
This is a Rogue Deck-building game where you play as a mayor, recruit various citizens to earn coins, meet their needs, and submit enough coins by the deadline to complete challenges.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Simplified Chinese, Korean, Vietnamese, French
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一開始覺得有點複雜,慢慢玩一段時間就可以理解,滿好玩的,也順便買了手機版
Enjoying this game a lot so far, it's been very satisfying. It was a little confusing at first just with all the different item types, but I quickly got into the swing of things. Would definitely recommend checking it out!
不好玩,太复杂
内容重复性过高,刷牌好像有一定概率控制似的,玩9个小时没见过3张异型牌,瞬间失去乐趣。
생산과 소비의 균형을 맞춰야 하는 게임. 게임을 잘 이해하고 덱을 잘 구성한다면 도파민 폭발 가능
It's an attempt at a more strategic Luck Be a Landlord. Even if you have a perfect setup you'll still have many a time that the buyer appeared before the producer so you get inventory bloat instead of good income, so let the buyer beware.
簡單輕鬆 適合上班遠端連回家玩的遊戲
簡單有趣
Good chore mechanic, good combos, good UI, nice game overall. Wish there was more statistics to look at, a lot of the times my comp gets a lot of coins and it doesnt show anywhere where the money is coming from exactly, so it's tricky to understand what works best. Wish there was a graph with the evolution of your round income too, that would be cool. Campaign was a bit anti climatic, there was no screen saying "you are awesome for beating the game" or anything. Anyways, this game has good value, I like it.
It got boring after 5 minutes. Worse than games from the 80s played on floppy disks. Lots of randomness and no direction.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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