
LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world.
Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.

Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors.
From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon.
Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.

Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people.

Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.
With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.

While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon.
The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 1.4Kreviews | 72% | — | $837.3K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All'inizio mi ha fatto andare avanti il voler vedere tutti gli animon, dopo la prima metà di mappa, dove inizi a pensare di piu al tuo team ho incontrato i bug piu disparati, non che prima non ce ne fossero ma faccio una lista veloce; - se vai da una pagina all'altra del menu velocemente ti si mischiano gli oggetti di una nell'altra (mai visto prima d'ora un bug simile) - lampecko e luxeco continuamente non allineati nella grafica e continuava ad intermittenza a tornare alla versione normale di se stesso anziche quella lost - oggetti tenuti una volta rimossi dai animon non interagibili se non chiudendo la borsa e riaprendola - bug visivi teste a 180° girate se ci parli mentre sei sull'holoboard, ales scomparso dal tavolo da picnic - fortunatamente una sola volta mi hanno attaccato con una mossa e mi é partita una cut scene per poi crushare il gioco - rimanere softlocked nell'album di carte perche ho fatto scorrere le pagine troppo velocemente dopo i bug vengono le evifenti QOL mancanti; - poter spostare oggetti tra un animon e l'altro - le quantità assurdamente alte di materiali per un gioco dove sembra che il crafting volesse essere importante - il fatto che con dei costi fuori di testa devi ripeterei il crafting 10 volte prima di imparare la ricetta - il fatto che in un modo o in un altro tutti gli animon ti vengano addosso, e chi non ti viene ddosso sta 2cm piu in la, ma essendo che tutte le mappe hanno percosi stretti, adesso bloccano la via, solo perche ogni 4 passi non troviamo qualcosa nell'erba non significa che avere la mappa piena di robi che ti caricano e fanno partire una sfida sia piacevole - il fatto che se tu giochi come dicono loro devi scannerizzare 3 volte in battaglia un animon per il livello di ricerca, io ho scannerizzato sempre 3 volte tutti cosi che poi con una cattura ero a posto, nella fight di mythos non l'ho fatto perche se perdevo tempo il boss si sarebbe boostato troppo - legare agilità ad evasion e crit rate è da malati di mente, ifatti appena inizi ad abusarne voilà one-shot il boss finale con harpilia e il bracciale che raddoppia i stat boost - i poteri dell'holoken son carini, ma non è mai passato di zucca che avere 13 poteri ma solo 6 spazi in squadra sia veramente fastidioso? perche se altri fossero come me avranno fatto che switchare solo un paio dei loro animon e doverli constantemente ruotare - il fatto che puoi craftare solo alle fontane, allora mettete fontane nelle città o fate che i mobili "Fornello" ti permettano di cucinare nell'holospace - tutte ste gimmik per far evolvere gli animon sono altamente fastidiose, 2/3 aqnche 4 ma non metà anidex e se non voleste cambiarlo allora fate che con il lv3 di analisi ti dia piu dettagli perche "livello+" e "speciale" non significno niente se non vedi tipo gli articoli di giornale nel lumen club e 2 team member fissi per me erano fulgaze e lopyuna, ho solo avuto fortuna che fossero al livello giusto per caso - il fatto che gli oggetti evolutivi non devono essere usati ma avuti in borsa - il fatto che non ti spiegano come si usano le memo pietre e che quando le utilizzi non ti dia nessun tipo di prompt, io ho craftato 4 mosse senza rendermene conto pensando che si fosse buggato pure quello - l'assurda quantità di spigazioni mancanti di meccaniche e oggetti (come ho detto qua sopra le memo pietre ad esempio) - le descrizioni delle mosse su memo pietra, mettete la potenza, precisione, costo di punti se è fisica speciale o status, perche non vado a tirare ad indovinare se una mossa è forte o no se ho solo una descrizioncina e basta, e non le spreco neanche - i premi delle quest e il reward dopo la sesta partita... 1 bilia come reward dopo SEI PARTITE!? 