
Lulu’s Temple is a mysterious action-adventure about an archeologist venturing deep inside a horrifying pyramid with only his torch and gun to protect him.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a very unique vibe. The music and sound make everything a little nerve wracking, and I love that! It's also incredibly fun to play. I really appreciate all the unique applications of the torch!
The core concept is good: you see only where there's light and you can throw your torch to light other torches or bring light to dark places. At first, it's fun but pretty quickly, it becomes progress 2 m - die from a trap or enemy you couldn't see - retry - avoid that trap/enemy - die from the next trap/enemy and so on and so forth. I could cope with it because every level comes with some new features but at the end, there's a boss. And it's a very difficult boss. And you die in one hit. And that means it's nearly impossible. Refund.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really solid game. Nice bite-sized levels, very good music, and a fantastic aesthetic. Well done to the authors. Looking forward to the next one.
An hidden gem, with a lot of mechanics and a solid game design.
really good game, and quite puzzling at times. 10/10 would recommend
Buen juego para explorar y matar enemigos. El pixelado, la mecánica de la antorcha y la exploración en zonas muy poco iluminadas te obligan a darle una oportunidad.
Fantastic! A Spelunky-like run-n-gun? Similar to Agelvik's "Apple Slash," this game also has super refined combat. A joy to play throughout, each step throughout the game, preparing you for the final boss, which is challenging yet fair and rewarding to fight and (eventually) beat. Top tier dev hits another one out of the park.
At heart, Lulu's Temple is a basic platformer - run through a pyramid, collecting keys to unlock doors while avoiding monsters and traps. The central gimmick is light and the lack thereof. The player carries a torch and can light torches in the pyramid for more light, but it will never be enough - use only that light, and you will blunder into hazards in the dark. Fortunately, your little explorer can hurl his torch ahead to light the path before him, and he even has a little scarab helper to fetch it for him. Mastering the torch is key to finishing Lulu's Temple. Aside from flinging the torch to ignite distant light sources, you'll also use it to trigger traps and solve certain puzzles. But being apart from your torch carries risks - some monsters will exploit your vulnerability and only attack you in the dark, while others can grab your dropped torch and run away with it. The most remarkable part about Lulu's Temple might be how creepy the game is, despite - maybe even because of - its MSX throwback graphics. The slightly dissonant music and sound effects are properly ominous, and the monster designs are properly weird. Whether it's the glow of red eyes in the darkness above you or the guttural battle cry of a giant scorpion bearing down on you, there are plenty of memorably spooky moments.
Simple but bold. It's kind of an action puzzle. walk through an ancient tomb, shoot monsters and solve puzzles with the beautiful torch. It has linear but compact and well polished level. Traps and monsters are creative and checkpoints are reasonably distributed. Puzzles and battles are so satisfying with audiovisual feedback. 4.5/5 for now.
It's a solid quick game. This would be a hit flash game on newground back in 2010. I had some fun. Casual platformer stuff there but the torch/weapons feel satisfying to use and I wasn't getting boring at any point during playthrough. I'd say if you have an "itch" to try an indie game to play in the evening, try this one.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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