
Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It’s the year 30XX, and the natural world has been overrun by an evil robot force… but all is not lost. As you rescue and join forces with a charming band of robot companions called the Unibots, you’ll form a community of fearless friends, and work together to build a new future from the ground up.


Lynked: Banner of the Spark fuses the action packed fun of a roguelite with the rich progression and charm of a life sim. In this vibrant rogue-life RPG, combat and customization go hand in hand. Put your skills to the test against swarms of robot foes and tough-as-nails bosses, then use their parts and other resources to expand and upgrade your home base. Whether you’re a homebody or a hardened warrior, there are endless ways to pitch in – it’ll take a village to save the world!


Take on a variety of hack-and-slash missions either solo or with up to 3 players. But wait… your Unibot pals want a piece of the action, too! Players can power up and recruit allied bots into the fight as companions, where they have their own powers, fighting styles, and combo attacks to send your foes to the scrap pile!


Kick bolts with your trusty grapple, known as the Wyre, along with an arsenal of weapons at your disposal! Gain an edge on enemies with 10 weapon classes, 80+ variations, robust permanent progression systems, and randomized mid-mission upgrades ensuring no two runs are ever the same.


Enlist the help of robots and up to 5 friends to work together and build a bright local community. Catch fish, collect critters, harvest crops, and craft items to make your home uniquely yours! In addition to enriching your town, use the resources you collect to upgrade your character with special powers and techniques to take to your next fight.


