
Lunchbreak Tactics is a strategic auto-battler card game set in a chaotic supermarket backstore. Draft cards, min-max your squad, build ridiculous synergies, then battle players asynchronously. Play your way to climb the ranks with quick runs, no timer, limitless combos, and endless replay.
Modeled estimate, not a reported figure. How we estimate →
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About
First things first, sorry about your new job. You’re stuck at Anymart now, working the most mundane gig on Earth. But don’t worry, we got you. We built this totally insane card game to kill the boredom and even threw in a leaderboard. The goal? Become the Ultimate Slacker of the Month. What d'you say?

At the start of every run, choose one Hero (with a passive power that shapes your whole plan) and two Clans (which decide what cards you’ll play). That’s your squad.
Spend gold to buy and upgrade units, freeze must-haves, and slap on game-changing items. Stack wild buffs and create ridiculous item combos that make people go, “Wait… that’s legal?!”
Fight through twelve rounds of pure chaos building a team that actually feels like your creation, because the fun is in discovering what works this run, not memorizing a fixed meta.

Ranked is where it counts: win runs, rank up, climb the leaderboard, and chase that sweet Ultimate Slacker title which is reset each month with a fresh season! Or claim the crown in our daily King of the Hill mode by scoring the highest Reputation in a single run.
Alright, let’s talk cards for a sec. Toilet paper. Slow cooker. You name it. If it’s on the shelf, it’s ready for battle. We turned everyday store products into EPIC UNITS! And they’ve got some seriously crazy synergies.
You’ve got a Level 3 Plastimorph and a Therapist on the field? Boom! Your Therapist triggers their power twice during battle. Don’t get it yet? No worries. If Linda from HR could figure it out, so can you.

