
Machinarium is the award-winning independent adventure game developed by the makers of Samorost series, Botanicula and CHUCHEL. Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 29 → 12.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 20.8Kreviews | 95% | — | $7.7M |
| $19.99 | 2.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
烧脑有趣
классная игра
5小时通关,线性解谜,脑洞大开。不会下五子棋,像个傻子一样想法全被看透了。 作为将近20年前的解谜游戏先驱,世界观、美术、玩法对解谜游戏的发展就不多提了,主要还是想说下游戏的体验。 操作手感可以说是难受的要死,平常的走动、伸缩手感依托,小游戏更是重量级,做成手机游戏我用舌头都舔过去了,用键鼠直接控在原地。解谜部分,要走到物品脸上才有交互提示,纯摸瞎、硬试,遇到一些没什么线索的部分就干耗时间。 游戏的bug也是真恶心,红黑按钮卡了我快1小时动不了,找了一圈都没有解决办法,最后发现鼠标360度旋转有概率移动到正确位置,这都不修?还有个bug是切换双屏会导致屏幕卡死,得新建桌面才能解除。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 466.86/day in the week to Jul 18 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +4 more
| $19.99 |
| 448ratings |
| 88% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
机械迷城,一个2009年发售的游戏,主页色调昏黄的封面仿佛能链接到某个遥远的童年午后。入库的时候其实只是想补个票的,前两天偶然点开,却发现记忆太久远已经模糊得轮廓都不剩了。正好,这下可以带着没玩过的脑子(约等于)重玩一下这广受赞誉的经典。记忆里的对象总是免不了被重构和美化的,我对它神作的印象也多少来自于此。时隔多年,经典会是日久弥坚还是已经陈旧落伍?这么一想,一下子还有点近乡情怯的忐忑呢。 相信大部分人对机械迷城印象最深的就是美术,我打开游戏后也是吃了一惊。基于封面图和记忆,我对游戏画面的预想是带点“潦草”的,但实际上,游戏里铅笔质感的手绘呈现出了超乎想象的厚重和精细,有一种令人怀念的气质。随着技术发展,现在的游戏肯定是越来越精致写实。虽然讲起来挺玄学的,但机械迷城的画面和那些工业机器生产出的素材给人的感觉就是不一样。其中区别,或许可以总结为所谓“人味儿”或者说明确艺术人格的存在。创作者需要凭借在每个笔触中投注的时间和精力,才能够有力地控制创作中的每个角落,来呈现出浑然一体的作品。 这样的特质在当今的市场里或许更加显得稀缺。一方面是游戏规模的普遍扩大,大型游戏的复杂度和工作量早就不是几个人的小作坊能够承担的了,哪怕细分到美术、策划、程序,都需要一个团队来协作完成。而要将创作理念贯彻到团队的成果中,是非常困难的。另一方面,ai工具的发展在可以预期的将来会成为重要的创作工具,但是与之相伴而生的必然是人类对于创作成果的缓慢“失控”。 所以看着机械迷城一帧帧宛若童话绘本场景和动画,幻觉也好,我好像真能感受到作者在描绘每个细节时倾注的情感,发自内心地觉得,很感动。 除了质感独特的美术,整个游戏的世界观、剧情也都呈现出一种阴郁的情感基调。小时候可能不太能懂这份悲伤来自何处,但现在越来越觉得,身边的世界和污浊冰冷的机械迷城如此相像。孤独感,应该是每个个体都无法逃离的母题。小时候总觉得父母是最可靠的港湾,能给予不变的理解和陪伴;后来希望找到一位真爱,分享所有清晨黄昏;也可能决心将短暂的人生投入更宏大的叙事里,寻求意义;或者想自在漂泊,无所挂碍。然而无论如何,人生在世,这份孤独感就无法消弭。而且越是喧闹熙攘的城市里,这种疏离和被放逐的感受就越真切,“我的灵魂离我如此之远,而我的存在又如此有赖于这个世界”。 当然,我没法知道机械迷城的创作底色到底是存在主义还是别的什么,但从这个视角看,小机器人“被抛”,然后回归,又逃离的荒诞故事或许能被解读为一个很有现代性的寓言。甚至游戏结尾的彩蛋里,两人乘坐的飞船又再次坠落到垃圾场。哎,西郊有密林,但是否能助君出重围呢。
Point and click puzzle solving, controls are a little touchy, you'll often walk to an area you maybe didn't mean to. But it's a cute game for what it is. You will probably get stuck a couple times for a little bit.
интересная
Het feit dat je in een bepaalde range moet staan om een actie uit te voeren die je ver van te voren al had bedacht is ronduit frustrerend. Verder is de game mooi in elkaar gezet en zijn de puzzels leuk, niet te simpel en niet te moeilijk.
jogo intelectual goty 2009
one of the most interesting click and point puzzle games I've played in a good bit, the puzzles are some-what hard and all very interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 26 | 65% | $2.99 | |
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| $226.5K | 1.3K | 92% | $11.99 | |
| $42.2K | 148 | 71% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.2K | 91% | $29.99 | |
| $7.7M | 10.6K | 95% | $19.99 | |
| $7.7M | 12.2K | 92% | $34.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.8M | 19.6K | 90% | $19.99 | |
| $7.8M | 32.1K | 93% | $14.99 |