
Play as a little girl named 'Luna', and survive from the dark being while discovering the secrets behind her. The more you traverse on her memory, the more you will discover dark truths that lie deep inside.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 296reviews | 83% | — | $6.5K |
| $14.99 | 72ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
I LOVE the game. It is so peak but super sad to be honest. I love it and can definitely recommend it!
딸 하나 열 아들 안부럽다
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
너구리 개빠직 억까임 왜 왜곽에만 나오냐고 감자칩
Bien sencillo como es el juego es entretenido. Está bien hechecito. La historia corta pero misteriosa te va a llevar un rato entretenido.
Da amante dei giochi di questo tipo l'ho adorato. Stile semplice ma creativo ed originale.
LUNA, developed by Simple and published by PsychoFlux Entertainment, is a compact yet emotionally charged indie horror RPG that blends pixel-art aesthetics with psychological storytelling. At first glance, it presents itself as a modest top-down adventure reminiscent of classic 16-bit era RPGs, but beneath that familiar surface lies a darker and more introspective journey. The game follows a young girl named Luna who returns home to find herself alone, with only a note from her parents explaining their absence. What initially appears to be a quiet evening quickly shifts into a surreal descent into memory, fear, and psychological trauma. The ordinary setting transforms into something unsettling, and the player is drawn into a narrative that slowly reveals deeper emotional undercurrents. The storytelling in LUNA is delivered through environmental exploration and fragmented memory sequences. Rather than relying on heavy exposition, the game encourages players to piece together its narrative through interaction and observation. Objects in the environment trigger recollections, subtle visual shifts hint at emotional tension, and scattered clues gradually uncover the truth behind Luna’s fears. This fragmented structure gives the game a dreamlike quality, as players navigate spaces that feel both familiar and distorted. The horror elements are less about jump scares and more about psychological discomfort. The sense of isolation and vulnerability plays a central role, and the gradual unveiling of Luna’s past builds a quiet but persistent unease. Gameplay is straightforward, focusing on exploration, light puzzle-solving, and evasion mechanics. Players guide Luna through dimly lit environments, interacting with key objects and avoiding a mysterious dark entity that stalks her memories. The presence of this shadowy figure adds tension to otherwise calm exploration segments, forcing players to remain cautious. While the mechanics are not complex, they are effective in reinforcing the game’s atmosphere. The puzzles are generally intuitive and serve the narrative rather than obstruct it, ensuring that progression feels natural. The emphasis is clearly on mood and storytelling rather than mechanical challenge. Visually, LUNA utilizes pixel art to create a moody and intimate atmosphere. The environments are often dim and sparsely detailed, which allows lighting and shadow to play a prominent role in shaping tone. The minimalistic design encourages imagination, as much of the horror comes from what is implied rather than explicitly shown. Subtle animations and color shifts enhance emotional beats without overwhelming the screen. The art style successfully bridges nostalgia with unease, giving the game a distinct identity that sets it apart from more visually elaborate horror titles. Sound design plays a crucial role in maintaining tension. Ambient noise, soft background music, and sudden audio cues are carefully employed to heighten suspense. Silence is often used strategically, creating moments of quiet anticipation before the atmosphere shifts. The understated audio approach complements the psychological tone of the story, ensuring that emotional weight is conveyed without resorting to excessive effects. Together with the visuals, the soundscape helps immerse players in Luna’s unsettling mental landscape. The pacing of LUNA is deliberate and measured. The experience is relatively short, often completed within a few hours, but it uses its limited runtime effectively. The gradual buildup of emotional revelations ensures that the story does not feel rushed. Instead, the narrative unfolds with patience, allowing players to reflect on each development. This approach may not satisfy those looking for fast-paced horror or action-heavy gameplay, but it aligns perfectly with the game’s introspective themes. One of LUNA’s strengths lies in its ability to evoke empathy. The story centers on vulnerability and emotional struggle, and as the layers of Luna’s memories are revealed, the horror becomes increasingly personal rather than purely external. The game subtly addresses themes of fear, loss, and psychological distress without becoming overly explicit. This restrained storytelling gives its climax a sense of poignancy that lingers beyond the final moments. Ultimately, LUNA stands as a focused and atmospheric indie horror experience that prioritizes narrative and mood over mechanical complexity. Its pixel-art presentation, thoughtful sound design, and emotionally driven story combine to create a haunting journey through memory and fear. While brief and mechanically simple, it leaves a lasting impression through its psychological depth and understated execution. For players who appreciate story-driven horror that emphasizes atmosphere and emotional resonance, LUNA offers a memorable and quietly unsettling experience. Rating: 8/10
Ignorar a tus hijos puede tener consecuencias que un padre nunca se esperaría. Y si no, que se lo pregunten a Luna.
Encontrei este jogo no acaso, joguei, boa história! e otimo twist e amo o visual 2d mais que o pixel art
그림체 귀여움 가격 쌈 짧고 굵음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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