
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
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About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
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Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the bosses are kind awful but everything else was amazing
wow! such a faithful Shadow Tower/KF game. so worth playing. Feels like it should be a ps2 greatest hits.
This is hands down the best game I have ever played. The atmosphere and music are a 10, storytelling is a 10, and the gameplay is phenomenal. I would give myself amnesia if it meant I might experience this game for the first time again. Please play this game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic atmosphere, and a very inventive and immersive game for a team of one. Quickly became one of my most beloved games to date!
Fighissimo
This is one of my favorite games ever! It may not be for everyone, but for me it is so perfectly down my alley. Only drawback is that I have mixed feelings about combat. (I personally think archery and magic are more fun than melee.) The atmosphere of so many locations is truly incredible, possibly the best of any game I've seen! I love the story. I love the themes. Just incredible!
I liked this quite a bit. I haven't completed all the content, only unlocking the non-secret ending, but I'm already confident that it was worth playing. The artwork, music, and exploration were really good. I had fun finding new areas, weapons, and spells. The bits of story and lore pulled me in too! I'd definitely play this game as blind as possible as the exploration and discovery are really the best parts of the game. Debatably, the exploration is the only very compelling part of the game. The combat and leveling system are simple enough that you'll probably know all that you need to know about them in a few hours. There is a bit of depth in using the right weapons for the right enemies, but I'd say that connects more to rewarding exploration and finding those weapons in the first place. Also, in a game published in 2023, you need to edit a config file to change the keybindings. The rest of the UI is pretty good actually. I could have imagined a few quality of life things like quick-switching loadouts or something, but the game is well put together otherwise. I'm not sure why this feature got omitted. Still, I highly recommend this. The art direction is really good, and I enjoy a chill game where you explore strange and interesting areas. The combat and RPG mechanics, while simple, don't get in the way of what makes this game good. I.e. they're underwhelming in isolation, but they're not annoying or immersion-breaking. If a sequel or similar type of game by the same dev came out, I'd probably play that too.
de los mejores video juegos que he jugado., se nota el cariño,amor y tiempo a dedicar esto., cada npc, enemigos, zonas, objetos, hechizos y armas., sin contar cada musica ambiente que tiene., este juego en mi punto de vista es un 10/10., casi no me paro a comentar un juego no soy mucho de dejar reseñas en juegos., pero definitivamente., este juego merece la pena en jugar y apreciar cada momento. <3
[i] I picked up Lunacid because the art style seemed inspired by an artist I love called Plastiboo. Specifically his collection of books called Vermis I - III. [/i] When I finally got around to playing Lunacid, it totally captured my attention. This game has almost perfectly replicated the feeling of playing old first person RPGs like [u] King's Field, Shadow Tower, and Eternal Ring. [/u] Everything from the art style, sound design, areas, enemies - it is all beautifully executed. It feels fantastic to play, the leveling is rewarding, the exploration is spectacular, and there is what I call "weapon evolutions" for select weapons, which I adore in any capacity - thanks to Dark Cloud 1 and 2. This game can be unforgiving, and difficult at times, but it will never feel impossible. [b] Without a doubt, I would suggest anyone who is reading reviews to help form a rough opinion, to get this game. It is worth your time. [/b]
这个游戏很生动地展示了动作系统只是魂游不值一提(并非,只是这么说顺嘴)的长处,真正吸引人的是对这个迷人世界的探索过程。与此同时也有一个更加old school的标签,类国王密令。探索的意思就是有一个神秘的引人入胜的世界观,你置身其中一切的未知都等着你去寻找;探索还意味着好的地图设计,让每条路都有绕行的价值,也有无数的隐藏等着寻找;探索还意味着提问和解答,这种谜题是深埋于游戏交互里的,而并非只是隔绝于一个无法打开的门;探索还包括许多的彩蛋,奇特的交互,还包括甚至打破次元壁的对话。这一切都告诉你了画质是多么无能的追求,就是枯竭了创造力的遮羞布。不过当然,战斗也是包含在这个类别里必不可少的一环,但是相对于背板和快反应,更像是一种策略应对。总而言之这个游戏让我回忆起了游戏过程的本质,探索一个前所未有的奇幻的世界。
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