
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
Modeled estimate, not a reported figure. How we estimate →


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 458reviews | 90% | — | $65.7K |
| $5.99 | 21ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lucky Hunter, developed by 159 Studio and published by indienova, is a roguelike deck-building experience that merges auto-battler mechanics with strategic route planning and procedural progression. Rather than placing emphasis on real-time player input during combat, the game challenges you to construct an effective lineup of pieces, manage synergies, and navigate branching maps that determine the rhythm and difficulty of each run. The result is a tightly designed loop built around preparation, adaptation, and the ever-present tension between careful planning and unpredictable luck. The game unfolds in a world ravaged by monstrous forces, where hunters rise to challenge increasingly powerful adversaries across diverse landscapes. Forests, deserts, volcanic regions, icy peaks, and corrupted territories provide environmental variety, though the narrative serves more as thematic scaffolding than as a deeply layered storyline. You assume the role of a hunter stepping into a legacy of conflict against overwhelming threats. While the plot remains understated, it reinforces the sense of progression as each successful run feels like reclaiming another fragment of a fractured world. Gameplay centers on constructing a board of pieces placed on a grid. Once combat begins, your pieces act automatically, executing attacks and abilities based on their type and position. The strategic depth lies in how you assemble and upgrade these pieces. Matching identical units merges them into stronger forms, rewarding thoughtful accumulation rather than impulsive collection. Each run presents new opportunities through relics, artifacts, shops, and random events scattered along branching map paths. Choosing whether to pursue a risky elite encounter or a safer resource node can dramatically shape your trajectory. These decisions give each run its own character, blending long-term planning with moment-to-moment risk assessment. Synergy plays a crucial role in elevating a mediocre lineup into a devastating force. Certain combinations amplify effects, trigger chain reactions, or create sustained damage strategies that dominate late-game encounters. The satisfaction of watching a carefully assembled board execute flawlessly against a difficult opponent is one of the game’s strongest rewards. At the same time, the procedural nature of drops and events introduces a layer of unpredictability. Some runs may offer ideal combinations early, while others demand creative improvisation to survive. This interplay between control and randomness defines the game’s roguelike identity. Meta-progression adds longevity beyond individual hunts. Even unsuccessful runs contribute to unlockable content, expanded options, or incremental advantages that improve future attempts. This structure ensures that progress feels cumulative rather than punishing. An Endless mode extends replayability further, allowing skilled players to push their builds to extreme limits against escalating waves of enemies. The steady escalation of challenge encourages experimentation with different strategies and archetypes. Visually, Lucky Hunter adopts a clean and colorful 2D aesthetic that prioritizes readability. Characters and enemies are stylized rather than hyper-detailed, making it easy to track actions on the grid even as battles become chaotic. The interface is straightforward, presenting relic effects, synergies, and unit upgrades in a clear format that supports strategic decision-making. Sound design and music reinforce the energetic pace of combat while maintaining a light, accessible tone. While the game excels in its core loop, its simplicity may not satisfy players seeking intricate narrative arcs or deeply complex tactical systems. The balance between luck and skill can occasionally feel uneven, particularly when key relics or pieces fail to appear. However, these elements are consistent with the genre’s philosophy, and part of the challenge lies in adapting to imperfect circumstances. Ultimately, Lucky Hunter stands out as a compelling fusion of auto-battler mechanics and roguelike deck-building structure. It offers a strategic experience that is easy to grasp yet difficult to master, driven by synergy crafting and risk-based decision-making. For players who enjoy iterative experimentation, dynamic board-building, and the addictive pursuit of one more run, it provides a satisfying and replayable adventure that rewards both calculation and daring. Rating: 8/10
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like a weird lovechild between Slay the Spire and Cookie Clicker. It's charmingly clunky, a bit confusingly translated, but all in all, very satisfying the more runs you play. If you like trying indie titles, the games I mentioned, and keep in mind that it is niche/clunky, you will probably enjoy it. It's cheap, cute, good, but far from polished. I think if it was better translated or the stats/mechanics explained more clearly, I would recommend it whole heartedly. A small update after 20+ more hours played: I can't stop playing it for some reason.
当挂机游戏的话内容太少 当构建肉鸽的话数值又很烂 有多烂呢大概就是你输出越高怪的数值膨胀的越快 体系很多这点还不错 但体系之间的配合也没有做的很好 史低入一波还是可以玩个十来个小时的
打到后面卡死了
很好玩。就是有点单调,越往后需要的时间越久,而且会很卡
好玩上头
能挂机好评
fun little game.
Great Game very good for turning off my brain and just playing
BUG一大堆
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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