
LUL Inc. is a collection of 36 different microgames that will test your skills in a variety of genres. Can you beat them all and defeat the three evil machines?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a bit on the fence about this one but I ultimately did enjoy my time enough to say it's positive. Microgames are always a very fun style so it's hard to go wrong with them. The ones here are fun and can offer a challenge too. The reason on the fence though is there are a lot of minor annoyances. The biggest one is how [b]slow[/b] the game can be. I think there's like 5-7 seconds between each microgame where the arm slowly shows you which control sceme to use. Compare this to warioware where it's like 3 seconds max. Not to mention some of the microgames themselves are really long, like 20-30 seconds it feels like. That doesn't sound like a lot but it's long for a simple minigame. I also had some issues with one particular achievement (3x2) because it took forever just to get to that level sometimes, and it also just felt completely random when it actually happened. It took me like half my time to get that one achievement. I think 5 would've been a lot more reasonable for that. This isn't inherently an issue, more a personal taste thing, but this game is also really memey. You can probably tell from the trailers, but a lot of them really are just like memes and references. Again not inherently an issue but you'll know if you'll be annoyed by that or not. Like I said, ultimately had a positive experience. It's pretty short and cheap so feel free to try it out. My time is for 100%, I think to beat it took me an hour.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO REFUND MODS
WE ARE READY FOR LUL INC.
It's a very good collection of microgames, the only negative is that even WarioWare have 3 lives instead of just one. - it's very hard.
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Great game, controls are a little difficult to deal with and some levels are almost impossible to even beat but not bad for its price. Knockoff Warioware game... basically LOL
👍
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Okayeg
5/10
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $2.1K | 17 | 100% | $5.99 |
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