
MARSS is a reaction-oriented and puzzle laden RTS game. Use the power of numbers, mandatory friendship and space-gulag threats to take back Mars and expand the robocommunist empire!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD [/url]<-- [i]New review every Weekend[/i][/code] [h1]Don't Be RUSSIAN Off to Combat~[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2497170929 [u]Here's The Thing:[/u] The mission? Colonize Mars before those Americans do with their capitalistic drive and McDonalds!! Choose from several different C.O.M.R.A.D.E.S. and pull yourself together... Enunciate your orders and then march on over to the evil bots and traps (made in America, outsourced to China... probably) to claim what's rightfully yours~ [h1][+] PROS;[/h1] :) It's FREE! Enough said~ :) You HAVE to be involved! Your legion of tiny but capable bots have no self preservation and so rely on you. Watch out for the area of effect attacks, decide when to stay put or advance forward!! Currently on Stage 8 so far, but it's already a little too much to cope!! :) I love the jabs and antagonistic attitude from your commander to the lowly followers and also against those sneaky, driven "land of the free" USA! I so wanted to impress my superior but it may never come or maybe I just loved to be put down, berated... Hey, I can be on a journey of self-discovery too while we're making scientific progress! :) The sound design is oddly boosting of spirits! Like a patriotic, space invader vibe and also just a war cry, in some sense. Which can be difficult to appreciate sometimes due to the uncertainty and fast-paced action. I cannot wait to find out more, if I can push through that is! https://steamcommunity.com/sharedfiles/filedetails/?id=2497169251 [h1][-] CONS;[/h1] :( Tutorials should pause the game but instead they also overlap with whatever's happening in the background. Be it reaching the end of the stage or watching as the enemy get a free shot in and your army falls before your very eyes as it rains down artillery. How about an option to "disable tutorials"? :( Some complaints? Left-clicking sometime don't take effect if you do so near the environments, or spawn outposts, which can be hellish in the heat of combat. AND bots get blasted into the environment. You can still click on them and get them out of wherever they end up but sometimes it's hard to see them and you have to resort to pinpointing their shadows. It's worse for crowded spaces... :'D :( The constant orange-reddish design is understandable because it is based on Mars after all. But the color gets burnt into your vision over time. Granted I'm still at Stage 8 but so far the variations have been minuscule despite layout changes and enemy placements. [h1]Comrade in... your arms.[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2497171340 [u]Last Words?[/u] M.A.R.S.S gave me morale one second and then belittled the next! I totally underestimated this game's difficulty because from a visual standpoint, it's got the adorable look and effects down in spades. But make no mistake- this is an agonizing Pikmin-inspired and earnest strategy title from first timer student developers! Besides if you do, it will only cost you your army and tarnish the nation, so be my guest!! I'm so NOT an American rooting for you to fail ;) [h1]3.5 / 5[/h1] [code]Thank you to [b]Patata Games Studio[/b] for da already free, FREE key, DA!![/code]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Bastante entretenido para echar un rato, los comentarios y conversaciones muy divertidos, y encima gratis, asi se vence al capitalismo, muy recomendable.
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Nice game, i'd love to fight a Capitalist Death Star >:)
Funny and visually appealing.
Great game that I was surprised to see how much it has improved since the first version I played months ago. The color palette is perfect, the music fits in perfectly with the atmosphere of the game and the art is quite original. I can say that this game is not made for people who want to go as fast as possible but for people who like to do puzzles and be patient. This does not mean that the game is slow and boring since it is made in a way that you can not get bored at any time, either because they add something new (mechanics, obstacles, robots, etc.) or because of the dynamic obstacles. The texts of the tutorials could have been perfectly boring and cumbersome but they have achieved that with humor you can go through and read all the tutorials in an enjoyable way. I love the variety of enemies and from what I have grasped, the combat system works well for the more robots you have, the faster you kill them or for the attack, flee, attack and flee technique. Game totally recommended if you are a fan of puzzles.
I love the visuals and have laughed a lot with the dialogues. ALPHA-2 IS SO CUTE! Give me merchan and take my money!
El juego es bastante gracioso en sus dialogos, con un unos simpaticos muñecos, y una dificultad asequible. Aunque los niveles se me hicieron un poco largos.
Примитивный телефонный формат. Обречённые индивидуумы, купившие компьютеры в 1998 году и ни разу его не обновлявшие, будут в восторге от данного проекта (но это не точно).
MARSS, reaksiyon odaklı ve bulmaca yüklü bir RTS oyunudur. Mars'ı geri almak ve robokomünist imparatorluğu genişletmek için sayıların gücünü, zorunlu dostluğu ve uzay gulag tehditlerini kullanın!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.