
Magi: Mind Game takes the essential elements of a fighting game and turns it into an easy to learn difficult to master turn based strategy game. Focus on manipulating and predicting to outsmart your opponent. No need to memorize combos and difficult controls.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Actual 5Head BM master piece.
Выглядит весьма хорошо . Подбор игры тоже работает . Без Русского языка можно разобраться способностей не очень много . Кому интересно смотрите мою гляшку https://www.youtube.com/watch?v=qahXFuXhPTY
good game. nerf water, it keeps getting spammed by my friend
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
I really enjoyed the creative rock paper scissor element to this. This game is like wizard poker!
Игра 'Magi: Mind Game' зацепила меня своей простой, но увлекательной механикой. Поначалу кажется, что это обычная карточная игра, но чем дальше углубляешься, тем больше тактических возможностей открывается. Сочетание случайности и стратегии создаёт отличный баланс между везением и умением планировать свои ходы. Визуальный стиль приятный и не перегруженный, хотя и немного минималистичный. Музыкальное сопровождение хорошо дополняет атмосферу игры, не отвлекая от процесса. Единственное, чего немного не хватает, - это разнообразия карт. Спустя несколько часов геймплея начинаешь узнавать все комбинации и игра немного приедается. В целом, 'Magi: Mind Game' – это отличный выбор для тех, кто ищет простую, но захватывающую карточную игру, чтобы скоротать время. Рекомендую!
Despite casting the countering spells mine never worked. This game sucks ass
The concept is really cool, and I really hope it gets expanded on with even more unique elements with unique mechanics! Maybe different gamemodes? It's a bit raw as of now but it has a ton of potential if done right! That said, I feel like earth is a bit underpowered because it's basically water but worse, and 4 damage isn't enough to make up for that. My suggestion is either giving earth it's own mechanic or simply changing the damage from 10 to 15, that would make the chance of getting countered by wind more worth the risk while still not being overpowered. Though because of the rock-paper-scissors nature of the game earth being used more would likely have a ripple effect and make wind be used more as well. Once again, good game with lots of potential, great job!
NOPE - Unpolished animations and sounds effects - No explanation in the tutorial - The tutorial requires an internet connection - No offline singleplayer mode - Gameplay only: no story, no adventure GREAT - Free - The gameplay is a pock-paper-cissors with a temporalisation element => For myself, I removed it from my library. PS: It doesn't deserves a positive evaluation, but some might enjoy having that game in their libray so I can't bring myself to sabotage something free and playable with a negative evaluation. ... Perhaps I should. Can't decide.
mind game
stopped working for me but was super fun edit: nm it good now'
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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