
Go on a journey in Magic Frame - classics inspired Action-platformer. Explore levels and caves, fight bosses, upgrade equipment and enjoy the ambient.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +17 more
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Reviews
2d platform pixel grafik hack and slash türünde zindna savaşları , oyunu sevemedim çünkü save almıyor ölünce en başa sar
A good game with its own specifics, made soundly and very hardcore. I'm waiting for new levels
Nice platformer. It's more than just an indie game. And the game is chic, an original idea, recommend. It's nice to play, it's a good start for early access, you can make it harder.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
The game is super, moderately difficult and interesting, I advise. 8 out of 10.
Magic Frame, developed and published by Nimos Games, is a compact yet ambitious indie action-platformer that draws heavily from the traditions of classic 2D side-scrollers. It presents itself as a retro-inspired journey through a world filled with traps, monsters, and dangerous terrain, offering players a blend of precision platforming, combat, and light progression elements. At its core, the game seeks to recapture the intensity and satisfaction of older pixel-based adventures—games where mastering timing and learning through repetition were key to survival. It is both a homage and a challenge, a test of reflexes wrapped in nostalgic aesthetics. The visual design of Magic Frame is one of its immediate strengths. The game’s pixel art, though simple, is crafted with a clear sense of purpose. Every environment—from dimly lit caves to ornate ruins—evokes the tone of a mysterious, perilous world. Parallax backgrounds and subtle lighting effects add depth to each scene, giving the impression of a living space beyond the immediate platforming path. The animations are clean and deliberate, conveying weight in every movement, jump, and attack. While it lacks the flashy polish of larger indie titles, it achieves a sense of charm through its attention to small details. The color palette is subdued, which helps emphasize the sense of danger, while the sound design, though minimalist, reinforces the eerie atmosphere through ambient cues and simple melodic loops that fade into the background without overwhelming the action. The gameplay follows a familiar structure but with a focus on deliberate challenge. Players progress through a sequence of stages filled with environmental hazards, platforming obstacles, and enemies that require quick thinking and precise control. Each stage introduces new twists—moving platforms, spike traps, and other mechanics designed to keep players alert. The combat system is straightforward, relying on timing and positioning rather than complex combos. The inclusion of equipment upgrades gives a modest sense of advancement, offering better weapons or defenses as you progress. However, these upgrades never make the player overpowered; the emphasis remains squarely on skill and reaction. Magic Frame is unflinching in its old-school difficulty—failure is common, and progress often depends on memorizing level layouts and adapting to tricky patterns. Boss encounters stand out as the game’s highlights. Each one tests a different aspect of the player’s reflexes and pattern recognition, requiring a careful balance of movement and attack timing. These battles provide a satisfying break from the platforming sections, giving a sense of accomplishment that feels earned rather than handed to the player. However, the difficulty spikes can be abrupt, sometimes leading to frustration, especially when compounded by the game’s limited checkpoint system. It is a design choice that intentionally harkens back to an earlier era of platformers, where perseverance and repetition were part of the experience. Players who thrive on challenge will find these moments engaging, while those seeking a smoother difficulty curve may struggle with the pacing. On a technical level, Magic Frame performs competently but not flawlessly. The game runs smoothly even on lower-end systems, thanks to its lightweight design, but certain quirks in collision detection and object interaction occasionally disrupt