
Magicians’ Legacy is a classic turn-based fantasy strategy. Defeat countless enemies to solve the mysteries of fading magic and bring the ancient empire back to life.
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Languages: English, Russian, Ukrainian, Spanish - Spain, German, French, Portuguese - Brazil
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nettes Spiel kann aber mehr sein als es ist.
Pretty fun memories of HOMM!
Entretiene, me gusta. Es una muy similar al Kings Bounty, con muchísimos menos detalles, obviamente ni hablar de calidad, pero pasaría buenos ratos con el. Los efectos de sonido son casi nulos, y los personajes aunque sea podrían murmurar algo. Bueno, al menos en esta prueba es loque hay, ya se verá, pero lo tendré en cuenta.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Magicians’ Legacy: Prologue — пошаговая фэнтези‑стратегия в духе Heroes of Might and Magic. Игрок берёт на себя роль волшебника Ориана, который готовится к финальному экзамену, но попадает в мир духов и возвращается спустя 100 лет — в опустевший мир. Геймплей сочетает управление героем и тактические бои с отрядами: нужно грамотно использовать заклинания, способности юнитов и комбинации стихий. Доступна на Windows и Mac, поддерживает русский и другие языки, включает достижения Steam. Плюсы: атмосфера и стиль, напоминающие Heroes of Might and Magic 2; интересный сюжет‑пролог, задающий интригу для основной игры; уникальные юниты с особыми навыками и возможностью однократного улучшения; продуманные комбинации заклинаний и стихий; приятная рисованная графика в ретро‑фэнтези‑стиле; поддержка русского языка; достижения Steam; доступная механика для поклонников классических пошаговых стратегий; компактность — подходит для коротких сессий. Минусы: очень короткая продолжительность (около 45 минут — фактически демоверсия); высокая сложность битв с боссами, которая может вызвать фрустрацию; ограниченная система прокачки: доступно только одно из трёх технологических древов; мало юнитов — всего 6 отрядов; отсутствие мультиплеера; линейное прохождение без альтернативных путей или выборов; минимальные возможности реиграбельности из‑за краткости; некоторые механики не объясняются подробно — новичкам может быть сложно разобраться. Итог Magicians’ Legacy: Prologue подойдёт поклонникам классических пошаговых стратегий, Heroes of Might and Magic и фэнтези‑сеттингов. Игра привлекает ретро‑эстетикой, магическими комбинациями и интригующим сюжетом, но из‑за крайне короткой продолжительности, ограниченного контента и высокой сложности боссов может не заинтересовать тех, кто ищет масштабные кампании, глубокую прокачку или мультиплеер. Хороший выбор для знакомства с вселенной перед выходом полной версии игры.
I enjoyed the Prologue very much and cant wait for the full game release. Very good job. Compared to Necromancer Returns, the game is superior in many aspects. The difficulty has been increased, which is good, but therefore we need a difficult setting/slider to make all people happy. I barely won several fights. Fortunately the gold rewards are good enough, so I could resupply but never to full slots. Nevertheless, these are the 2 small things I noticed, that needs improvement: 1.) The new feature "right click on monster in world map to show their threat". There seems to be a bug or it doesnt work robust yet (i played in German if that matters): Fights, which I barely won, was marked as "easy" or "fast". Example the final fight. 2.) Orians Avatar is very poor quality (compared to all the others). Looks like a placeholder to me (hopefully). On world map as well as battle map. As this is the main character, please try to make the Avatar/Icon look better. Otherwise you will always see him in every dialog and are dissapointed through the whole game. Thank you very much for lettings us play your Prologue.
6/10 Heroes 3-like TBS with mobile-like gfx and progression. Good: - battles are similar to Heroes 3 and enjoyable - the art style is nice although casual and seemingly mobile-targeted - music is fine (not great but above average) So-so: - English localization is shaky, it needs proofreading by a native speaker - the strategic map is a graph of nodes like in mobile games. You win a battle, move to the next node, the another battle. You can teleport back to a creature shop to replenish troops. Compared to Heroes or Disciples or other similar franchises, this feels simplistic. There is no sense of exploration, you don't have castles, and the conversations with NPC don't feel important - sfx are rather simple, and some are missing (e.g. when upgrading your character). Actually UI actions seem to have no sfx at all - the 2D art of the strategic map is nice but also feels somewhat too simpllistic, with flat-color fills and shapes Bad: - the character faces don't look good at all Overall, it feels like a mobile, simplified port of Heroes 3. It's unclear why this game should at all be on PC if it doesn't expand on Heroes 3 formula but instead takes away from it. But it's a free prologue, and a for a free experience it's fine. Just not sure what the devs imagined for the full game. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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Motha ♥♥♥♥♥♥’ wizards never die (You know who we are) (Hey we back) (Mother ♥♥♥♥♥♥’ 2008) Motha ♥♥♥♥♥♥’ wizards never die [Verse 1: Kyle Newacheck] Puffin’ on that wizard weed All day, all night Stay high, that’s why Wizards ain’t gon die Just try and step up to this wizard Oh you ain’t heard? Don’t ♥♥♥♥ with this wizard I’m a force to be reckoned with Mother ♥♥♥♥♥♥, bow down, you should second this (I’M BULLET PROOF) Step up to me, take aim and ♥♥♥♥ it Pull the trigger now watch I just smile and block it What the ♥♥♥♥ can you do to kill me? HA, I got my spells to heal me Go ahead, roll up with your gats a blastin’ I’ll blast back and kill while the joints still passin’ I’m from the streets ♥♥♥♥♥ You don’t know where I’ve been Always sippin’ potion with that juice and gin I’m out motha ♥♥♥♥♥ It’s time to fly Because motha ♥♥♥♥♥♥’ wizards never die [Hook] We don’t die (x4) We stay high because Motha ♥♥♥♥♥♥’ wizards never die (x2) [Verse 2: Blake Anderson] Still dragon ridin’ Still maiden bangin’ This motha ♥♥♥♥♥♥’ wizard got in the crack slingin' I’m in the kitchen All day long Stirin’ them cauldrons to a minstrel song I serve goblins make fiends out of orcs Who the ♥♥♥♥ said spell castin’ was for dorks? (I GET TREASURE) A stack of gold coins, ruby in my ring This magic game is a beautiful thing But it’s tuff (THAZ LIFE) Gotta earn your keep That’s why I’m rollin’ with my guild four deep You can try and creep, to this wizard thug But ya gonna catch a motha ♥♥♥♥♥♥’ lightening slug Don’t make this wizard mad, don’t make this wizard pissed I can kill a hill giant with the flick of my wrist (HUH AH HA HA HA) Go ahead dude, give it a try Motha ♥♥♥♥♥, WIZARDS CAN’T DIE
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It's good ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
Gostei do jogo, tem potencial. Recomendo para jogadores casuais. Meu único receio é que o jogo principal fique com as fases muito repetitivas.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.