
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
뭐냐 월케 재밌노
Apenas jogue, jogo simplesmente maravilhoso, se vc gosta de games e de criar jogos compre este jogo, melhor jogo de simulação de games que ja joguei 10/10
wonderfully addictive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aşırı keyifli ve detaylı bir oyun.
кайф игра,100 часов и платина не зря,лучше чем сити скайлайн,купил еще на пс5,с кайфон вечереми леже и играю
pretty good game also kinda addictive but overall i give a 8.5 Out of 10 (8.5 / 10)
Bağımlı oldum. İnanılmaz keyif alıyorum. Çok iyi oyun olmuş elinize sağlık.
Certainement l'un de mes jeux préférés de tous les temps ! parce qu'il parle de jeu vidéo pour ceux qui les aiment et surtout ceux qui ont rêvé en créer. Je dirai qu'il ne manque qu'une seule chose : la possibilité de mettre des jaquettes de jeux pour accompagner la description de celui-ci.
Good for at least one playthrough. It's not much of a simulator, more a fantasy fulfillment game. And a good chronicle of the progress the industry has made over its history. I've only done one more or less full playthrough. By "full" I mean I've played from 1976 to 2018, which took me about 42 hours without acceleration. You can play beyond 2018 and new tech continues to come until 2030, but it got boring for me late game, so I dropped it. I also don't see how I could extract more fun from the game. With the way the mechanics work here, playing as a solo dev or a small team doesn't seem very feasible on higher difficulties, and scenarios like a mobile dev or a console manufacturer aren't appealing to me.
Super tolles Spiel, mega gut für Kreativität und es macht laune seine Lieblingsspiele zu entwickeln. 8,5 von 10 Mad Games Auszeichungen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 29K | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.4K | 91% | $14.99 | |
| $198.9K | 662 | 71% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 7.8K | 94% | $22.99 | |
| $251.9K | 445 | 78% | $14.99 |