the flow. Some players have noted specific issues in later stages, where jump mechanics and environmental elements can behave inconsistently. A few of these problems, such as platform collision errors or excessive screen shake, have been reported by the community, though the developer has responded with patches and updates aimed at improving overall stability and optimization. Nimos Games has shown continued commitment to refining the experience through post-release updates, suggesting a genuine dedication to maintaining the title beyond its launch period. From a design philosophy standpoint, Magic Frame feels like an experiment in pure gameplay. There is little narrative framing or character development—the focus is entirely on moment-to-moment action. The absence of a detailed story gives the game a stripped-down feel that may appeal to purists but leave others wanting more context or motivation. This minimalism extends to the interface and progression systems, which keep distractions to a minimum but can also make the experience feel barebones. In many ways, Magic Frame feels like a throwback to a time when games relied on challenge and mechanics rather than narrative complexity to engage players. Community reception has been mixed, reflecting the game’s narrow focus. Many players appreciate its challenging design, crisp pixel art, and nostalgic tone, viewing it as a satisfying test of endurance for fans of classic platformers. Others criticize its short length, lack of variety, and occasionally uneven difficulty curve. While its Steam rating hovers around the middle, those who understand what it aims to be tend to find value in its simplicity. It is not a game that tries to reinvent the genre but rather one that celebrates its roots—an old-school experience that demands patience and skill more than spectacle. In the end, Magic Frame stands as a humble yet sincere entry in the crowded indie platformer landscape. Its charm lies not in innovation but in execution—the precision of its level design, the clarity of its challenge, and the consistency of its retro aesthetic. It is a game that asks the player to adapt, to learn through trial and error, and to appreciate mastery as its own reward. For those who miss the unforgiving but rewarding design of early platforming classics, it delivers a nostalgic and focused experience. While it lacks the scope and depth of modern genre leaders, it captures something essential about why those older games endure: the simple satisfaction of overcoming a challenge through perseverance and skill. Rating: 5/10
[h1]飯に興味のない人が作った無味でベチャベチャに水っぽい野菜炒めみたいなゲーム[/h1] 自分の環境ではステージ4で進行不可。 全くおすすめしない。セールで90%OFFの50円で購入。ステージ4まで進んだものの、自分の環境ではジャンプオーブが機能せず進行不可だった。無料ゲームだったとしてもうんち。調整、デバッグ、ユーザー視点みたいなものが非常に低レベルで、そういうのを体験したいならやっても良いだろう。 --------------- ■操作 左右移動:WD or カーソル ジャンプ:スペース 攻撃:R ショップの購入:SHOPを押す --------------- 《ゲーム内容》 ゲーム内容としてはステージ内の敵をすべて倒してポータル(ゴール地点)に行けばクリアというシンプルなもの。ただし、敵が落下した場合は倒した扱いにならないのでクリア不可になる(1面のキノコを落として検証)。 ゲームオーバーは画面外へ出る、ダメージを食らったときにだけ表示されるHPがなくなる、トゲや岩などの一撃死オブジェクトに触れること。他にもあるかもしれない。敵の攻撃はぬるいがトゲなら一発。早すぎて何が起きたのか初見では分からない敵の飛び道具や巨大な敵の攻撃も大したことがなく、とにかく一撃死するオブジェクトが敵。 コインは集めるとショップでアイテムを購入可能。どうやって買うのか? SHOPボタンを押せば買える! BUYじゃないんだ! 《うんち》 そして問題のジャンプオーブ。ジャンプボタンを押してると跳ねる事ができるジャンプ台のような存在。ステージ1から登場するギミックではあるが、自分の環境ではステージ4で機能しない。壁と同じような判定が出るもののジャンプできない。よって進行不可。 他にも、敵に乗っかれる&敵が見失う、死んでもジャンプできる、画面のシェイクをすると外側が作られてないので黒い、などなど気になるが調整を感じられないのでこんなものなんだろう。 頑張って作りましたみたいなゲームには良い印象を受ける場合があるものの、進行不可は見過ごせない。セールではない価格が価格だし全くおすすめしない。
Solid platformer. The developer usually answers and watches reviews, so I'll say what I want to see in the game cooperative mode, especially since it was already in old games.
Convenient controls, atmospheric old-school game with interesting mechanics and gravity, a cool idea.
Cool not sophisticated game, with easy controls and chips, suitable for those who want to pass the time while you are at work or waiting for your girlfriend until she gets dressed)
人類で初めてこのゲームをクリア致しました。 ステージ4ではバグがあり進行不能と見せかけて頑張り次第でクリアできる神難易度。 ステージ8では難しすぎる段ボールジャンプ。 しかしクリアしたときの感動は忘れられません。 60円で購入しましたがこの感動はプライスレス。 ぜび皆さんもプレイしてみてください。 ステージ4で躓いているあなたは剣をジャンプでキャンセルしてください 道は開けます
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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