
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
Modeled estimate, not a reported figure. How we estimate →


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 458reviews | 90% | — | $65.7K |
| $5.99 | 21ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还挺有意思,流派多还有流派间羁绊,但是优化着实有些一般了,攻击次数叠到几k,199层怪的血条个数上30k之后每回合要成PPT卡很久,只能徒劳的看着怪的血条一点点被蹭掉,听着单调的攻击音,看着圣物一直在闪,然后开始硬等,也不知道是什么那么占CPU。希望能出一个能完全禁止一切动画声音演出的新跳过模式,或者单纯的先计算所有棋子伤害再进行怪物扣血之类的曲线救国模式之类。
超過130關之後每個回合都要跳一個多小時,甚至到了150層放著出門上班8小時回來只到153層,倍速跟跳過動畫形同擺設,哪時改好了再來改評價,159層遙遙無期
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game simply isn't fun at all. I bought it because it's on sale but it would have been nice to have a mac demo available (pc only...?) so that I didn't have to waste my time or the developer's getting a refund. The tool tips don't always make any sense, either I'm not understanding what the ability was supposed to do or it just doesn't work, but since this game isn't well made we'll never know. Good luck READING the tool tips, as the red and blue font on light grey is almost unreadable. This isn't really important but it's incredibly weird that the map looks fully ripped off from Slay the Spire, the bonfire and boss icons are exactly the same. I was willing to pay less than $5 for this game just to find out what it was about because it sounded fun but the execution was simply unbearable.
=U=
流派多,组合丰富,就是后期200层后数据指数级增长导致计算太慢了,我一场boss战打了7个小时。。。希望出个一键跳过直接出计算结果。。。
(A lot of time was just the game running in the background; stopped after unlocking all factions, but only unlocked a few of the other roguelite bonuses). One of the beautiful things about having a game where you mix-and-match various factions is seeing the way the different factions' cards and mechanics work together. Somewhere in Lucky Hunter's design, this was almost entirely lost; most factions are extremely parasitic (with effects that only benefit themselves or specifically rely on other named units) and the few cross-faction synergies that do exist are absurdly broken or rely on just stealing one busted card from another faction (Bugle Call + the sniper faction for instance). It feels like runs are mainly based on hard-forcing one or two cards and a specific mechanic, which isn't particularly interesting. The enemies almost all just blandly attack and there's nothing to consider when approaching them other than how much damage you can output and (sometimes) how much defense you can generate. There's also a layering issue where if cards merge after moving they lose all temporary bonuses, which is a "fun" massive RNG swing. Shrug.
船长+胖子合体 然后选海盗+胖子+狂战+附魔+摸金 随便玩
和手机端共用排行榜,但是机制不同,真就大随机(手机端26小时了)
BUG一大堆
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.5K | 31 | 100% | $11.99 | |
| $1.6K | 14 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 39% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.7K | 277 | 87% | $9.99 | |
| $65.8K | 89 | 63% | $29.99 | |
| $65.8K | 264 | 69% | $6.99 | |
| $65.7K | 65 | 52% | $49.99 | |
| $65.8K | 205 | 73% | $8.99 | |
| $65.8K | 341 | 96% | $7.99 |