Need a break, Slacker? Clock out, play a quick round, and keep telling yourself it’s just one more run.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]5个格子带来的精彩对决[/b][/h1] 《午休战术》是一款非常有趣的自走棋游戏,作战单位均由日常用品化身而来,玩家则需要用5个格子来构筑,带领这群萌萌的家伙对战取胜。 游戏的玩法类似于《Super Auto Pets》,一共5个格子,玩家只需要在商店环节购买或是升级卡牌即可。 除了攻击、生命值等属性外,每张卡牌都有一些卡面效果,其会在特定条件下触发,比如购买时、战斗开始时、队友攻击时、死亡时等。 利用好这些效果是构筑中的重要一环,可以通过调整卡牌顺序来最大化收益,一套优秀的阵容不仅要兼顾输出和防御,还要有能够不断成长的能力。 战斗开始后双方最左侧的卡牌会开始对撞,直到一方所有卡牌都被摧毁为止。 本作采用了目前流行的异步对战模式,战斗中出现的都是其他玩家留下的幽灵,因此虽然是在线游戏,但是基本没有匹配时长,不过由于所有数据都要和服务器交互,所以还是有短暂的加载步骤的。 《午休战术》的另一大特色是丰富的角色和阵营,角色同样拥有特殊效果,比如为卡牌增加生命值、攻击力、加快成长等,围绕其效果构筑能够更快成型。 阵营则类似于羁绊,同阵营内的卡牌套路相似,可以很好的配合,每次开始游戏时可以选择2个阵营,此举使得roll牌的压力减小,玩起来更加舒服。 这套玩法简单易上手,卡牌效果众多,卡通风画面带来的视觉效果也非常不错,喜欢自走棋类型的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
最終ランクのスラッカー到達ランキング31位までやりました 最初は黄青紫が最強かと思ってましたがやり続けていると一周回って全体的にバランスいいような気がしてきました ヒーローのバランスも使いにくいキャラが何人かいますがなかなかいいと思います。 自分がここが微妙だなぁと感じたところは負けても減るポイントが限界-10でランクが上がったらそこから下のランクに落ちることがないのでとりあえず数をこなせばランクを上げられることですかね
The game is really designed for fast plays, there is a lot of possible builds (some more obvious than others) and the art is very (very) good. Easy thumb up.
Fun game, but it needs more cards. The 3‑star characters are easier to win with than the lower‑star characters. It takes about 10–11 hours to unlock everything. You should play the game at 60 FPS or your PC may overheat after an hour or two.
虽然打完7折以后的价格基本是值的 但是整体重复性太高 而且越解锁越拉 所以在持续游玩上还是很糟糕的体验
Mmm esperaba algo mejor se ve que tiene su chiste pero no me convece mucho para jugarlo.. pense que seria el tipico juego de cartas pero veo que no.. supiera pediria un rembolso no me gusto mucho..
Game was fun at first, after an update the game is basically broken. I can't play a full run without getting an error saying to reload the game and try again. Rebooting, trying again, still doesn't work. I cannot recommend until this is fixed.
好玩的流派都砍光了 可悲
super fun, plein de build différent ! je recommande
[h3]午睡之前打把牌,这多是一件美事啊[/h3] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 动漫风的卡牌自走棋游戏,从看到游戏名的那一刻你就该知道它有多休闲了。背景设定就是一个摸鱼的故事,你加入了知名的“艾尼玛超市”成为了一名实习生,但是这里的工作十分无聊,为此有人帮你设计出了一款带有排行榜的卡牌游戏帮你解闷儿。你的目标,就是在这款游戏里成为终极摸鱼王! 为了休闲而生,游戏的玩法也是重策略轻操作的。在每局开始之前,你可以选择一名英雄和两个阵营,英雄的特性(被动技能)和阵营中的卡牌会影响你一整局的构筑和策略。每局游戏包含12个回合,每回合分为商店和对战两个不同阶段。 在商店阶段里,你可以消耗货币购买卡牌,组建和升级你的小队。商店中的卡牌可以分为三种类型,单位牌、装备牌和属性牌。单位牌是你构筑卡组的基础,它们会直接用于战斗;装备牌则是可以给单位牌提供额外的能力或者属性;属性牌就简单得多,它们会作为消耗品来在准备阶段让单位牌的属性更上一层楼。 要注意的是,每一个回合获得的货币都是非常有限的,而且即使没有用完也会随着回合推进消失。但是购买和出售卡牌获得的金币相差很大,已使用的装备牌还会随着单位牌的出售直接损毁。这时候消耗一定的货币重新抽排或者将一些属性牌冻结留给后期的强力卡牌就成为了优选。 准备阶段完成之后,战斗部分则是全自动的。双方场上最左侧的单位会同时发动攻击,直至其中一方的单位被击杀为止。这个过程将持续至场上仅存一方的单位存活,或没有单位存活为止。战斗结束后会根据你剩余的卡牌或者对面剩余的卡牌对你的声望点数进行加减,你的终极目标就是构建最强牌组小队,提高声望值,并在排行榜上不断攀升。 值得一提的是,游戏并没有局外提升,但是局内提升分为了两种。第一种是在商店阶段获得的攻击力和生命值增益是在一整局里永久提供的;而战斗阶段获得的增益只会在当次战斗中有效。积累属性牌为高阶卡牌提供额外属性,才能在后期的战斗中无往不利。 目前来看,游戏的框架是很有意思的,但是解锁英雄和阵营的过程有些费劲,而且在实际体验中它们对于构筑的影响并没有想象中大,会感觉付出后收获不成正比。另外一点则是同名卡牌合成后提供的数值太少了,甚至不如一种属性牌来得多,爽感远远达不到预期。 总体而言,游戏的画风非常可爱,卡牌也是超市里的商品进行爆改,很有意思。异步对战的玩法现在也比较常见了,但是游戏的服务器优化比较一般,经常会在网络加载的时候有卡顿。全自动化的战斗和休闲摸鱼很搭,玩法也足够简单,谁不想在午睡之前急头白脸玩一把卡牌对战呢。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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