
LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an unforgettable adventure with LumenTale: Memories of Trey, a captivating Monster Collector RPG set in a beautiful and enchanting world.
Discover an emotional tale of self-discovery, adventure through captivating regions each as unique as their people. Join Trey as he navigates his way through a land full of mystical creatures to reveal the mystery behind his lost memories.

Long ago, in the golden era of Talea, the Emperor kept the lands peaceful, and the people prospered. After passing away without naming a successor between his twin sons, a civil war raged between the North, Logos and the South, Mythos - fighting for who would take control of the throne. The townsfolk lived in fear from the atrocities being carried out in the conflict. In a bid to stop the destruction, a part of the empire’s military became Talea’s dedicated protectors.
From the everlasting darkness of war, these people were the beacon of light that brought people hope. The Lumen were born, and as guardians in their provinces, they ensure the safety of the residents of Talea, both the people and the Animon.
Since ancient times, people have long studied the Animon. Not much is known of their nature to this day. They’re made of Anivis, an energy that flows through the whole world, and they possess the ability to affect emotions and interact with the very soul of every living being. Catch the Animon and become inseparable partners as you harness their elemental powers and battle alongside each other with your Holoken.

Test your skills with the Holoken and catch Animon in the field to recruit them to your party or initiate an incredible and exciting battle against them to prove your mettle! Every Animon can perform their own abilities and skills, and victory is achieved through using the best strategy with your team. There are around 140 known species with 13 elemental types, which are categorized with attributes depending on the emotion they're able to evoke in people.

Engage in thrilling 1v1 duels or team up for epic 4v4 showdowns with your party in battle. Level up your Animon and outsmart your opponents by using the best strategy to win. Each Animon has strengths and weaknesses for you to uncover, so use them to your advantage.
With up to 3 different ways to trade your Animon, you can effortlessly complete your collection and build the perfect battle team. Connect to the Animon Trade Station to seek the Animon you need, trade directly with friends, or the community.

