
Defeat the heavily armed army of anti-magic toads and free the forest from destruction. Machick is a casual game where you craft your own wands, vanquish enemies, collect XP, and choose upgrades to go further on the journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Japanese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun for a bit but gets kinda boring
Now I do realize that my review is going to sound like I actually dislike this game but that isn't the case. This game is a brilliant starting point to get into the genre! It's cute, fun, and rather straight forward! Creating wands is rather fun and creating our starting weapon is not something I've seen in this genre of games before! Pickings our abilities for the wands fit the amount of levels there are, meaning though there aren't that many there also isn't that many levels, so it balances out and makes that slim pickings not too too noticeable! The games art style is super cute and funny, who doesn't like playing as a bug eyed wizard chicken? Now with all that said, here are the negatives for this game. Let's start with the biggest issue I have. The sound, the sheer volume the sound starts on is insanely loud and lowering it doesn't help much at all, I can barely hear anything other then the game even at it's lowest volume setting, it is that bad. There is a tadpole enemy that makes a weird chime sound/noise and it is louder then everything else in the game, like everything else sounds like it's volume just got cut by 50% even when it hasn't and honestly hurts my ears every time the enemy appeared. (Again, I had this game on it's lowest volume settings and hell I love listening to super loud blaring music and yet this game was louder then that!) Lack of explanations, now explanations for items in the store and for items you get in a run are perfect which makes the times they don't have explanations stand out like a sour thumb. None of the special wands you can gather are ever explained, you have to use them to figure out what they even do. (I am still lost on the elemental wand, it also just kinda sucks) you also can unlock a chicken who's description is just ?????? which is cool until purchasing said chicken does not explain what it does, maybe it does if you beat a level with said chicken but I got a bit burned out after doing a run that lasted an hour and 10 minutes. It's a small game, which does make sense for the price! It's just it is super small, once you get past the third stage you've already basically upgraded and evolved all items at least once and sure there is some new enemies each stage, but with how you've already upgraded everything once, the different zones not being that creative or different really, there is very very little replay ability to this game. Which is why I say it's a good start to the genre, it's small and to the point, a taste of what others have more of to offer. But it isn't really a game you'll return to time and time again. The wand achievements are a lil dumb, I have zero clue why you'd ever make 100 wands, you'd be making a ton of the same wands over and over again. When you first start the game you get a cute lil cutscene that is basically the story of the game and then never see it or anything new ever again. I wasn't expecting more cutscenes, wasn't even expecting the one, but it is odd that like you see it once and then just it yeets itself into oblivion so it'll never see the light of day again. But yeah, short, sweet, decently priced. (Tho tbh I'd recommend getting it on sale) So yeah I'd say the games good!
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Machick is a playful yet surprisingly engaging action roguelike that builds its identity around creativity, experimentation, and constant forward momentum. Developed and published by Deadpixel, the game drops players into a whimsical fantasy setting where magic itself is under threat, and survival depends not only on reflexes but on how cleverly you assemble your tools of destruction. Rather than focusing on a heavy narrative, Machick emphasizes systems-driven gameplay, letting the joy of discovery and build experimentation carry the experience. At its core, Machick is a top-down survival action game where combat unfolds in dense, enemy-filled arenas. Players are relentlessly pursued by waves of foes that quickly escalate in both number and aggression, forcing constant movement and quick decision-making. The controls are immediately accessible, making it easy to jump into the action, but the difficulty curve ensures that mastery takes time. Positioning, timing, and understanding enemy patterns become increasingly important as encounters grow more chaotic and unforgiving. The game’s standout feature is its wand crafting system, which adds a layer of depth and personalization rarely seen in games of this scale. Instead of relying on static weapons, players build their own wands using different components that define firing behavior, elemental effects, attack patterns, and special modifiers. Small changes in construction can dramatically alter how a wand performs, encouraging experimentation and rewarding curiosity. This system transforms each run into a creative exercise, as players test new combinations and adapt their builds to the challenges ahead. Progression in Machick is structured around repeated runs, with each attempt offering opportunities to grow stronger and refine strategies. Defeated enemies grant experience and upgrades that enhance survivability or damage output, while shops and crafting stations allow players to adjust their loadout mid-run. This creates a satisfying loop of fighting, upgrading, and refining builds, where failure feels like a learning experience rather than a setback. Even unsuccessful runs contribute to a better understanding of the game’s mechanics and possibilities. Visually, Machick embraces a colorful pixel art style that reinforces its lighthearted tone without sacrificing clarity. Enemies are easily readable, spell effects are vibrant and impactful, and environments are designed to support fast-paced combat rather than distract from it. The whimsical aesthetic helps balance the intensity of gameplay, giving the game a welcoming charm even when the action becomes overwhelming. Sound effects and visual feedback further enhance the sense of impact, making each successful spell cast feel rewarding. While the game excels at encouraging experimentation, it does leave some aspects deliberately unexplained. Item effects and wand interactions are not always clearly communicated, requiring players to learn through trial and error. For some, this adds to the sense of discovery and ownership over their builds, while others may find it initially confusing. The learning curve can feel steep in the early hours, but persistence is rewarded as patterns emerge and mechanics become more intuitive. Machick does not attempt to reinvent the roguelike formula entirely, but it refines familiar elements with a distinctive creative twist. Its focus on customizable magic weapons sets it apart from more traditional survival shooters, and the freedom it offers in shaping each run keeps the experience fresh across repeated playthroughs. Balance issues and occasional rough edges remind players of its indie origins, but these rarely detract from the overall enjoyment. Ultimately, Machick succeeds as a compact yet compelling action roguelike that values creativity as much as skill. It offers a satisfying blend of fast-paced combat, meaningful customization, and replayability that appeals to fans of survival-style games and experimental builds. For players who enjoy discovering powerful synergies, crafting unconventional weapons, and learning through hands-on experimentation, Machick delivers a lively and rewarding magical adventure. Rating: 8/10
Neste jogo você é uma galinha mágica sendo caçada por uma horda de sapos. Um pouco divertido, mas vai se tornando monótono. Pra mim esse jogo foi 5,5/10
goober
Q
muito bom, recomendo os gráficos são bem engraçados.
Nice. Definitely better than Vampire Survivors but not as good as The Brotato. Pretty good, tiene un diverse catalogue of items that evolve and have several upgrades. The projectile effects look great, but the menu needs a little Polish. The wand crafting is a great feature but feels inconsequential. Also needing to craft 100 wands is such a dumb achievement but doesn't take TOO long. I'd say it's worth its price.
Ich würde das Spiel wohl geradeso positiv bewerten wollen, weil es doch sehr viele Bugs hat. Das endlose Wüstenlevel bringt wahnsinnig viele davon hervor. Mal kann man nicht mehr leveln, mal kommen keine Gegner mehr für etliche Minuten, Gegner lassen sich nicht mehr töten etc. Insgesamt hatte ich mit dem Spiel jedoch Spaß und die Errungenschaften waren auch okay machbar.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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