
A hand-drawn-style point-and-click adventure set in 17th-century Amsterdam. Play as Luna, a young girl surviving on the streets, solving puzzles, and embarking on a journey to find her father. A touching story about kindness, resilience, and the sea.
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Luna and the Sea is a beautifully hand-drawn-style, story-driven point-and-click adventure set in 17th-century Amsterdam. You play as Luna, a young girl surviving alone on the streets, who embarks on a journey across the sea to find her long-lost father.
With only her wits and kindness, Luna navigates a world that is both cruel and wondrous, encountering characters who are struggling just like her. Every choice matters—will you help those in need, or look out only for yourself?
This first chapter introduces players to Luna’s world, where puzzles, exploration, and heartfelt storytelling blend seamlessly.
A rich narrative adventure – Experience a heartwarming yet bittersweet story about hope, loss, and resilience.
Classic point-and-click gameplay – Solve puzzles, interact with unique characters, and explore a historically inspired setting.
Hand-drawn art style – A visually distinctive, pencil-drawn world that feels like stepping into a child’s dream.
Choices that matter – Luna’s interactions shape her journey, rewarding kindness and cleverness.
A dynamic hint system – Luna’s only friend, the moon, gently guides her when she’s lost.
This game was made by humans with the help of AI.
Genres
Stats
Languages: English*, German**languages with full audio support
Engagement
Reviews
Absolutely awful. The only reason I downloaded this game is because the first advertisement line says "A hand-drawn-style point-and-click adventure" and it was obvious from the preview images this game is AI. Anyway the game credits say the images are made from Midjourney, the voices from ElevenLabs, Sounds from Soundly, and "sparring" from ChatGPT (whatever that means). Inside the game, the images have a very obvious "speckled" AI tell. I've seen better Stable Diffusion images from 2023 and this game was released in 2025. As for the voices, the main character's voice is a cliche AI girl voice. The only other character I talked to was a dude, and his was ok. The animations are absolutely embarrasing, even for slop standards. Only the main character has any attempt at an animation. Everything else uses clip art style dragging and resizing. Crude static clip masks are used for depth masking. The water ripples effect just uses a statc shoreline mask and just stretch-morphing of an otherwise static water reflection image. Normally I would give free games a pass, but I wont here. The advert sentence is misleading. The game has shamelessly low quality graphical techniques (even when ignoring AI). I wasted 1+ GB of my wireless hotspot monthly quota just so I could peek at this game. Conclusion: If you want to play a cheap game made by a teenage kid using Adobe Flash for the first time, you would have a better time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Dans les rues d'Amsterdam au 17ème siècle, une jeune fille prénommée Luna ère sur les quais de la ville. Ignorant tout de son passé, elle a pour seule amie, la Lune. https://steamcommunity.com/sharedfiles/filedetails/?id=3454094267 Faisant preuve de résilience, elle survit avec quelques baies et un peu d'eau jusqu'au jour où son chemin croise celui d'un jeune peintre étranger qui a un message pour elle. https://steamcommunity.com/sharedfiles/filedetails/?id=3454099425 C'est ainsi que l'adorable petite Luna part à l'aventure dans l'espoir de renouer avec ses origines ! De nouveaux horizons l'attendent au delà de la mer ! https://steamcommunity.com/sharedfiles/filedetails/?id=3454097644 - A SAVOIR - Développé par une seule personne, Luna and The Sea prend vie grâce aux nouveaux outils que sont les intelligences artificielles. Ils offrent l'opportunité à tout à chacun de réaliser leur rêve, de pouvoir raconter une histoire tout en étant indépendant. Fenryl
AI Slop
AI
Luna and the Sea is a short point-and-click adventure created by Voidance. It is the product of one man’s work, with a little help from AI. Luna is a young girl who is alone on the streets of Amsterdam. The game takes place in the 17th century and the environment and characters reflect that era. Luna meets a local painter who claims to have a letter for her. She agrees to assist him, in exchange for the letter. Thus begins a series of errands for various characters in Amsterdam. While most puzzles in the game are “find-and-use,” there is one that requires some basic arithmetic and another that requires a bit of logic. Luna can fast-travel between six locations in the city. Each location is small with a limited number of characters and items to interact with. The game uses a manual save system and multiple slots are provided. Returning to the game requires that you