
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整體比開羅遊戲的好很多.但還是有些建議 1.這遊戲後期都是開發網路遊戲的收入比較多 .其他類型的收入就很一般.就有點不太平衡 2.開發收費內容.這應該是大型資料片吧.現在都有類似小型的dlc了 而不是大型資料片. 3.玩到後期都是沒什麼新內容了 如開發到等級最高遊戲機 及 訓練到頂級的員工都是一定會經過流程 .如果有下一代再新增更多變化及新玩法
Macht Bock. Kann man sich geben.
The same dumb sliders and arbitrary rating system that plagues all these games. Nothing has improved since Game Dev Tycoon. (The features system is arguably worse, since you can combine seemingly incompatible features.) While there are some added features with marketing, arcade machine support, etc. they are all just as bland. And the game making is just: set some sliders, click the features with the green dots and some with the yellow, select the highest stuff for all the rest. Done. And if the sliders are wrong: get wrecked, because that will cost ya. There is no real innovation. There is no real thinking or strategy involved. And a lot of things really don't make sense. Adding features costs money. Why. I am already paying the employees a salary, why am I paying them a premium for every added feature.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WTF queria saber como eu tenho 64 desse jogo KKKKKKK O tempo passa e você nem sente pqp
Devamı gelir umarım,saatlerce oynanabilir
Made an erotic game so good it became a trendsetter. 10/10
Nice
In a nutshell: this is like Two Point Hospital Lite but you're figuring out how to develop a games studio, not a hospital. The bad: the tutorial is worthless and it's very hard to know what you are doing wrong. My advice is to start with the massive Warehouse level on the easiest mode possible, in the 90s. This will give you breathing space while you wonder what this game is asking of you. The good: Once you do get the hang of what you're supposed to be doing, it's quite addictive and satisfying to grow your little empire. The ugly: There are no win conditions or milestones. The game would be better if it summarised who "won" each console generation, for example. Your efforts all feel rather pointless, since there's no ending or even a yardstick to measure against. If you like management simulators, this one is fun but on the shallow side. If however you had a burning desire to take the reins of Sega and actually succeed at running a business, then this is most definitely for you.
Muito bom
Mad Games Tycoon 2 is an excellent management game that delivers a very satisfying sense of progression. Starting from a small studio and slowly building a successful company is genuinely rewarding, and the game does a great job of letting you experience the history and evolution of the video game industry. It is also a surprisingly challenging game. I found the medium difficulty to be well balanced for most of the playthrough, although after a certain year it became far too easy. Hard difficulty, on the other hand, seems to have an excessively steep difficulty spike. Maybe I still need to understand some of the deeper mechanics, but even when following online guides, carefully balancing the different components of my games and adding plenty of features, I eventually start struggling to make money despite consistently receiving very high review scores. In a way, this also shows how fragile the video game industry can be. Once your company starts working on extremely large and expensive projects, a single mistake or commercial failure can be enough to put the entire business at risk. I would have liked to see more content in the final part of the game, especially once you reach the modern era. Features such as hiring famous actors, working with major celebrities or introducing other late-game mechanics could have made the final years more varied. As it stands, the gameplay can become a little repetitive toward the end. That said, Mad Games Tycoon 2 is still one of the best management games I have ever played. It has a well-designed interface, pleasant graphics and an incredibly addictive progression system. Using the same kind of rating system found in the game itself, I would give it a solid **88% — Success!**
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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