1 CARTA DOPO AVER CUCINATO 9 PIATTI CHE PUOI CRAFTARE SOLO SHE HAI FATTO TUTTA LA MAPPA?! finisco qui la lista anche se potessi continuare ad oltranza... la divisione tra mythos e logos è fatta male, si vede fin troppo bene che non è stato progettato pensando " se il giocatore va a destra o sinistra quando andrà nell'altra metà troverà un continuo, dialoghi originali per esperienze passate ed un senso di continuità" no... sono semplicemente state create due corsie da cui iniziare, e quando finisci una riparti dall'altra, semplicemente con gli animon al 30/40 in giro con dialoghi che ti parlano come se avessi appena iniziato il viaggio, ma sai la scusa è che mythos e logos non si parlano quindi ovviamente non sanno dei tuoi achievements dell'altra metà... trovo ci sia stata piu cura nell'implementare ricette e crafting di esse che il resto del gioco io non scrivo mai recensioni, quello che mi ha spinto a farne una e mettere "non raccomandato" al gioco... la sezione finale ed IL FINALE, mamma mia quanto volevo spegnere e lasciare li, chi ha pensato che 30+ combattimenti x 3 piani fosse divertente o intrattenente, e CHI HA PENSATO CHE UN FINALE DEL GENERE FOSSE ACCETTABILE, TI FAI UN MAZZO TANTO PER SALVARE TUTTI, BATTI IL BOSS FINALE E FINISCE 10 SECONDI DOPO CON UN TAGLIO E FADE TO BLACK, NON GIOCHI NEANCHE IL TORNEO, è COME SE IN UN GIOCO POKEMON TAGLIASSERO PRIMA DELLA LEGA MA SIAMO SCEMI??????? RECICLATO DIALOGHI A DESTRA E MANCA E NEANCHE DIALOGHI UNICI PER LA FINE DI LOTOS E MYTHOS? AVETE SEMPLICEMENTE GIRATO FUTURO E TRADIZIONE?! pensavo che una volta finito avrei provato a fare l'anidex completo e andare a catturare tutto, no, non meritate questo tempo, questo gioco rimarra nella mia libreria a marcire finche non ci saranno seri bug-fixing e un finale decente. vado a vedermi il dex online
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can’t recommend the game in its current state. The menus feel clunky and unintuitive. It is often difficult to understand where to go, and accessing basic features is more awkward than it should be. The music is also repetitive and fairly forgettable. After a while, it starts to feel like generic background noise rather than something that supports the atmosphere of the game. The biggest issue, however, is the Deluxe DLC. I received every reward except Lost Lampecko, despite it being clearly included in the paid DLC. I checked my party, every Quick Anispace box, restarted the game and verified the files through Steam, but it is still missing. People’s time matters. Players should not have to spend hours looking for solutions to problems caused by poor programming, especially when the issue involves content they have already paid for. The dialogue system is frustrating as well. You cannot pause the game or open the settings during conversations, and there are far too many dialogues packed too closely together. The game constantly explains things through text instead of introducing mechanics and information gradually and letting the player experience them naturally. There are some good ideas here, and the Animon designs are generally very appealing. Unfortunately, the clunky interface, repetitive music, excessive dialogue and missing paid DLC content make the game difficult to recommend at the moment.
9 hours of gameplay and I have to start over due to a bug where i keep spawning under the map. even after the game "takes trey to a safe place", if i encounter a battle it respawns me below the floor again. Not very happy to start over.
Pros: -the Animon (monsters) have cool, inspired designs. -ways to add combat potency and hidden types for your favorite Animon (but no way to change ability) -easily 1000 hours of gameplay here for a first-time completionist Cons: -the story objectives/outcomes are repetitive -traveling and combat is cumbersome in a game about exploration and fighting. -add that to the fact that the maps are ENORMOUS. -...and now add that to the fact that this game encourages backtracking. -frequent, VERY obscure evolution methods with ZERO in-game clarity/hint. Nitpicks: -the shop "Buy Max" button being under the display for how many items you want to buy/sell and NO confirmation button after accidentally pressing it... I am now the proud owner of 999 Pineapples. -holoken "yo-yo" mechanic is central to gameplay but not optimized for controller (and no option to change it). -movement is cumbersome -- deploying the yo-yo cancels run animation, but pressing dash cancels throwing animation while the yo-yo hitbox remains active. -no option to disable combat animations. -many long, unskippable cutscenes (RIP speedrun potential)
There are just too many things wrong with the game, and honestly, I haven’t been having the fun I expected (comparing this to Pokemon makes the latter seem creative). I’ve decided to stop playing because gaming is supposed to be enjoyable, not tedious like this creature collector. The game tries to make you believe it has a story, but every town follows the same repetitive formula. Catching a Lumen doesn’t even complete its scan, and the evolution methods are far from enjoyable. Add in weather buffs, Shinies, unnecessarily long animations (please let us skip them) and many other issues, and the whole experience becomes more frustrating than fun. Read the other reviews, some people here have way more hours than I do and can tell you more.
Poorly balanced, poorly written, repetitive, game design is inherently tedious with many frustrating choices, soundtrack is unremarkable. Sprites and mon designs were pretty though.
