
Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
한글패치 받아서 해보세요. 재밌음
A great game for people who enjoy idle/auto battling, simulations, RPGS, and more. Magic Research 2 handles the automation aspect very well, with there being no need for autoclickers or MACROs to play this game to its fullest potential.
Windows only still..?
Very, very good.
방?치 쉴 틈이 없다 왜 재밌는지도 모르겠는데 자꾸 하게된다
Tons of interesting mechanics and interplay. Very in depth. Very satisfying to figure out the puzzles of how to proceed effectively.
An excellent text-heavy incremental game. Lots of unlockable mechanics, an engaging enough story, and challenges that require strategy to complete. Very full-featured. [i]Magic Research 2[/i] has active gameplay for an incremental game, but doesn't really fall into the trap of encouraging autoclickers or macro use, since actions can be assigned to trigger at intervals while the game is running. The game kept hinting that it was winding down but then continued, which was fun. The retirement system slightly differentiates runs (with the picking of primary elements and [spoiler]classes[/spoiler]) but it sort of felt like a way to extend the game length. [i]Trimps[/i] remains my favorite incremental game, but I did love [i]Magic Research 2[/i], and it remains second or third alongside [i]Orb of Creation[/i].
Хорошо
I coveted this game. The game has depth, complexity without being overwhelming, and is oddly well balanced. The progression pace is constant and rewarding. I sunk around 240 hours into finishing the game, about 70% of that was active or moderately active game-play. That is incredible value.
Very good incremental/management game. I think it trips over itself a little bit early, I bounced off of it 2 times in about 15~ hours where things feel like they are stagnating. Hidden behind this wall you start to unlock incredibly interesting things, being more spell types, combining items, and familiars. If you can stick with it to these mechanics I think it's insanely good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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