
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very chill experience and that is all i could ever want out of a game :3
Parrying and dodging are just so unnecessarily clunky it actually brings down the entire combat experience to the point of giving up. Your power scaling also barely changes from the tutorial boss to the 5th boss. Where is the embroidery cloak system? Where are the new skills? Why did I fight a mini boss to get loot that I can't yet use or even know what it's for? ¯\(ツ)/¯ There's also this bug that occurs if you trade hits while combat ends which leaves you with the game's debuff forever. I inevitably alt+f4 and relaunch to fix my limping character and have to restart at the last bench to reclear mobs. The game had so much potential given the great atmosphere and art, but playing it feels like such a chore.
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Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9.3全成就通关,除了长椅结束休息卡住一次外没发现离谱bug。画风唯美细腻音乐旋律契合画面精致,不过各区域间卡顿感优化不一点名批评砾青。剧情设定完整自洽,文本超模,类魂也可以展现爱与友情的温柔律法(卢恩幻视米凯拉),甚至有不少魂梗。整体上是独辟蹊径的小清新甜品类魂,非常推荐
A cute ARPG with beautiful graphics and fairly good soundtrack and general sound design as well. Still very early into the game, but what it has to offer at the start and the mechanics to the combat seem fairly nice and offers some different build variety with the embroidery/cloak system. Gives a similar feel to Ender Lilies in terms of the vibe/gameplay outside of the main difference being a metroidvania to an actual top-down rpg.
I'll change that review if my playthrough becomes bad or anything, but for now it's been super cool. The game starts very gently, but the difficulty is slowly ramping up. The artistic direction is superb, and the dialogs... surprisingly tasteful! The combat OST of the first threat music is AMAZING (and I'm annoying about OSTs) so I hope there'll be a song as good as this one later. Now, of course there are some issues, but they are minor things that will get ironed out, I'm sure of it. Because they've been suuuuper responsive already. There's literally a feedback button. I'm happy to have bought it day one!
上周才转来港区买特产,昨晚多花20块入了,本来想如果感觉一般就退款的,结果睡前一口气打到第二章第一把椅子左右。 音画唯美而互相契合,配合同样有质感的文本营造出极强的世界代入感。剧情融入了魂like常见的碎片叙事但作为主角的叙述者的参与比重更大,基本不打谜语,这也让主线比常见类魂更加明晰有条理。 地图也是峰回路转的箱庭设计,而且有随着探索持续更新标点的手绘地图作参考,在享受探索的同时也不用担心迷路。而且就第一章地图来说,没有需要回头重新收集的地方,虽然复杂交叉但跟着探索欲可以一笔从头划到尾,不走回头路。 战斗设计目前功能还没解锁完,买之前看评论预期手感很屎但其实还行,可能是优化过的原因?完美格挡的判定并不宽松,但熟悉机制后有丰富的偷伤害手段,个人感觉难度是比传统类魂如法环和匹诺曹要低的,如果硬找同级的话倒比较接近DL上的那个Fia's adventure。
太好玩了
加油,好游戏,我喜欢唯美画风,喜欢双女主
画风清爽,玩法也非常独特,难得一见的清新风格! 游戏团队我看也进行尽力不断改进,很值得入手!
Just finished 100%ing the game, and I fully recommend it now that some major bug fixes have been implemented. The game itself feels great and I personally thought it was great. I'm glad to see the darkness vine in Dream Path was fixed after I succumbed to it :). I can NOW recommend this fully since there were a couple of major bugs that I had to experience and my hour count was heavily inflated due to them. The biggest being the collection numbers for each zone. There was probably a good 8 hours of me searching in zones that did not have my item since there were no proper guides out yet. I was 27/28 in Starfall Village and 1 item left in Isle that I just could not find. Turns out they were working improperly. Will be a much better experience for those who come after. As for actual game experience now, story was pretty good, I was happy with how the MCs interact with each other and I felt like there was quite a bit of development for both of them. I felt like I actually knew who they were throughout the game. Obviously an indie company only capable of so much output, but I felt a bit hungry for more afterwards, but I think that's indicative of how much fun I had. Too short. Gameplay was also great. Felt like it had good design in 99% of areas and the combat really fleshes out around cyanstone/the major boss, especially after some cloaks are unlocked. I personally think the combat flowed really well especially within boss battles*. I think the game could have been a bit more challenging, but there's an answer to almost everything combat wise*. I highly recommend playing the game almost due to the combat alone. * I think that there were two bosses that were absolutely miserable within the game. The fish is the worst boss in the whole game, and that's saying something given that the second worst boss seems to have been so bad it was patched. The fish is so boring. It goes against most everything you come to enjoy in the other parts of the game. Tl;dr the fish is a sit and wait game because for some reason you can't hit it until a fin drops down except with a resonance attack, except there's not always enemies to get resonance. So you sit there and wait 95% of the fight for something to happen. It's okay though cuz the final boss heavily carries. Most people are here for the aesthetic and tone anyway, those are already great and so I won't comment on that too much. Obviously beautiful and serene game experience. I just spent far too long trying to 100% cuz I was misled by a faulty counter system. If we could get a NG+ system I'd probably sink too many hours into the game. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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