Rebuild society in style with deep character customization, featuring more options and accessories than you can shake a wrench at!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 374reviews | 77% | — | $164.1K |
| $14.99 | 170ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Multiplayer would not work, unable to host a lobby as I am loading forever attempting to connect to the Lynked server. I cannot connect under the same wifi with my partner. Do not buy this unless you are looking for a single player experience. Hopefully the issues with multiplayer are resolved so we can enjoy this game
Lynked: BotS (like robots, get it?) is remarkably seamless fusion of a not-great lifesim game with a not-great action roguelite. I don't think players that are uninterested in one or both of those halves should pick up this game. But if you're like me? It might just grip you for 70+ hours as you pursue every sidequest and spend time decorating your town and becoming friends with a huge cast of robot villagers. It helps that I already have a soft spot for robot characters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $14.99 |
| 85ratings |
| 72% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this game, but with a big caveat that I'll get into in a bit. The gameplay loop of Lynked is mostly solid. You have a basic city building, resource gathering, and farming system which works like a hub area that you return to in between missions. It has some similarities to roguelike games. The townspeople offer you quests. Some of those quests are to improve or increase the number of people and buildings in the town and this gives you access to upgrades and varieties of your weapons and gadgets for use in combat. The second type of quest is to complete missions in a combat zone area where you proceed between different floors or regions of the zone. If you complete the mission, you keep whatever upgrade materials you acquired during the mission. You lose many of those resources if you die. The city building part is pretty well developed. You gather townspeople from different combat missions and then they return to town and offer items for sale to improve some aspect of the game. They also provide different tiles and decorative items you can place in the town like streets, benches, structures, lighting, and your own personal house you can decorate in various ways. It seems a bit like animal crossing or a much simpler version of decorative games like planet coaster and the like. The combat in the game isn't overly difficult or complex but dodging and hitboxes are a little slippery. It's like dark souls if the dodging mechanics weren't precise or a platformer where jumping was a little loose. It's not ideal, but it's workable. That is, until you get to the combat missions themselves. There are two kinds of combat missions: main story missions that progress the plot and side missions that progress the decorative or social parts of the city building. Unfortunately there isn't much difference in how the missions play out. If I had to use one word to describe the missions it would be "repetitive." You start a mission by selecting the weapon you would like to use, activating the special abilities you want to use, and selecting a free upgrade for some aspect of your combat. You unlock more options as the game progresses. This seems fine on first glance, but aside from the initial setup of weapon type and gadget behavior, every upgrade is entirely random. Some of the upgrades are really helpful to overcome limitations in the combat system. Others are not. What do I mean? Combat is fast-paced and reactionary with very specific moves by a limited selection of enemies. This would be great if there were exceptional dodge and aim mechanics. There aren't. Dodge doesn't cancel your attack animations. This isn't a problem in most games once you learn the attack patterns of enemies and when you find an opening. What it lacks here is a smooth adjustment from attack animation to dodging. Once the attack animation is finished there is a significant gap before a dodge can occur. Given the fast-pacing of the combat it seems counter intuitive to leave gaps between actions. This becomes more noticeable as you start fighting stronger and more numerous enemies. It might have been helpful to introduce invulnerability frames shortly before and after the dodge animation occurs. You seem to take no damage in the split second of the dodge but after, you are immediately vulnerable. Getting stunlocked is frustratingly common. I'm sure your mileage will vary if you "git gud." All of this pales in comparison to the real downside of the combat. It's boring. There are a significant number of weapon types to choose from which is great. There aren't a lot of enemy types and there aren't a lot of weapons that are fast enough to allow effective dodging as well as proper aiming of attacks. So, by default, fast-firing ranged weapons become the preference. The rapid fire blaster seems to be the best weapon I've used. Not because it does a lot of damage or even because it is very good. What it does allow is the shortest time between attack animation and dodging and it has the ability to fire a charged shot for when the enemy is moving slowly or charging up their own attacks. The versatility of the weapon is great and the standoff distance is ideal. But, unless you are required to use a specific weapon type, you'll always choose the weapon that feels the best for your playstyle. The biggest limitation for using the other weapons is how much damage an enemy does with basic attacks. It's common for a single attack from a larger enemy to do 1/3 or 1/4 of your max health pool. The slower the weapon you are using the more likely you are to take a hit. Healing is rare and ineffective. There's a special ability you can get that restores about 5% of your health when activated and has a long cooldown. Given the fast pace of the combat itself, most battles are over quickly and then you are stuck trying to heal or search for healing items in between sections of fights. If you want to actually get through the level as quickly as possible without downtime, you have to select the weapon that provides the most mobility and damage without relying on healing. One of the upgrades available for every weapon is a 25/50/75/100% chance to restore 5 health when you kill an enemy. You will probably have 400-1000 hp by the mid to late game so this is a trivial amount of healing. But, if you take a hit you can recover the lost HP after killing several enemies. This randomly generated weapon upgrade is so helpful for survival that if you don't get it as an option early on, longer missions become exceptionally more skill intensive and difficult. Most of the limitations of the combat system would be ironed out by making this an always available passive effect rather than a randomly rolled upgrade. In some maps, especially with lots of resources, it's not as necessary. In other maps, especially the ones without chests (which drop health items), the bullet hell requires a lot more attention and skill. I'm not sure what might be the correct solution but if a single random upgrade turns an otherwise difficult mission into a faceroll something needs to change. Either tighten up the dodge and aim mechanics, make healing more efficient overall, or balance all the weapons and upgrades so they each have the potential to be good as well. These would amount to seemingly small changes in the game but I think they would make this one of the better action roguelikes on the market. The lack of diversity in missions is also a limitation, but I think tightening up the combat system would offset the perceived downside. For one, you'd be going through the missions experiencing more action rather than the downtime you have currently. Give the game a shot. It is fun and there is a lot of decorating you can do in the city building portion that I really enjoyed.
This game made me realise that I would find Animal Crossing even more enjoyable if I —on top of catching fish and decorating my little town— also were given a gun.
I was able to play one session with my partner. The next time we logged on we kept getting "please hold for LYNK network connection". Why do we need to connect to a server (that clearly has issues) when this should be a peer to peer connection?
I would love to recommend this game, and I'm really loving it, but sadly it has too many game breaking bugs. Too often it has happened that I couldn't complete a mission because of bugs. For example a boss becoming invincible, finishing a mission but it not registering it has completed, and enemies getting stuck outside the mission area making me unable to kill them, thus me being unable to progress further. Also sometimes quest progress just resets for some reason.
DO NOT BUY, This game has completely non-functional multiplayer and has not had an update since June 2026. It is a shame because it could have been a nice little game for friends to play together.
The game is really enjoyable, there are a lot of customisations. You can build your own home the way you want, you have many new companies and you can make friends with them. Everything have levels which i've never experienced before in a game. The firghts are in dungeon like maps and there are a hard ones too which took me few tries until i complete them. Different currencies and shops and a little stories behind every character. The whole world is very colourful and also you can farm, fish and make a collection of everything you catch. You can play multiplayer too and a friend can join your world or the opposite and see how've you made your island. Different types of weapons and abbilities. For what it is is pretty good and you can play for hours. I reccomend it! I tried it when was free for one of the weekends and played with a friend of mine whom gifted it to me when the promotion ended.
Hades + Animal Crossing; something I never would have expected to work as well as it does. It's a lot of fun and very cute :)
Abandoned for their new game Wildgate. Disappointed I invested in this project
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