
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
(A lot of time was just the game running in the background; stopped after unlocking all factions, but only unlocked a few of the other roguelite bonuses). One of the beautiful things about having a game where you mix-and-match various factions is seeing the way the different factions' cards and mechanics work together. Somewhere in Lucky Hunter's design, this was almost entirely lost; most factions are extremely parasitic (with effects that only benefit themselves or specifically rely on other named units) and the few cross-faction synergies that do exist are absurdly broken or rely on just stealing one busted card from another faction (Bugle Call + the sniper faction for instance). It feels like runs are mainly based on hard-forcing one or two cards and a specific mechanic, which isn't particularly interesting. The enemies almost all just blandly attack and there's nothing to consider when approaching them other than how much damage you can output and (sometimes) how much defense you can generate. There's also a layering issue where if cards merge after moving they lose all temporary bonuses, which is a "fun" massive RNG swing. Shrug.
游戏还挺有意思,流派多还有流派间羁绊,但是优化着实有些一般了,攻击次数叠到几k,199层怪的血条个数上30k之后每回合要成PPT卡很久,只能徒劳的看着怪的血条一点点被蹭掉,听着单调的攻击音,看着圣物一直在闪,然后开始硬等,也不知道是什么那么占CPU。希望能出一个能完全禁止一切动画声音演出的新跳过模式,或者单纯的先计算所有棋子伤害再进行怪物扣血之类的曲线救国模式之类。
玩着满上头。肉鸽系统做的满不错。
1
轻松好玩 玩法也多
This game simply isn't fun at all. I bought it because it's on sale but it would have been nice to have a mac demo available (pc only...?) so that I didn't have to waste my time or the developer's getting a refund. The tool tips don't always make any sense, either I'm not understanding what the ability was supposed to do or it just doesn't work, but since this game isn't well made we'll never know. Good luck READING the tool tips, as the red and blue font on light grey is almost unreadable. This isn't really important but it's incredibly weird that the map looks fully ripped off from Slay the Spire, the bonfire and boss icons are exactly the same. I was willing to pay less than $5 for this game just to find out what it was about because it sounded fun but the execution was simply unbearable.
Great Game very good for turning off my brain and just playing
很有趣,卡组很多,目前完了几个小时,不知道后面有没有BAN卡组的功能,卡组解锁太多结果没有自己想要的素材, 目前解锁的摸金卡组无敌,有永久有金币合成简单可以配合天赋叠护盾,配合鸡窝加速无敌,可以随便通关普通模式, 无尽模式应该是设计原因,后面是打不过的,不过也无所谓,一直打也很卡,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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