
Unleash your inner villain and head over to the Villain Conference, the one and only interdimensional business event for evildoers! Who knows, maybe you'll even find a partner - whether it's in crime or love…
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Robot supremacy ftw
GOOD LOVE THOSE EVIL FELLAS WISH YOU GOT A LITTLE MORE AFTER CONFERENCE TIME WITH EM
You can date an evil Milf. What more could you even want?
Game runs on the Steam Deck. You'll have to use the right track pad as the mouse. The A button or R trigger button functions as the "next" button during dialogue. Wish the game was longer and the romantic routes easier to identify. Rating this as a recommend because despite how short it was, it ran beautifully on the steam deck and I did enjoy myself a bit.
I love this game, Its so cute!!!
-u-)b was cute
Though I loved the concept of Lovingly Evil, it ultimately fell short for me in its design and writing. Starting with the positives, the character creator was really cool and I loved all the fun customization choices. I really wish your player at least appeared in the corner and had some basic animations. I also liked the art and soundtrack, and some jokes made me laugh. But, ultimately, the game feels more like a series of lore dumps rather than a story or even conversations. The characters mainly all just talk at you or have you play their (dull) minigames. I couldn't really tell when I was actually *romancing* a character and when I was just idly flirting/joking with them because there aren't really any indications that you're on a character's route (e.g., points total, flirty UI buttons, etc.) that dating sims usually have. It also didn't help that all of the romance options were very cliched and one-dimensional. I also didn't really like the time management part of the game. Since the game is already super short (I finished one run with minigames on in 2 hours), I didn't understand why I was being discouraged from being able to talk to all of the characters in depth. If the purpose was to make it feel more like a real-life con, then it would've made more sense to have large or small group scenes/conversations so you could get a sense of multiple characters at once. Without that, it didn't really feel cohesive or like a real convention. With more action/story, character depth, and intentional, tight dialogue, Lovingly Evil could've been a great game. It's not a bad game by any means, but I can't recommend it- especially at the regular price.
It was really fun. It stood out for me for several reasons: 1) I usually don't like mini games in visual novel type of games, but here it was done well. Not too intrusive or annoying, often even enjoyable. 2) There's really few games that implement protagonist customisation. Yeah, it changes almost nothing in the story, but it adds flavor. 3) Characters are super fun. [spoiler] I mean, I get to bang Satan (who is amazing), become friends with myself (and that cat-is-villain-but-not-really reveal was awesome), and Felix is so cute, and Imperia can step on me (and she probably will), and Nova was also there! (kidding, I really empathise with her and I was glad when she killed that creepy old dude, but I just didn't like her route as much as others.) [/spoiler] 4) There's just so much little things in this game. Like all the "we evil, k?" stuff, and all the conference presentations and how different characters type their texts. So yeah, I loved this game. It really feels fresh to me with all the new and different stuff they did.
Great artstyle and the dialogue is fun! Only thing I would say is the minigames can be too long/repetative.
This is unfiltered boredom. While I believe the author succeeded in giving birth to an interesting and innovative concept, the game offers minimal literary value. There is nothing educational, funny, nor cathartic. Despite some clever, yet lukewarm jokes with sanded edges, the script makes for an unimpressive, forgettable experience. There is no overarching story, no end-goal nor anything to be excited about… other than Satan’s apronless torso, perhaps. Though characters have backstories, opinions, motives, and unique quirks, they are presented as goofy, child-like caricatures. The effort to create varying personas is visible; and yet, everyone comes across as hollow. Though a visual novel, there are mandatory minigames that are disruptive at best, obnoxious, or unbearable at worst. They are obstacles which prove neither fitting nor fun. To be able to customise own character, however, is a lovely touch.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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