
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
underrated as all hell, objectively an amazing game but held back by how little attention it got by other releases in 2012 if you liked batman arkham knight, youll for sure like this game
good fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 927ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very enjoyable game unfortunately not given the time to shine by warner bros.
Comecei esse jogo para fugir do padrão dos jogos atuais, gostei muito do combate, é bem divertido, os barulhos dos motores são muito legais, a parte gráfica encanta até hoje, os luares e por do sol são divinos, a ambientação faz você se sentir naquele lugar, é perigoso e tenso! Temos personagens no geral são bem carismáticos, me fez gostar bastante do jogo, porem, a repetição de tarefas "inúteis" me cansou muito. Temos pelo menos 4 fortes, que precisam ser melhorados ao máximo, todos com as mesmas coisas, tanque de agua, fazenda de larva, tanque de óleo, e precisamos invadir diversos acampamentos para ter esse projetos. dessa forma gerando uma experiencia mais tranquila do jogo. já deixo claro que deixei muitas melhorias sem fazer em alguns fortes. conforme o jogo vai avançando a quantidade de partes de projetos vão reduzindo, mas não deixa de ser chato. Necessário ficar derrubando postes o tempo todo, cheio de inimigos que depois da primeira hora só são chatos, não geram desafios, tipo os Snipers. A invasão de bases, tem alguns desafios, não é tão repetitivo, mas temos muitas bases, o que torna muito chato. No geral é um bom jogo, não tem uma super historia, mas é ok, é o que se espera de um mad max. a jogabilidade é ótima e os combates são frenéticos e bem divertidos. no geral 7,5/10.
single best combat for car based combat ive seen and i usually hate car based combat, though makes you thirsty playing it, stay hydrated
this game is very amazing but now at a random time my car stops working and my character cant move either no matter how many times i try please someone give me advice on how to get guggus or whatever his name is his respect so i can do a mission and continue the game/ the bug fix
[h1]It’s Mad Max - Now with 1000% More Grind![/h1] Launched on the exact same day as [i]Metal Gear Solid V[/i] back in 2015, [i]Mad Max[/i] was largely overlooked at release and written off by critics as just a “generic open-world collectathon”… which it is! But over the last decade, it has built a strong cult following as one of the ultimate "comfort games" of the 2010s. [h1]The Wasteland & Atmosphere[/h1] The graphics hold up remarkably well for a 2015 game, especially when dynamic sandstorms sweep across the map to wreak absolute havoc. The atmosphere is further enhanced by a day/night cycle that actively shifts the danger: standard Roadkill and Scrotus' War Boys roam the roads by day, while the far more terrifying Buzzards take over at sunset. [h1]The Magnum Opus & Car Combat[/h1] Vehicular gameplay is where this game truly shines. Transforming the ‘Magnum Opus’ from a stripped-down chassis into an all-out war machine is deeply satisfying. Whether you’re harpooning tires, blowing up fuel tanks, or hunting down convoys, having your hunchbacked mechanic Chumbucket blast rockets at "infidels" (in Chum’s words) while screeching holy praise to the “combustion engine gods” is easily a highlight of the game. [h1]On-Foot Combat & Brawling[/h1] When you step out of the car, [i]Mad Max[/i] "borrows" the free-flowing combat system straight from the [i]Batman: Arkham[/i] series. However, it swaps out Batman's smooth martial arts precision for raw, brutal, back-alley street-fight violence. The brawling really packs a punch, featuring everything from arm bars to suplexes while also featuring shiv takedowns and of course point-blank shotgun blasts. [h1]The Bad: The Grind & Map Bloat[/h1] Where the game stumbles most is its pacing. Like most open-world games from that era, by the 15-hour mark the loop of destroying scarecrows, clearing sniper towers, and sniffing out landmines gets painfully repetitive. The story itself is paper-thin, and the campaign routinely halts your progression until you grind enough scrap to buy mandatory car upgrades or clear regional threat levels for the local strongholds. Without all that padding, this would easily be a tight 10 to 15-hour game. As it stands, you're looking at 40 to 60+ hours, especially if you're trying to clear all the ‘Legend’ challenges without relying on a guide. [h1]Performance & Optimization[/h1] The PC port is phenomenal. It ran flawlessly on low-to-mid-tier hardware back in 2015 and runs at maximum settings effortlessly on modern systems today. [h1]The Verdict[/h1] While this is not a masterpiece, it is a [b]solid 7/10[/b] open-world playground loaded with fun upgrades for both Max and his ride. It’s a great game to play casually, but a total nightmare for completionists. [b]My advice?[b] Buy it on sale, drive fast, punch hard, and don't feel obligated to 100% the game, unless of course you’re a masochist like me.
El batman en la apocalipsis
excelente game! jogabilidade muito boa. graficos lindos. apesar de ser um game antigo, bate em muitos games atuais. recomendo demais o jogo.
if someone hurst dinki-di and cumbuckets i will kill everyone on this review section and then myself
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
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| $34.4M | 70.3K | 65% | $23.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.2M | 23.1K | 47% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 13 | 54% | $11.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $417.5K | 786 | 23% | $19.99 | |
| $1.2K | 2 | 100% | $15.99 | |
| — | 17.3K | 94% | — |