The game is pretty, the monster designs are cute, the art is great and the concept for the protagonist is interesting. unfortunately that's all this has. The battle system seems neat at first but I've spent the last 5 hours spamming the same AOE move with a Horrens boost on it to ignore resistances and turn super effective if it would kill, which it almost always will since it's easy to accidentally overlevel yourself on random encounters. This is made worse by how long it takes for battles to start and for enemies to die after they get hit making the constant OTKs into a slog. Enemies know and exploit your elemental weaknesses immediately, but you need to spend 2 turns getting that information about them. Speaking of information gathering, you cannot learn anything about a mon you already have. instead you need to encounter it in the wild again, then spend multiple turns scanning it. this includes learing about evo information. But none of that compares to the god awful crafting and loot system. The game will drown in you in single pickups of ingredients, but those ingredients are only useable in recipies which need on average 2-4 of a given ingredient. And those recipes can either be obtained by experimenting randomly or buying them, you don't start with any. BUT THERE'S NO WAY TO CHECK WHAT RECIPES YOU CAN MAKE WHILE AT SHOPS IN WHICH YOU CAN BUY INGREDIENTS. There's a recipe dex, but it only has the names of the end result and pictures of ingredients NOT THE EFFECTS. when you make camp you can see the effects but NOT the ingredient names and in your inventory or the shop you can ONLY see the ingredient names. and the end result of all this trouble is just the kind of stat boosting items or capture items you could get in other monster tamers without all this trouble. but since you have an overleveled team that ignores resistances and there aren't many monsters to catch in any given area NONE OF THE ITEMS YOU CAN MAKE OR FIND MATTER at least within the first twelve hours. which means there's not much reason to actually explore off the beaten path. Lastly, despite having an interesting setup for the story it's actually just a bunch of poorly executed cliches they don't even TRY to match with the gameplay. I had a beggar in a prison ask me if I had literally any food and I could only give him a specific type of pasta. I had a fight that was intentionally overleveled with a boss super effective against all the mons I had ever seen except ONE and when it kicked my ass because I had been intentionally trying to avoid overlevelling I went back (abandoning a lost child in a burning city), remade my team, beat said boss only for the game to make you LOSE ANYWAY. the game makes a big deal about you having a manager but she never actually handles any managerial task. I had a character up for a trial for a crime he didn't commit and their climactic speach of the arc was that he shouldn't be punished for the crimes he DID commit but WASN'T on trial form, which somehow changes with judge's character entirely. they try to do a moral choice thing with trey but every one I saw was "kill this character for no reason" vs "don't". TL;DR: the battles are either trivial or frustrating, there's little reason to explore, and the story seems like an after thought. This is a minimum viable monster tamer, a genre with a bunch of better games to choose from.
They seem to do anything to get more sales except actually fix the game
I really wanted to ♥♥♥♥♥♥♥ love this game. I mean I love the entire look of this Pokémon like and the soundtrack just puts me right in the Pokémon mood, hell they EVEN have decision making like Undertale where your decisions will IMPACT THE STORY.... but you wanna know what pissed me off through the entire time I played this? How the amount of times I had being SOFT LOCKED, having to REDO STUFF and CRASHING because for some odd reason this game AT ALL did not like how I killed the Animon fast. Like seriously I had an amazing move that easily would wipe out 2 to three Animon on the other side but FOR SOME ODD REASON that resulted in a crash!? Several times this had happen, hell sometimes it wasn't even the moves, doing SIDE CONTENT apparently would soft lock you (One I encountered was in Area 7 or 8) where since I wasn't able to surf on an Animon I WAS STUCK AND COULDN'T GET OUT OF A PLACE AT ALL EVEN THOUGH I GOT THERE BECAUSE I WAS GIVEN AN ABILITY TO GET OVER THERE BUT NOT GET BACK. I was just... so ♥♥♥♥♥♥♥ pissed because this game looks SO ♥♥♥♥♥♥♥ good but to have that ♥♥♥♥ happen... ♥♥♥♥♥♥♥ seriously? I have NEVER had a Pokémon Like do that where doing SIDE CONTENT ♥♥♥♥♥♥♥ SOFT LOCKED YOU IN WHICH YOUR GOING TO HAVE TO LOAD BACK A SAVE AND REDO SO MUCH ♥♥♥♥♥♥♥ ♥♥♥♥ JUST TO GET BACK TO WHERE YOU GOT SOFT LOCKED AND IGNORE IT THEN IN THE FUTURE COME BACK WHEN YOUR ABLE TO NOT GET SOFT LOCKED... ♥♥♥♥ MAN. I was so down for this game but jesus ♥♥♥♥♥♥♥ christ there were SO MANY MOMENTS that made me hated playing it... ♥♥♥♥ does that ♥♥♥♥♥♥♥ kill me man...
Editing my review to say that what I encountered was not in fact a bug and was in fact me being incredibly silly. With that out of the way, enjoying everything about the game and would recommend to a creature-catching enjoyer!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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