
Magicians’ Legacy is a classic turn-based fantasy strategy. Defeat countless enemies to solve the mysteries of fading magic and bring the ancient empire back to life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, Russian, Ukrainian, Spanish - Spain, German, French, Portuguese - Brazil
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sihirbazların Mirası klasik bir sıra tabanlı fantezi stratejisidir. Solmakta olan büyünün gizemlerini çözmek ve kadim imparatorluğu hayata döndürmek için sayısız düşmanı yenin.
This game has somehow managed to hard crash on every single thing I could think of even attempting to do the second I try to do it. Everything from trying to adjust the sound volume, starting a new game, and even selecting a flag for your profile immediately causes a hard crash to desktop AT BEST. I had to restart my computer multiple times in my vain attempts of finding some piece of functionality so that I could actually see what the game is about. I cannot recommend the game in its current state, even in demo form. *edit* Correction: It looks like most of the stability issues are linked to trying to discord stream while playing the game. Game is reasonably stable aside from that.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⚡
英雄无敌类的小游戏,流程大概一个小时,没有中文不过影响不大,就几波敌人,失败了你的兵还在,依然给你加经验,所以打不过也没关系,再打一次就行,前期打掉第三个点后可以补兵,一款不错的免费游戏
Agréable a jouer , vraiment plaisant ... j'aime bien ... bien sûr en 2 heures le prologue est terminé, avec de petites de gestions , ben vi je suis pas un MAGE :) Je recommande ...
"Magicians' Legacy: Prologue" is not a game. It's an advertisement for a product called "Magicians' Legacy". Magicians' Legacy is a mobile app tier turn based tactical strategy game... think Heroes of Might & Magic but worse in every respect, dumbed down and shallow, and designed for mobile phones, although this never made it that far. But this isn't completely relevant because this is not Magicians' Legacy, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Magicians' Legacy: Prologue" too. Usually the purpose of these advertisements is to get you to shell out money to the developer to buy the full product, but the developer hasn't bothered actually making a product you can buy (probably as a result of the downright cold reception this advert got here on Steam), leaving this as an advertisement for nothing. We must question what value this pointless advertising has for gamers... and the answer is "none". Due to the poor public response amongst gamers for this advertisement, it seems unlikely the developer will go on to make the full product. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
игра в боевом стиле и основах механики напоминает легенду о рыцаре (бои приятные и есть вариативность ходов. "просто тыкать не получиться, лишитесь всех бойцов"). довольно приятная рисовка юнитов (ГГ правда ну на любителя и местные злобоглазики с улучшенными земными элементалами в ту же степь ;) ). игра для отдыха после работы или с чайком посидеть стоит к рассмотрению всем кому пошаговые интересны . желаю разрабам удачи и больше вдохновения
Fun game with an understandable mechanic play approach. While not a deep game it is a bit of quick fun when there's nothing better to do.
Me ah gustado el estilo igual al de Might me gustaria seguir jugando con alguna expancion :)
There isn't much of a game really. It's just a demo for an upcoming game, a fact not clearly stated on its store page. I'll start with good things first: The combat system in this game draws heavily from Heroes of Might and Magic III. It introduces some new ideas, but most of them have already been done by other HoMM-like games. Some changes feel interesting, others are questionable, such as archers being able to walk away from melee units and then shoot them point-blank. The battles themselves lack challenge (at least for me). There's always enough gold to fully replace all the losses, making the impact of good tactical decisions feel less significant. The map is where it falls completely flat. You can only progress in a single direction. There are no interactive map objects, no towns, no power-ups, you just click on a point to move to the next battle. You can teleport anywhere you already visited but it feels completely pointless, you only do it to hire more troops, could be easily replaced by just some "summon" dialog. Overall, the game looks like it was designed for mobile, which doesn’t inspire much confidence in its future depth or complexity.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.