While on your adventure, be sure to take a rest at the Fountain, where you’ll be able to craft useful items and cook delicious food! If you’re feeling adventurous, you’ll be able to experiment with ingredients to help nurture your Animon.
The Anispace is a place that exists and doesn’t exist at the same time. A space detached from the world as we know it. Here is where you’ll find your Animon after you capture them and where you’ll be able to train your Animon for battle. Customise their space when they’re not in your battle party and create stronger bonds with them!
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 1.4Kreviews | 72% | — | $837.3K |
| $24.99 | — | — | — | not modelled | |
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
任务引导系统真是一坨屎,让人完全不想去做任何支线。真是对不起这个游戏的其他方面,玩得恶心
Perfect!!!!
Ho apprezzato molto il gioco, soprattutto a livello di design, ma alcune meccaniche e qualche bug (specialmente quando non funzionano i poteri Animon nell'overworld) hanno reso l'esperienza frustrante in alcuni tratti. Alcune cose che credo debbano essere migliorate con delle patch per migliorare l'esperienza: [b]> Filtro e accesso veloce all'Aniwiki.[/b] Non capisco perché non ci sia un pulsante per passare dalle info sull'Animon catturato all'Aniwiki. Inoltre senza la possibilità di inserire filtri è difficile trovare uno specifico Animon e mi sono ritrovata più volte a preferire googlare le informazioni invece di cercarlo nel gioco. [b]> Scan ad 1 turno o senza consumo SP.[/b] Dopo un certo livello ho smesso di scansionare perché buttare 3 turni per ogni nuovo Animon era un suicidio. Oltretutto consuma anche SP, quindi non posso neanche compensare abilità potenti per consumare gli SP e usare i turni "morti" per scannerizzare gli Animon. [b]> Meno Animon selvatici e più varietà![/b] Dopo la seconda città ho cominciato ad evitare gli Animon perché erano una perdita di tempo. Oltretutto, capisco rendere alcuni incontri rari, ma passare ore a girare in tondo per trovare uno specifico Animon è frustrante (anche con il boost del tizio delle carte), specialmente se devi fare costantemente lo slalom per evitare gli incontri con i selvatici. [b]> Giornale in fullscreen e pulsante per chiuderlo.[/b] Questa cosa l'ho trovata super frustrante perché mi piace un sacco l'idea di dare indizi sulle evoluzioni e fornire una narrazione del mondo tramite i giornali (anche se ho notato che gli articoli sono quasi sempre legati a cose che abbiamo vissuto e non ad un'avanzamento della trama fuori dal nostro controllo). Anche con la risoluzione più alta non riesco a leggere nulla di quello che è scritto sul giornale e devo fare gli screenshot per allargarli. Inoltre, perché devo scorrere tutte le pagine per poter chiudere il giornale? Ora ho 17 pagine da sfogliare prima di potermene andare... Sinceramente avrei messo solo le novità e permesso al giocatore di vedere le notizie passate dal menù. Un'altra cosa che mi ha fatto storcere il naso ma che non può essere aggiustata è che nel passaggio tra Mythos e Logos (o viceversa) i personaggi principali sembrano regrediti. Capisco che questo gioco sia un progetto enorme e non sia facile riscrivere la storia di entrambi i lati in base alla direzione che si è scelta all'inizio, ma perché dare la scelta se poi non ha rilevanza all'interno della storia? A questo punto forzate i giocatori in una direzione ma rendete la crescita dei personaggi parte della narrativa. [spoiler]Sinceramente pensavo che Alex superasse la sua paura e decidesse di combattere con gli Animon al nostro fianco, casomai aiutandoci a affrontare le sfide in modo da non dover asfaltare ogni volta i 3 tizi prima del "boss" di turno, visto che sono solo una perdita di tempo prima della vera sfida.[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
there would be no regret to buy this VERY VERY FUN one of the best, one of the precious game among poor quality games intriguing collecting various and useful monsters, not too hard to navigate map high quality, no lagging, charming protagonist, smooth play, well-balanced fight
Jogo Divertido e com boas horas de diversão. Boas bases para crescimento e para fazerem uma boa historia à volta e quem sabe criar futuros jogos dentro desta série para dar continuidade, mesmo ao estilo de PKM. Dentro do genero do que já existe, para mim ta entre os melhores.
Pokemon diferenciado
Jogo muito bom, para quem gosta do pokémon clássico!!
I really love this game and couldn't recommend it more. I used to be a diehard pokémon fan and I've played a lot of similar monster collectors but this is the only one I've played that's really interested me and given me the same excited feelings I used to have as a kid. I feel like a lot of love went into this game, all the designs are really interesting, I love the characters, the writing and dialogue... I'm ordinarily very picky about that sort of thing, but this game just really makes me smile. This is a strange thing to compliment, but one of the things I enjoy the most about this game is the camera panning in scenes. I feel oddly like a lot of thought went into how different scenes would be shown, which I don't find terribly typical for the genre, it gave me an almost cinematic feel. I really got the sense of someone (rightly) wanting to show off what they'd made, but also displaying it in a way that made sense for the story. I found myself sitting back in my chair to watch the sun settle in the water. In terms of things I disliked - honestly very little. I could nitpick about the UI and not being able to easily flick through things in the box, but to be honest none of it is a drawback to the fact that the game is just really good fun. The pacing is great, the characters are interesting, I like the incorporation of weather effects and the fights in general. Oh! And the art style. It has a really distinctive art style that I enjoyed a lot, props to the artists involved. And speaking of art forms, the music again is of surprisingly fantastic quality? I think that's the thing with this game, there's just not an element of it that didn't exceed my expectations, everything was just sort of a really pleasant surprise! I really can't wait to see more from this developer in the future. Thank you for this fantastic game, it has sincerely lifted my spirits and I wish every game like this had as much care put into it.
Très bon Pokemon like, si vous aimez les anciens pokemon vous ne pouvez que aimer lumentale !
太折磨了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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