制的中间关,也很少用腾挪去限制玩家。这个游戏大胆的相信玩家在尝试解决关卡的过程中自己就会对机制变得熟练,而并不需要通过完成关卡来证明这一点;于是关卡本身只要做好机制的承接以免过于跳跃,就可以给玩家呈现那些真正有趣的内容。一定程度上,玩家对机制的不熟练,反而让一些巧妙的操作变得更加巧妙了。再加上这款游戏简单直观的机制,当你意识到这些简单机制也可以碰撞出这些精彩操作的时候,也会不得不佩服作者的超高设计水平。
Good but hard
终于通关了,神作!吹毛求疵的话那唯一缺点就是跳跃手感太差了。
Great puzzles. Not sure if order is based on difficulty (I had problems on 4 and 5 and then stormed through 6,7,8), but you can skip and pick so it's not an issue. The fact that I played over an hour for the first 8 puzzles is great. I love the simplicity of the levels. Not many moving parts, but often it seems impossible. Reminds me of Fish Fillets 2 in that regard. It's a bargain even at full price. The only issue I had was that jumping is like pixel perfect, so you have to press the jump key before you reach the edge. But so far it isn't very time critical, so not a big issue.
依旧是沉下心来思考就能战胜“不可能”获得很大成就感的解谜游戏。虽然像个平台跳跃游戏,但无需试错,也没有难以发现的机制,仅需严密的逻辑思考就能通关。 另外这个价格绝对值。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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