
Lulu’s Temple is a mysterious action-adventure about an archeologist venturing deep inside a horrifying pyramid with only his torch and gun to protect him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 47reviews | 85% | — | $4.6K |
| $4.99 | 18ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but bold. It's kind of an action puzzle. walk through an ancient tomb, shoot monsters and solve puzzles with the beautiful torch. It has linear but compact and well polished level. Traps and monsters are creative and checkpoints are reasonably distributed. Puzzles and battles are so satisfying with audiovisual feedback. 4.5/5 for now.
Lulu’s Temple is a compact action-adventure that makes an immediately memorable impression through its combination of Egyptian tomb exploration, pixel-art violence, platforming, and darkness-based navigation. Developed and published by Agelvik, it places players in the role of an archaeologist who becomes trapped inside an ancient pyramid filled with undead creatures and deadly hazards. The basic objective of escaping is easy to understand, allowing the game to concentrate on moment-to-moment exploration rather than overwhelming the player with complicated systems or excessive exposition. Darkness is one of the most important parts of the experience. The pyramid is deliberately difficult to navigate without illumination, making the protagonist’s torch more than a cosmetic accessory. Moving into unexplored chambers requires caution because enemies, platforms, traps, and pathways may remain concealed until the surrounding area is illuminated. This creates an effective tension between curiosity and self-preservation. Players are encouraged to continue deeper into the tomb, yet rushing blindly ahead can quickly turn an apparently harmless corridor into a dangerous encounter. Combat provides a satisfying contrast to the slower moments of exploration. The archaeologist is equipped with a powerful firearm, and encounters with the pyramid’s undead inhabitants can become surprisingly violent for a game with such charming pixel graphics. Blood and pixelated gore emphasize the impact of attacks without abandoning the stylized presentation. The shooting mechanics are intentionally straightforward, keeping the emphasis on positioning, awareness, and reacting to enemies rather than managing complicated weapon systems. Because visibility can be restricted, discovering an enemy at close range gives otherwise simple confrontations additional urgency. Platforming and environmental hazards add another layer to the journey. Navigating the pyramid is not merely about eliminating everything that moves, as players also have to negotiate dangerous terrain and avoid traps while searching for a way forward. These elements complement the lighting system particularly well because uncertainty becomes part of traversal. A dark room can contain more than an unseen monster, and identifying safe footing is sometimes just as important as preparing for combat. The result is a pleasant mixture of deliberate exploration and quick reactions. The Egyptian setting naturally supports the game's mysterious tone. Ancient passages, tomb-like environments, supernatural enemies, and hidden dangers create the impression that the protagonist has disturbed something that was better left untouched. The mysterious golden scarab accompanying the adventure adds further personality and introduces a supernatural quality beyond the familiar archaeologist-versus-undead premise. Deeper within the pyramid, the suggestion of a massive guardian protecting its secrets gives the descent a stronger sense of purpose and provides an ominous threat hanging over the journey. Visually, the pixel-art approach works well with the lighting mechanic. Instead of relying on detailed realism, the game uses darkness, silhouettes, illumination, environmental shapes, and exaggerated effects to establish atmosphere. The contrast between dim exploration and bursts of violent action creates a recognizable visual identity. It feels retro without depending entirely on nostalgia, particularly because the lighting concept gives the presentation a practical gameplay purpose. The restrained visual style also prevents the Egyptian environment from becoming cluttered, keeping important objects and dangers reasonably readable whenever sufficient light is available. The soundtrack similarly embraces retro influences while introducing Egyptian-inspired characteristics that suit the location. Music contributes to the feeling of entering an unusual supernatural tomb while maintaining the energetic personality expected from an action-platforming game. Sound and visuals work together to make the pyramid feel more unsettling than its relatively colorful pixel-art appearance might initially suggest. It is not relentlessly frightening in the manner of dedicated survival horror, but it successfully maintains an undercurrent of danger and uncertainty. Its greatest limitation is also connected to its focused design. This is not an enormous archaeological epic filled with extensive character development, elaborate role-playing mechanics, countless weapons, or sprawling interconnected regions. The experience is built around a relatively concentrated selection of ideas and does not attempt to disguise that simplicity. Players seeking dozens of hours of progression may therefore find it modest, while those who appreciate smaller games are more likely to see the limited scope as an advantage. The mechanics arrive quickly, interact clearly, and avoid unnecessary complexity. Controller support also makes the side-scrolling movement and action naturally suited to handheld-style play. For Steam Deck users, however, compatibility should be approached according to Steam’s current compatibility information rather than assuming that controller support automatically guarantees an officially Verified experience. The game’s relatively simple 2D presentation and controller-oriented mechanics make it conceptually suitable for portable play, but official Steam Deck status remains the more reliable measure of complete compatibility. Overall, Lulu’s Temple succeeds by taking several familiar concepts and connecting them through a clever use of limited visibility. Shooting undead enemies would be considerably less distinctive without the darkness, while exploring dark corridors would be less exciting without the threat of combat, traps, and platforming hazards. The golden scarab, supernatural pyramid setting, pixel gore, retro presentation, unusual soundtrack, and mysterious guardian give the adventure enough character to stand apart from a generic platform shooter. Agelvik keeps the project deliberately focused, resulting in an enjoyable experience that favors atmosphere and mechanical consistency over sheer size. For players attracted to short retro action adventures with exploration, supernatural themes, and an interesting lighting mechanic, it offers a surprisingly distinctive journey into the darkness. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $4.99 |
| 15ratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
funny
Enjoyed it :) The game went through some balancing, some negative reviews might be outdated now
Od strażnika zamiast gry będziecie mieli syf do powtarzania, szkoda waszego czasu.
It's a good game
I grew quite fond of the little games of "Agelvik", and "Lulu's Temple" is a solid and somewhat visceral package of a fairly challenging pixel-action-adventure that can be beaten in 1-2 hours. The darkness-mechanic and the constant use of light sources really sets the tone and the gameplay and works really well. Worth some bucks and an easy and short recommendation for genre-fans! [spoiler] And the derpy face of the archeologist at the ending screen is priceless! [/spoiler]
At heart, Lulu's Temple is a basic platformer - run through a pyramid, collecting keys to unlock doors while avoiding monsters and traps. The central gimmick is light and the lack thereof. The player carries a torch and can light torches in the pyramid for more light, but it will never be enough - use only that light, and you will blunder into hazards in the dark. Fortunately, your little explorer can hurl his torch ahead to light the path before him, and he even has a little scarab helper to fetch it for him. Mastering the torch is key to finishing Lulu's Temple. Aside from flinging the torch to ignite distant light sources, you'll also use it to trigger traps and solve certain puzzles. But being apart from your torch carries risks - some monsters will exploit your vulnerability and only attack you in the dark, while others can grab your dropped torch and run away with it. The most remarkable part about Lulu's Temple might be how creepy the game is, despite - maybe even because of - its MSX throwback graphics. The slightly dissonant music and sound effects are properly ominous, and the monster designs are properly weird. Whether it's the glow of red eyes in the darkness above you or the guttural battle cry of a giant scorpion bearing down on you, there are plenty of memorably spooky moments.
my game
A fun and short adventure that anyone can complete in 1-2 hours and is absolutely worth the $5 asking price. I was pleasantly surprised with the game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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