
Luck & Loot is a dice-building roguelike where you’ll craft and customize powerful dice, collect game-changing relics, and battle corrupted foes in brutal, turn-based combat across procedurally generated dungeons. Victory is earned in this unforgiving fight for survival.
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About
Luck & Loot is a fast-paced dice-builder roguelike where strategy and chaos collide. Forge custom dice, harness wild loot synergies, and dive into the cursed realms of Eldralith; each run a new roll of fate.
Outsmart brutal foes in turn-based combat, embrace high-risk modifiers, and uncover dark secrets in a world trapped in cycle. Victory changes you. So does failure.
Dialogue hits as hard as the dice in this pixel-powered showdown.
Play as one of three heroes, each haunted, each hunting meaning. Customize your dice with powerful, swappable faces as you forge the perfect build through each high-stakes run. Every choice counts. Every roll is a risk.
Every face is a choice—build your dice, shape your fate.
Forge your strategy with interchangeable, upgradeable dice faces that define your power—and your fate. Sacrifice weaker sides to unlock potent traits, and adapt your build on the fly as the dangers of Eldralith deepen. But choose carefully: each die holds only so much power, and every decision edges you closer to mastery… or ruin.
Choose your curse in color—each palette a new shade of doom.
Descend into a dark fantasy where every pixel drips with dread and every chiptune echoes with myth. Luck & Loot blends retro style with eldritch horror, inviting you to brave haunted forests, corrupted keeps, and cursed melodies alike.
Will you break the cycle, or become one more echo in the void? The dice are cast. The fate is yours.
3 Heroes with their own unique sets of dice faces
4 Ever customizable dice
6 Unique dungeons, each dominated by a formidable foe
20+ Powerful dice upgrades
18+ Difficulty modifiers
40+ Random events
50+ Unique relics
45+ Creature types and Bosses
90+ Interchangeable and upgradeable dice faces
Endlessly Replayable
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Polish, Simplified Chinese, German, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Spanish - Latin America +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Luck and Loot doesn't really live up to its name. The loot is limited and luck factor is restricted through rerolls. But really, the two biggest issues are not those, but the required meta progression and lack of variety between runs. Winning your first run feels impossible because the game is balanced around getting stronger through meta progression. Worse still, progression is separate for each character which only invites more unnecessary grind. Together they make the game a real grindfest. The second issue is that bosses are exactly the same and content tiny. Knowing which bosses you will fight invites some strategizing, but given the grind-heavy nature of the game, it becomes stale, very, very quickly. The combat itself is kinda of ok, but rerolling dice each and every round of every single battle, is just tedious. The dice crafting is what pulled me towards the game as I loved Astrea, and I expected it to be the single saving grace. Unfortunately, with only 4 dice, limited loot and combo opportunities, the dream of dice crafting a monster build never truly materializes. Luck and Loot had some good foundations and ideas but its limited scope amd grindy gameplay produced a very repetitive experience. [h1][b]Favorite mechanics[/b][/h1] • Dice crafting although it's very limited [h1][b]The positive[/b] [/h1] + Plenty of luck mitigation [h1][b]The neutral[/b][/h1] * Only 4 dice keeps the game simple, but limits combos [h1][b]The negative[/b][/h1] - Battles take too long - Meta progressions is required - Overall very grindy and repetitive [h1][b]Conclusion:[/b] [/h1] L&L was a disappointing, grindy experience that had some great ideas behind the thick, brick wall for which you're only given a spoon. Not recommended, 6/10.
Игровой процесс отлично сбалансирован: здесь есть место как для стратегии, так и для удачи. Каждый уровень предлагает уникальные испытания, которые заставляют задуматься и проявить креативный подход. Мне особенно понравилась система наград — она действительно мотивирует исследовать каждый уголок карты и пробовать разные тактики.
https://youtu.be/xLoO-9cQTeU Despite being a bit slow to get moving, the systems offer have plenty of new twists to refresh the genre.
Very engaging and addictive play loop. Lots of new skills and buffs to keep you playing just one more round. Love the art, sound effects and music. Charming and fun!
Game is a fun, roguelike style. Pretty fun overall. Seems very replayable.
it's been a minute since I've played but here we go... It was fairly decent gameplay that was hard af out of nowhere... the gameplay is simple but has enough to build a strong foundation. One of the better dice rolling games I've played since Slice and Dice.
6ля я нuxуя не понял, что делает сборка кубиков? Зачем мне видеть вражескую сборку кубиков? Что делать если игра меня в каждом бою наказывает за то что я дохожу до 8 раунда и дальше, а я просто не могу так быстро убивать врагов?
very great game you should check it out (I love this game)
A modest, effective game. Much better than expected at this price point! As far as 8 dollar games go, better than the vast majority. Not the most content, but decent. Unfortunately not many bosses to choose from. The first playthrough seems slightly rigged, but is still totally winnable with good play. Grind is minimal as after 1 win, you've unlocked the majority per character, which SHOULD be seen as positive. Some minorly annoying UI issues, but nothing serious. Mostly it's clean and efficient. Its main weakness is not much innovation unless you are unfamiliar with games that let you design your throwable dice. There's the boring old vulnerable, poison, weak and etc. But building your 'deck' and adjusting the odds through editing dice is very satisfying.
I like the dice building mechanic. Forgiving learning curve to begin with that like.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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