
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome. Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome.
Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches with AI that plays exactly like players. Build momentum, overcome rival ludi, and carry your team toward promotion and the ultimate title of champion of the Empire.

Every match tells a story. Watch recruits grow into legends or fall forever in fast and dramatic arena fights

Your fighters are the heart of your Ludus. See their fame grow with victories, upgrade their weapons and armour, and shape their journey toward greatness.

Invite friends to manage rival ludi and compete in synced battles to see who earns the ultimate glory.

Invest in scouts, doctors and trainers to build the strongest Ludus the Empire has ever seen.
Genres
Engagement
Reviews
Themes across 495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein tolles Spiel, wenn man sich darauf einlässt, nicht direkt die Flinte in Korn zu werfen, wenn es einmal nicht so klappt. Man ungemein viel Spaß.
Certainly better than most of the other gladiator sim offerings out there. Needs some work, but has a good skeleton. Fights are mostly physics based, meaning that if your dude's swing would have collided with an enemy model, it hits. The only RNG for fights is dodge/block chance, but that has the defender actually dodge out of the way, or block with their weapons to stop the blow rather than it being a generic MISS Your fighters are pretty straightforward with a basic statline. I know a lot of other of these sim games like having 35 different attributes per fighter to appear complex, but it's just nonsense, really. Your fighter's stats in this game are: END = HP, STR = Damage, AGI = Crit chance, VIT= death saving roll. That's it. Plus the perks/flaws for flavor. There are no random events (yet?). You're scheduled for 1 fight a week, or 2 if you're still in the Cup. These can be 1v1 all the way up to 5v5, though I prefer setting the option to always have 5v5. Cons: Matches are fun to watch for a while, but then nothing really happens during them aside from swinging and hitting. What I mean by that is, units don't suffer any kind of aggravated damage that would cripple a limb or make an arm useless during a match, bleeding out- the type of stuff you see in Half Sword, for example. It's just dudes beating on each other until the match ends. Without these little "things" like bleeding and crippling, it's hard for an underdog in a match to win via a sudden BAH GAWD KING, HE PUT TIGRIS OF GAUL'S EYE OUT! turn of events.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian, Simplified Chinese +2 more
Hours played at review time, across 499 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hier haben einige schon genug geschrieben...ich möchte nur meine Kaufempfehlung abgeben, toller Entwickler und das Spiel macht schon jetzt Riesenspaß.
Tolles Spiel. Erst recht interessant wenn man Gladiatoren nach Kollegen, Kumpels usw benennt. Multiplayer hab ich noch nicht getestet. Der solo Dev Mathias macht nen guten Job und antwortet fleissig im Steam forum. Mehr Gore währe wünschenswert 🤣 Oder für den Anfang mehr Blut, also viel mehr Blut 🤣👍. Weiter so!
Really fun to play! A good game with lots of potential! And the developer responds quickly to criticism and improves whatever needs improving.
面白い!!
C'est un jeu interessant bien qu'il faut le connaitre très bien si on souhaite progresser. Cependant il pourrait être largement amélioré au vu du contexte favorable.
wenn man erst mal raus hat wie es am besten geht mit Gladiatoren macht es spaß.
Bravo, j'adore le concept, félicitations pour ce jeu. j'aimerais beaucoup pouvoir ralentir pendant les combats, c'est ce qui donne vie au jeu , voir nos gladiateurs combattre ! Aussi voir en détails les autres équipes serait un plus pour bien se préparer avant les combats. Un entrainement personnalisé serait un plus aussi ! Merci
Give it a chance! At first i wanted to give the game back because it wasnt what i thought it was. There is still need of improvement but..I played "Spartacus Blood and Sand" and this game gets so close to the fun and has potential to get 100x BETTER!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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