
LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world.
Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.

Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors.
From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon.
Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.

Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people.

Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.
With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.

While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon.
The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 1.4Kreviews | 72% | — | $837.3K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry if some of the sentences are hard to understand im picking parts of my complaints from other places and just pasting them here. ive been following this games progress since this team was making pokemon fangames and i really thought they would have learned something by now. same 3 monsters show up through the entire map and while the story gives you the option between choosing where to go but you really can't and the dialouge doesn't change lol so if you go one way the charcaters will just pretend as if they have met you before. also, alot of the areas dont have maps so your kinda just outta luck there. also the game lets you choose how many monsters you want to send out but everything is balanced for having 4 so good luck trying to see anything with more than half your party out in every fight. and alot of the overworld game mechanics are better left unused since they kinda just get in the way of you doing what you actually wanted to do. some of the designs are cute tho but thats usually lost by them evolving. and good luck trying to figure out how some of them evolve. some monsters can have hidden types and you need to figure out which ones will let it evolve. there are no differences in how the monsters look with the hidden types so you really just gotta catch a bunch of the same one for 3 hours until you think you have all the hidden types since the dex won't tell you anything until you have caught it lol. only then will they maybe evolve if its tuesday and raining irl while also snowing in turkey or some ♥♥♥♥♥♥♥♥ like that. and the devs were just completely unwillingly to tell people how or what to do. even when you would expain to them that you dont really care about spoilers you just want to know if the monster your trying to evolve even can with this typing. goodluck trying to do the stuff you paided for cause the devs don't really know either lol. TLDR i cannot recommend this game to anyone at any point for any price. 2/10 when all is working as intended
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is just really clunky with little explaintions. There are hidden types for everything that the game just doesnt tell you exist and some guys only evole if you have that type. I hate how the dex is, it tell is supposed to tell you how something can evolve but it only says level+, so you need level and something else, it doesnt say what that something is. It could be a hidden type, move, item whatever but there is no hint towards it. You also fight second stage animon long before you can evolve your own. Layout and menu are just annoying. I really wanted to like the game but it just isnt fun.
Unfortunately this game falls under the "devs didnt get the cyberpunk 2077 memo" category. This is in all aspects an early access game sold as complete, evident from the "early adopter" pack that was given with the first month sales. There are just way too many bugs and annoyances to make a thoughtfully flowing list, check out the reddit for all the technical problems, terrible evolution designs and extremely low spawn-rate for some of the rare encounters. This game somehow is under the same umbrella as pokemon but with the same technical problems as cyberpunk 2077 or even scarlet&violet, where the mons dont get registered, you fall under the map, you get stuck in place randomly while just walking, the lost/shiny mons havent all been released, and worst of all the story is as soulless as those games previously mentioned. Its clear the focus was lost while making the game, and 2 months later none of these problems have been addressed, and the only concern devs have right now is to ban the people that are trying to help others with some of the mons-related bugs/problems like secondary forms of some mons or even the legendaries themself not getting registered. Save your money, or try something better like cassette beasts or palworld.
The game still hasn't addressed being able to properly name your Mons and claimed it was being worked on all the way back in May, nothing has changed. So many other bugs and issues are also just unfixed and untouched. I sadly think the game just isn't worth it if it feels like nothing will get fixed.
I rarely review games that I have not finished, but I decided to make an exception for this one, since after a bit more than four hours in I couldn't bear it anymore, and I think that some people could have the same experience as me. The title is a Pokémon-like monster collector game (although the combat system is more like a classical JRPG), but which requires a lot of farming. And I mean A LOT. The very first boss of the game, a sort of end-of-tutorial boss, is quite hard, and even has the issue that unless your starter is of the "correct type" to fight it, almost all Mons that you find and can capture up until that point are weak to the boss' attacks. Also, although the game has an auto-clear mechanic for encounters, it does not work if the Mons you're facing are too strong, which is basically every Mons you encounter that you might actually want to defeat. And the battles are too long for how much you need to farm. Additionally, there are far too many Mons around the map and they respawn very fast, making it so that it's impossible to clear areas, it's hard to move around dodging them all if you don't want to fight, and you're gonna find yourself completely surrounded after a cutscene ends. That was my experience with it, but looking into the other reviews, many also mention obscure mechanics and a issues with the story. Therefore, although the designs of the Mons themselves are good, I can't really recommend the title unless you're a huge fan of grinding.
I really wanted to love this game. I really did. But it fails in so many aspects that I couldn't possibly recommend it. For starters, it crashes constantly. You'll be in the middle of a battle and the game will shut down. It is even more infuriating when it comes down to lost (this is how shinies are called in this game) monsters. "But saving it before trying to catch it would solve it, right?. No. No it would not. The devs, for some absurd reason, decided that reloading the game should reset EVERYTHING, including the loaded monsters. Shiny hunting is a waste of time. Speaking of wasting your time, this game rather loves doing it. The fights are sloggish, you can't turn the attack animations off and you can't play them faster. The maps are a paradox. They are big, yes, but there are very few relevant locations, and they are NOT fun to explore. Not to mention, some quests serve only to add to the playtime. I remember two instances where the game forces you to play hide and seek. You gain nothing out of it. You do lose some precious time of the ONLY life you'll live on Earth. Yikes. The story is whatever. The game is quite beautiful, however, both in terms of the overall artstyle and the monster designs. In the end, I saw myself forced to uninstall it and remove it from my library permanently. It could be a great game, but its poor performances and some absurd decisions behind it keep it from being one.
It's ending was so pathetic, instead of just starting post tournament it sets you to before the final chapter of the game and you have to just ignore the main quest for the "post" game. There are little resolutions and after trudging through all the story and bugs and no care for your time without a fast travel (with all the back tracking). This game started good then became a 6/10.
Was playing Lumentale when Palworld released. This bastard never stood a chance.
First, I’d like to say that the game isn’t all bad—the creature designs are quite inspired, and in a monster-taming game, that makes a big difference. The story seems to stand out from the “traditional” formula by incorporating elements of more meaningful world-building. Despite all that, I have to say that the negative aspects stand out… glaringly. The game constantly gives off an unfinished feel: there are dozens of bugs that are easily detectable and reproducible (falling into lava, all menus freezing), while others are annoying and random, such as the controls simply stopping working or the directional pad working sometimes but not others. Other problems stem from decisions made by the team that clearly don’t seem to have been thought through from the users’ perspective: an annoying “HMs” system, difficulty that only makes the game more tedious, “random” battles with irrelevant creatures, and Points of Interest that add nothing to the game (not even a description or context). Several features that could have been unique advantages—such as the ability to evolve attacks—soon become irrelevant because you can only do so with certain attacks and not others; traveling by surfboard? You’ll be unable to use the Holoken. It’s definitely a game that might be better in about two years, but it leaves a bad taste in your mouth.
Annoying. At first I enjoyed the game but they haven't updated the game to fix things nor have they added their version of shinies to all the monsters in the game? its incomplete and i thought they would push updates out to fix and add such things but, they haven't. Really disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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