
Reclaim glory in Magic Inn, a charming tavern life simulator. Take on the role of an exiled wizard-turned-innkeeper, overseeing everything from menus, rooms, guests, and staff in a fully magical customizable inn. Engage in card battles to spark conversations and foster relationships with guests.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Imagine Fae Farm's magic combined with Travellers Rest's cozy simulation. Build and customize your dream tavern, managing menus, staff, and rooms. Use Potionomics-inspired card battles to connect with guests and build meaningful relationships on your journey.
The prologue is free and includes a part of the main character’s story, which takes place in one of the three kingdoms, Kingdom Crop. Uncover the truth behind the tragedy that befell your family, reclaim the reputation of the wizarding community and rescue the princess in order to return to the Magic Castle.
Key Features:
Embark on a journey about tragedy and redemption, all starting with a magical humble inn.
Manage the menus, staff, and rooms of your completely customizable inn.
Learn and harness magic spells in order to help with inn management.
Engage in conversation-driving card battles which simulate actions such as negotiation, persuasion, and attraction.
Build relationships with guests and members of the inn’s staff.
Collect magical creatures and items as you journey through this enchanted universe.
Genres
Stats
Languages: English, Simplified Chinese
Reviews
⠀
A ton of fun! There are bugs with mechanics, but I expect that before release. Carrying, cleaning, and sitting looked odd if not positioned over furniture. Camera view would zoom in too close sometimes when talking to NPCs. Hopefully, they’ll be fixed. Story is sweet and humorous. A bit of mystery baked in. Customization was nice, would like more hairstyles but the art style is refreshing, it’s what drew me in. Can’t wait for release, super excited!!!
This is a Prologue for a game that is releasing in a month or two and it is fantastic. I love the art style, the gameplay and the management aspect. Has a very cool mechanic for cultivating regulars to your Inn which helps by generating goods. Excited for the full release of this one. This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=cnE40s-ArFE
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Büyüleyici bir meyhane hayatı simülatörü olan Magic Inn'de yepyeni bir başlangıç yapın. Menülerden odalara, misafirlere ve personele kadar her şeyi denetleyen, tamamen büyülü, özelleştirilebilir bir handa sürgün edilmiş bir büyücünün rolünü üstlenin. Sohbetleri başlatmak ve misafirlerle ilişkileri geliştirmek için kart savaşlarına katılın.
游戏设计的比较贴合现实,那一套流程下来你开个沙县小吃问题不大。就是BUG有点多,但开发中可以理解。建议开发商把游戏定价在100元以内,上市庆祝可以搞一个5~8折得活动,应该会大卖一波!
Super cute and fun! Absolutely want to get the full game, I love things like this and the style is really different from the others I've played.
This game is really fun although a little confusing in parts. I feel like some of the basic mechanics could be explained a little more. The camera also feels a little odd, it feels awfully zoomed in. An option to zoom out on your character a bit would be nice. Overall though it is a very fun game. I like the fact it's not just a game about running an inn, it involves magic, crafting, going to the market to buy produce and meet other citizens. The graphics are lovely!
Parece ser legal, mas tem muitas coisas misteriosas ainda não sei. Tem que comprar um tal de driftwood (no mercado não achei, parece que tem que comprar de uma pessoa em específico, mas não sei quem é!) Mesmo no modo mais lento, o tempo passa rápido demais e mal dá para atender uns 4 clientes e o dia já acaba, poderia ser bem mais lento que isso, pelo menos no tutorial inicial onde você está aprendendo o jogo, ou mesmo o tempo parar. O gráfico está bom, e a otimização está ok, mas tem um brilho muito forte em que a tela fica bem clara (tentei ajustar, mas não diminui).
This is such a difficult game to review. I liked the concept of running the Inn, interacting with villagers and having other map areas to go to. Plus the added workbench crafting aspect. But then the idea of card game play as the conversation styles is extremely off putting. It makes no sense, despite the basic 'tutorial' and it actually ruins the game, in my opinion. Along with the Staff hiring features, meaning hunting for the relevant npc day after day until they agree to be hired. Rather than a simple staff hire screen - which could still be based around people you have met and the salary offers. The prologue also comes with errors. The learn a new drink recipe. I could talk to the character required but they never had any options to give me any type of recipe. No matter how many times I visited or how many silly inquiry card games we played. It's stressful. Overall it could do with a lot of reconsideration and polishing. But otherwise, as I said, the game idea itself, running an inn, hiring staff, gathering resources, managing menus and staff behaviours is great. It has good potential. I can't decide if I would recommend it or not, so thumbs up for potential.
浅浅体验了一下,看商店界面就一下让我联想到魔药经济学这款游戏,看了介绍果然制作组是有参考那款游戏的。怎么说呢,游戏的想法很好,但就目前来看游戏质量还是不够过硬,首先一上来就抛给你很多东西让人消化,不想其前辈魔药经济学那样循序渐进的引入(也许还有内容待解锁,不过上来就要理解的东西太多了),比如说商店一打开就给出一堆东西可购买,但这些玩意我干啥用的都不知道,不应该通过游戏进程我需要上新菜或者需要改进客栈再上新的吗,其次游戏的模型和优化有点差劲了,像调酒的时候视角卡在人物的后背让我什么都看不见,擦桌子对着空气擦,整体人物僵硬(还有些丑)等,既然把游戏设置成可移动的(抱歉我不知道这种玩法叫啥,也许像半开放世界?)模式,那这方面的问题还是非常影响体验的,不过看得出制作组还是有想法在里面的,多加优化也未尝不能是个好苗子