select and load your latest save file. Steam achievements were just added in a recent update. Most are story-related and cannot be missed. There is an achievement for using the in-game hint system and one for not using it. I completed the game without hints. Then, I reloaded an earlier save file and used a hint for the final achievement. Luna and the Sea is the first part of a story and, as a result, is a short game. I racked up quite a few hours. I hit a game hiccup that cost me some time. This was quickly addressed and fixed by the developer. I then stumbled about a bit, not realizing I needed to enlist the aid of a minor character that I had not considered. Finally, I restarted the game to take advantage of recently added Steam Achievements. The trick is to initially check every area thoroughly and exhaust all dialog options. Later, if you are not sure how to proceed, return to each area and check for new items and new conversations. I liked the way ‘old’ Amsterdam was portrayed. The backgrounds are hand drawn with minimal movement. They are done in sepia tones which is a stark contrast to the colorful character of Luna. The game has full voice-overs which were okay. I am a speed reader and would prefer to click through dialog, but this game makes you wait for the speaking voice to finish. You can click through dialog trees but must listen when commentary is given, or you are beginning a conversation. All in all, Luna and the Sea is short and sweet. It is a nicely done adventure that is family friendly (except perhaps for the “red lantern” district). You can explore and move at your own pace and it is not unfairly difficult. Inventory items are used in a way that makes sense, and you will need to think a bit outside of the box to get specific errands completed. I recommend it to those who like a relaxing game in a pleasant environment. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
It's a beautiful game, bittersweet and touching. You play Luna, a girl living on the street in a historically semi-accurate Amsterdam. You can explore the city, talk to people who don't feel as much empathy for you as they do for themselves. But you have a mission, finding your father. The graphics style is beautiful on screenshots ... yes, the animations are not great, but this is a one-person project and you can see the energy and love to detail went into other places. The English voice acting (made with AI) is really good, the German is ok, so I played it in English. I really hope that we can get the next chapters here soon!
Fun free game, with some interesting logic puzzles. It's a work in progress, and a preview for a full game. There's a built-in hint system and hotspot indicator. I'm looking forward to seeing more of Luna's journey.
не привлекательно
I obviously need to get better at spotting AI before i play it.
Luna and the Sea is a free point & click adventure game, set in the 17th century. It is the first part of what is intended to be a complete story of Luna - a homeless, but helpful and resourceful, little beggar girl - and her search for her long absent father. This initial episode takes place in and around old Amsterdam. Overall I enjoyed the game, though (almost inevitably for a new, free development) there are a number of rough edges - a disconcerting mixture of different voices for the same characters, frustratingly too small hit boxes for some objects [spoiler]like the weighing scale pans and the dripping wax[/spoiler], and a few graphical/tracking errors e.g. [spoiler]Luna sometimes walking off (and shrinking) into the far distance instead of coming forward to the lamp-post & birds nest, and the weighing scales being shown with two pans on each side[/spoiler]. The hint system - clicking on the moon - could also be activated mistakenly too easily in certain locations, and this matters as one achievement depends on not using hints. But I did not experience any serious game-breaking faults, nor have any problems with save files. To the game's credit, I thought that the puzzle solutions and use of the inventory items were largely logical and sensible, and because there were only a limited number of locations (six) and just a small number of clickable objects in each of them, working out how to proceed and what to use was generally simplified. The sense of historical atmosphere in the game - art, international relations, overseas shipping trade & the Dutch East Indies Company, and, of course, poverty - was very good, though obviously toned down, and I enjoyed the evocative artwork (particularly of the buildings and shipping) and music, though I know that their AI origins is controversial to many. All in all, I had enough pleasure out of the game to want to thank and encourage the developers, so I purchased the soundtrack DLC. Hopefully further instalments of Luna's story will emerge in the future.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.