
DMT: Dream Dealer is a walking simulator that guides you trough a trip between worlds. You'll never know if what you see is real, or if you are in a trance. A game made to delight your sensory system, inspired by titles like The Stanley Parable, Dear Esther, Gone Home...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I get cool backgrounds and the developer gets to mine bitcoin on my PC.
The ONLY reason you should buy this game is for the retro profile wallpapers on the points shop.
Not Recommended
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uzay zaman simülasyonu güzel mi göreceli ama çizimleri ben beğendim aslında uzun da değil demo kadar kısa bir yapım, VR olsa tadından yenmezmiş
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] ʗ̬ĂHHCAO ФОРТЕ [/h1] DMT: Dream Dealer Trip пытается казаться наследником культового LSD: Dream Emulator, но на деле это просто набор случайных визуальных эффектов без единого настроения. Игра сделана на Unity, и видно, что автор поиграл в Photoshop: накидал рандомных ассетов (грибов, фрагментов архитектуры), поэкспериментировал с масштабом и цветами, растянул низкополигональные текстуры — но не собрал всё это в цельный стиль. В итоге вместо сюрреалистичного сна получаешь ощущение коллажа из неподходящих друг к другу деталей. Геймплей предельно простой: это короткая бродилка от первого лица (минут на 10–15) с парой вкраплений паркура. Структура уровней однотипна: тебя ведут подсказки, знаки и буквы, а задача — просто дойти до нужной точки. Даже исследовать тут нечего: ты часто идёшь почти строго вперёд, не отклоняясь и не открывая ничего нового. Переходы между уровнями — это буквально пара секунд зависания в «раскрашенном космосе», где можно посмотреть на 360 градусов, а потом тебя просто выпускают на очередной уровень. Атмосфера не работает ни как пугающая, ни как гипнотическая, ни даже как рофельная. Музыку добавили без привязки к происходящему, а на финальных уровнях резкие звуки нагнетания, крики и всплывающие надписи вроде «Wake up» создают не напряжение, а неловкость. Попытка «в троллинг» с мемной картинкой в противогазе и единственной ачивкой тоже не спасает: титры запускаются нажатием одной из четырёх кнопок (плюс, минус, X или другой - я так и не понял), и это не кульминация - это инди govno. Хорошо что игра никак не пропагандирует запрещённые вещества и не требует такого контекста для понимания — но и художественной или философской ценности в ней нет. Это не исследование изменённого сознания и не медитативный опыт, а просто проходная прогулка по сюрреалистичным декорациям, где даже базовые приёмы (переходы, ритм, звук) не собраны в единую картину. Довели бы до ума - могли бы подарить хоть бы пародийный опыт легендарной игры. А в итоге шлак. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Играйте в хорошие игры, а я пройду треш за вас. [/h3]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[h1] Mind**** dealer. [/h1]
"DMT: Dream Dealer Trip" promises an immersive journey through dreams but fails to deliver. The game's first-person exploration feels disjointed and lacks coherence, leaving players confused rather than intrigued. While the concept of navigating dream worlds sounds promising, the execution falls short, with repetitive and uninspired gameplay. The attempt to emulate titles like "The Stanley Parable" and "Dear Esther" only highlights the game's shortcomings, failing to capture the same level of depth or narrative complexity. Additionally, the inner thoughts guiding the story often feel confusing and ambiguous, detracting from any potential immersion. Overall, "DMT: Dream Dealer Trip" fails to fulfill its potential, leaving players frustrated and unsatisfied with their dreamy journey.
You can't even call this crap a game. Those who praise it probably haven't played anything except VKontakte games. The controls are disgusting, the blurry textures of the planets look completely ridiculous. 24/7 chill-radio instead of sound. Some schoolboy just threw assets into Unity, added bright colors, and now it's a "deep psychedelic runner game." Chewed molehill of this gamedev, strand. 0 out of 10, fell for the beautiful (and expensive) background.
Yes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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