
LUCKCATCHERS2 is a massive multiplayer online game in an open world inhabited by fire-breathing dragons. Travel using various aircraft. Choose your path. Become a brave adventurer, pirate, bounty hunter, transporter or manufacturer. Live in cities or build your own settlements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Arabic, Portuguese - Brazil, Simplified Chinese*, Russian*, Italian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стало лучше по сравнению с первой частью
This is the original game with a new ui and a brand new pay to win currency, rest assured they will ban this review like the banned the one on there original game don't play not worth the download time.
С учётом того, что я не одну сотню часов провёл играя в первую часть, могу с уверенностью сказать. Обучение, интерфейс и начальные этапы игры просто удивительно сложны, не понятны, не доступны. Будто бы разработчики задались целью отпугнуть всех игроков, даже стареньких. Что же , это у них получилось. Не доработав первую часть, угробили вторую. Шедеврально. Надо же было, так испоганить великолепный проект. У ребят талант.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разрабы просто убили игру!!! Я играл в это несколько лет назад, но мало того, что они всех обманули и выкатили типа новую игру абсолютно такую же как и старую, так она ещё и ОЧЕНЬ глючная. Постоянные вылеты, откаты, глюки. То есть они ухудшили игру в разы и выдают её за новую... Графика полный отстой по нынешним временам. Из-за лагов и прочего ты постоянно умираешь от драконов, которых твой дирижабль не убивает, хотя стоит режим "автострельба". Лететь не можешь, стрелять не можешь. Тупо умираешь стоя на месте... Хуже отстоя я не видел. Надеялся "вспомнить былое", но только испортил себе настроение - НИКОМУ НЕ РЕКОМЕНДУЮ!!!
Проект представляет из себя целиком перенесенную первую часть игры с расширенным миром (пустым и бесполезным) - ресурсов, активностей, НПСи, городов и любых точек интереса там нет. Крайне неудачный интерфейс управления для всего. Высокий порог вхождения, для соло игры требуется большое колличество времени чтобы попробовать больше половины контента, так что требуется гильдия или очень много времени. Администрация не смогла совд\ладать с "уникальным" движком игры и после каждого патча, а так жепериодчески на пустом месте появляются ошибки, вылеты клиента, баги, падения ФПС и т.п. Вобщем для тех, кто любит страдани - вэлкам. Я предупреждал
⠀
Всё что вы наживали неделями может уничтожить NPC в ваше отсутствие даже если вы построились в безопасной зоне у столицы. Прощай игра.
Максимально не понятный интерфейс. Eve Online стоит поучится
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] So the developers copy + pasted "LUCKCATCHERS" and renamed it to "LUCKCATCHERS2" and shoved it full of P2W microtransactions and wondered why it failed. Let's take a step back. This game (and the game it is a 1:1 copy of) is an interesting idea where you can build an airship in a steampunk fantasy world and fight other players. There's the rub... P2W mechanics and 100% PvP focus kills games dead in an instance. The developers pure greed robbed them of all the profit they could have made if they cared about a properly balanced game. If this was a PvE game and had an up front, ethical price and a decent in-game narrative, the developers would be rolling in cash. So, "LUCKCATCHERS2" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. There is no real single player content here. The developer thought other players could replace actual storytelling and level design. That was a bad bet to make, and yeah, the developer lost. Hard. Without a player base or meaningful solo content (storytelling, narrative, you know, what makes games like GTA famous), the game has nothing to offer. Other players are not a substitute for doing the job of a developer and creating meaningful game content. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Next is pricing and what value this has for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent players... they couldn't even break three figures! Even though it's free, it's a dismal reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
The game's interface can be too confusing, it lacks many things to be solved to become an attractive game, I do not recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Squad | $166.4M | 240.8K | 81% | $39.99 |
| Raft | $144M | 376.3K | 93% | $19.99 |
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| The Isle | $60.1M | 117.3K | 80% | $19.99 |
| Hell Let Loose | $51.5M | 148.9K | 82% | $17.49 |
| Bodycam | $44.9M | 44.4K | 76% | $33.32 |