
A quick, incremental scratch-and-reveal game focused on compounding choices - set stakes, uncover outcomes, cash out or push for bigger multipliers, and funnel winnings into permanent upgrades that accelerate income and unlock new tools over time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Luckyest is a fast, pick-up-and-play investment incremental where every reveal tempts your greed. Start with a small bankroll, pick a sector to invest and scratch through a grid of hidden outcomes. Cash out while you’re ahead—or push your luck for bigger multipliers at the risk of losing it all.
Withdraw or Bust: You can bank profits after the third reveal, if your nerves (and greed) allow it.
10 Themed Investment Decks: From Stocks to Crypto to NFTs
Skill Tree Progression: Unlock branches for Economy, Risk, Planning and Strategy; chase capstones that redefine your run.
Start & Stake: Jump into quick sessions, set your stake, and scratch through a grid of hidden outcomes.
Decide Under Pressure: After each reveal, choose to bank your gains—or push your luck for bigger multipliers at higher risk.
Grow & Evolve: Spend winnings on permanent upgrades and modifiers that reshape odds, tempo, and safety across future runs.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just a very fun game to burn some time to. if u lock in can beat in within 2 hours
Simple game, only playable once, was fun while it lasted
Not a well executed incremental game. Upgrades start slow to buy but quickly grow in leaps and bounds. Mini-game is repetitive and not skill based. Not balanced even for what it is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco carino, non indimenticabile, ma sicuro un buon passatempo che in qualche ora si può concludere (Io vi consiglio di spargerle in più giornate, è perfetto per quando volete giocare, ma non ve la sentite di seguire nessun gioco impegnativo).
Gra spoczko, można pochillować ale jest trochę zbyt mało rozbudowana i mysle ze gdyby sprobować jak najszybciej przejść to w godzinę sie mozna uwinąć. Mi osobiście sprawiłą dużą przyjemność i czekam na kolejne aktualizacje o ile będą
👍
If you re bored and need to waste an hr its a good game, didnt find any bugs :)
trash
Good Game
I wanted to like this game, Having seen it featured on DangerouslyFunny's YouTube channel, but it is of lacking quality to say the least. I'm not writing this to dissuade the average buyer from taking a look. Do what you will with your three dollars. I just want to address the creator specifically that this game is quite poorly balanced and becomes incredibly tedious in its second half. The monotonous clicking has all but permanently damaged my index finger, and every stage is more or less the same. There's no variance of gameplay or spectacle, it's just the same clicking of a grid, a process that can be avoided if not for the last half demanding prestige coins to unlock an upgrade which allows you to unlock the final upgrade. Then it's over with a pretty meh celebration. The balance can really be all over the place, but thankfully it helps the game not overstay its welcome like some idle games, with gaps between content taking actual days. I think, now that this game has captivated an audience, the creator would do well to put considerably more thought into making it actually fun. I found the bulk of it to be dreadful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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