
Mad Tracks is an action packed toy car games. Play mini games and race in everyday places. Have immediate fun – guaranteed!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An okay racing game
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Stylish ☐ Good ☑ Decent ☐ Bad ☐ Very Bad... ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Meh ☐ Boring ☐ Just don't play it ---{ Audio }--- ☐ Perfect ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Very Bad ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Elder ---{ PC Requirements }--- ☑ Potato ☐ Decent ☐ Fast ☐ High ☐ Very high ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Very big ---{ Difficulty }--- ☑ Very easy ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Very difficult ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Depends on you ☐ Long enough for a cup of coffee (below 5h) ☐ Short ( 5 - 10h) ☐ Average (10 - 20h) ☐ Long (20 - 40h) ☐ Very Long (40h+) ---{ Price }--- ☑ It's ALMOST free ☐ Worth the price ☐ Expensive ☐ Not recommended ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ The game has a lot of bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Spanish - Latin America +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you’re thinking about buying this game, stop thinking and just get it. It’s one of the best games I’ve ever played, and I’ve spent hundreds, if not thousands, of hours on it. I first played it as a kid on an old computer nearly 20 years ago. Unfortunately, I lost the account I used back then, so my current playtime doesn’t even come close to showing how many hours I’ve actually put into this game. It might seem a little boring when you play alone, but with friends, it never gets old. I know every map by heart and could probably drive through them with my eyes closed. The most fun I ever had was playing split-screen, setting the maximum number of bots, choosing the fastest cars, and loading up the Titanic map. Those matches were absolute chaos in the best possible way. The only downside is that the game is no longer receiving updates.
This game is unreasonably fun. A small indie game about racing through tracks and minigames. This is a great game to pick up on sale as the main price is a bit high for the quality now a days, but still something fun to pick up and play. Thank you game creator for this great experience!
I'd say Mad Tracks is a hidden gem, but it's not really hidden except maybe for North American audiences (I never heard of it). It's a fun game to get 100% achievements and you don't need to play with another person to do it, which is something that initially held me back from purchasing it. There's a splitscreen achievement but the 2nd player is mapped to the keyboard so you really can't fail at it. What I loved about this game was the sheer variety and creativity. Micro Machines on PS1 gave me a similar vibe. This game takes a lot of creative liberties and blurs the line in an almost surrealistic way that may or may not have been intentional. Sometimes it feels like you're racing tiny cars across a restaurant, but other times it feels like the cars are normal size as they race through caves and glaciers. Some levels sit kind of in the middle, like one where you are crossing rooftops and the roofs are sort of bent to resemble designed tracks and it's not even clear what the design concept was. This game is mostly easy except for a few brutal achievements. I played all the stages on hard and I breezed through most of them, though some are just outright designed to ruin you so I had to restart on the basis of sheer luck. Similar to Mario Party, you can launch weapons at your opponents and use speed boosting items. The difference here is that getting hit sends your car launching out into the atmosphere, BUT (as I learned about halfway through) you can reset and quickly come back to jump in. This is particularly annoying because there's an explosive weapon that targets the 1st place player (kinda like the spiked shell in Mario Kart). But the AI has no limitations and will use it over and over, ruining your run (You could just play on easy and it won't matter though). The level progression is really smart. You have some "party game" type objectives, like to knock the enemy AI off of a table or beat their score at a bowling-type game where you slam into vases. The AI is just plain terrible at some of these games so you will win a lot of them by default, but I can at least respect the effort. Each time you win, you unlock new stages and sometimes a new powerup. Near the end you will get so many that you end up having to scroll through the menu while racing and making hairpin turns. It's not particularly well designed but I think that adds to the charm since you'll likely be scrambling to get to a powerup just as you crash into the wall and maybe instead decided to cycle to the preferred one while driving through a straightaway. Only one of the achievements really screwed with me and made me want to rage quit. There's one called "Ultra Fast Food" that involves racing through an area in 1:15. It doesn't seem like it will be that hard, but too many random and unpredictable variables make it a nightmare. For one, you either have to play with 100% precision or do a sequence break that involves launching yourself toward one of the checkpoints. After about 6 hours I got to 1:13.71 which is close to the world record and I'm not even sure how I did it and will likely never replicate it. The rest of the game you can play on autopilot but this one requires effort and will likely make your pulse race if you attempt it.
THe game is small but it has some challanges that deliver better than newer car game titles. There are a lot of interesting concepts in the game, alongside the usual timed races and I really enjoy it. The music is really good! A new track per level is really something big but it helps when the track is specified to the environment, at least through the feeling it brings. I haven't played much yet and I don't have people to try multiplayer with but still, this game rocks! 8.5/10
The best time to pick this game up and when it's on sale. I got it for $1 and you should too. That being said, there are some issues and things to take into consideration. The Pros: - The music: I enjoyed the music; it's nice and roomy (like CD audio quality). It's nothing I'd go out of my way to mute. It's not some 10/10 soundtrack, but it's not bad either. - The tracks: No complaints here. - The cars: Nice variety, but they're tied to country and weight. Wildcards: - The AI itself: The AI can be straight up ♥♥♥♥♥♥♥♥ at times. While this doesn't bother me and adds to the game's name, it may bother you. Other than that, no problems with the AI as far as I can tell. - The mini games: Some of them are a hit and miss. There is a text header that explains what the mini does when you click on it. - Car weight: While there's quite a few vehicles, the heavy ones are pretty much worthless for driving on the race tracks. They're too slow; you're gonna get limited use out of the heavy vehicles, and it's a shame cuz the heavy cars are cool. You will have to stick with the light and sport cars for the tracks. Cons: - Bad thumbnails: The thumbnails only show racing; it does not showcase any of the mini games. You need to read the text underneath the header capsule and watch the videos in order to see any of the mini games. The mini games are tied to game's progression. The game does have the arcade tag, but they still don't show any of the mini games in the thumbnails! - Bugs: The game does suffer from various bugs. I clicked the Windows key on my keyboard to tab out of the game and it crashed on me. I'd imagine more. - Items/powerups: There's a noticeable cool down before you can use your powerup again. For a game of this nature, I'd expect almost none to a very short cool down at that. It makes using them clunky along with how you cycle through them. Verdict: Overall a great game especially at a dollar. The visuals hold up (it's an Xbox 360 game all things considered) and it works on both of my 4K QD-OLED monitors!
rocket league mojego dzieciństwa <3
Mad Track is an enjoyable little racer, with cute and creative courses, game modes and more! The soundtrack mirror the experience well, and is often times quite fun! I found some to actually be rather remarkable, with great breakbeat (along with various other funky and unique) influences. My largest complaint is quite small, I just wish there was one continuous way to transition between courses, a randomizer for the arcade mode perhaps. Other than the aforementioned small pacing issues, I experienced bugs where the achievements wouldn't work, which was a bit frustrating at times when I would complete them. However compulsion to 100% or not I quite enjoyed playing through this, and would recommend to any who seek to play a charming and challenging game!
Very GUT!!!
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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