
LunHowl — 1–4 player co-op horror: Prepare timed meals in an abandoned factory, survive the wrath of strange mascots, and endure the seven-night nightmare.
Modeled estimate, not a reported figure. How we estimate →
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About
LunHowl: Coop Horror is a first-person survival horror game set in an abandoned, dark factory, featuring online co-op for up to four players. Your mission is simple but deadly: prepare the right meals on time to appease the lurking, bizarre mascots and survive the seven-night nightmare. Coordination, speed, and keeping your cool are the keys to survival.
1–4 Player Co-op: Without teamwork, escaping this nightmare is impossible.
Task Management & Tracking: Check orders coming from the computer and coordinate tasks by tracking the locations of the mascots/creatures.
Timed Meal Preparation: Follow recipes, gather ingredients, and serve the mascots correctly. Wrong orders make the mascots angry!
Dynamic Difficulty: Every night, the factory becomes more dangerous — new traps, aggressive mascots, and unexpected events await you.
Nightmare Mode (Hell Difficulty): An extra difficulty level unlocked after successfully completing the story, truly testing your mastery.
Social & Fun Mechanics: Reduce team tension with lobby activities, dance menus, and interactive objects (e.g., a boombox).
Deep Customization: Personalize your character to your style with a wide array of accessory options.
Important: We strongly recommend completing the short Tutorial phase or watching the Training Video on our YouTube channel when you first start the game. LunHowl is an intense, high-paced, and demanding experience that requires precise interactions (using the 'E' key) while moving; be prepared for the challenge.
Thank you for your support of the game! By purchasing the DLC pack, you gain the following:
Exclusive Lobby View: Differentiate yourself with a special blue-themed lobby background.
All Customization Unlocked: Instantly gain unlimited access to all character costumes and accessories.
Special Discord Role: Join our Discord server to claim your "DLC Supporter" role and enjoy community privileges.
I am the sole developer of LunHowl. The game is currently in Early Access, and you may encounter bugs and balancing issues. Please join our Discord server for all feedback, bug reports, or general chat — your support is invaluable to the game's development.
Thank you — Let the Nightmare begin!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish*languages with full audio support
Reviews
I am sorry to the ones who worked on this but this is horrid. I know devs and have been around devs who put so much time and love into learning new things to make a good game. This is clearly a cash grab with TONS of AI with no intention on being anything good. On top of that one of the choppiest games I have ever played. Please steer clear
アイテム持つと消えるバグある なんで料理するか意味わからない 料理間に合わなかったらゲームオーバー確定 おばけ襲われるまでに猶予あるけどできることなくて意味不明 UI意味不明 触れる場所わかりにくすぎ FPS設定スライドでやらせるの謎すぎ PC画面でマスコットが要求してる料理がレシピにない ガチで意味不明
ai slop bores me.
I went into this game with low expectations after reading the comments, but I was pleasantly surprised. It still needs some polish, but that's normal for an Early Access title. The core loop is exactly as described: you cook and deliver food to robots in a factory. Watch out though—if you're late, they get hungry and angry. The goal is just to get through the day. There are cool mechanics like using a computer to manage orders and track robot locations. Highly recommend playing with friends; it makes the game easier and way more fun.
뭘 해야할지 모르겠다 움직임이 매우 버벅거리며(핑이 높은것처럼 느껴짐) AI도 너무 멍청하며 고쳐야 할 것이 너무나도 많아보임
Ekelhaft
полная ♥♥♥♥♥ купил за 200 рублей полная залупа, сделано ии фул как будто
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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