
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
捡爱已经玩完了,我感觉其实感悟特别深,因为剧情中他给出的选项往往是我们日常生活中的所会做出来的选择,但是这样的选择也是仁者见仁智者见智,但是这个游戏会有选项之外的操作,也就是平时相处中我们多耐心一点多思考一点就会想到的最佳选择,那样会更好,但是我们往往很难做到,当我们玩完这款游戏之后,我想我们会在遇到相似的情况的时候会做出更加深思熟虑的决定,而且,我特别感触深得就是第一章中的写信吐露心声,往往我们在生活中很难对自己最亲近的人诉说,慢慢就形成了隔阂,我们通常会忘了恋爱是相互的,我们互相扶持互相帮助才会在恋爱中1+1>2而不是慢慢形同陌路,希望看到这条评论的你可以在恋爱中慢下来,多去想怎么爱一个人,怎么更好的爱一个人,也会遇到很爱你的人,愿意为更加爱你而去付出自己的耐心的人
游戏里触发钢铁直男结局,并不代表你现实生活中就是个直男或者不懂恋爱,更多是因为不熟悉游戏的操作方式和机制,和现实中的恋爱观念其实没有太大关系。很多人生活中可能是个挺细腻的人,知道怎么处理感情问题,但在游戏里因为不懂操作还是会被判定为钢铁直男,反过来也一样,这种判定机制本身就说明游戏和现实之间没有很强的对应关系。 不过这游戏想传达的初衷确实是好的,比如异地恋要尊重对方的梦想,恋爱中要多一点理解少一点猜忌,吵架的时候应该紧紧相拥而不是争执,做家务要两个人一起分担,包括相信对方、给对方空间,这些道理出发点都很好。 但游戏机制本身存在一些问题。开局没有任何操作引导,大部分文字游戏的玩家都会习惯性点击对话框推进剧情,但这游戏很多关键推进需要拖拽角色或者点击场景元素,比如第一章需要把角色拖过去坐在一起或者牵手,第一次玩根本不会知道场景元素是可以互动的,只能一直点对话框。 玩的过程中会有一种有劲使不出的感觉,知道那些恋爱道理,但在游戏里很难有机会施展,因为游戏推进方式跟现实恋爱思路完全是两回事。 第二章买烤肠那里,需要把鼠标放在钢琴上阻止他去买,还要存钱,存了一次以后剧情又重来了,让人觉得是不是操作没成功,再存一次又重来,一直在循环,谁能想到要存三次才能触发后续剧情?正常逻辑下操作成功了就应该继续推进,不是让你重复做同样的事情。 总的来说想法是好的,但操作引导和机制设计还有很大的优化空间,希望能加入新手引导或操作提示,让玩家知道这个游戏该怎么玩。
《拣爱》从来不是一款“教你谈恋爱”的工具,而是一次关于“如何用心”的提醒。它用治愈的手绘画风和贴合剧情的音乐营造氛围,用真实的剧情和细腻的互动传递内核:爱情不是偶然的缘分,而是无数个用心选择的总和。当关掉游戏,想起那些因为疏忽错过的结局、因为用心达成的圆满,或许会忍不住拿起手机给爱人发句问候,或是给曾经遗憾的人留个祝福。这大概就是游戏最成功的地方:它没给爱情标准答案,却让我们愿意在现实中“拣起”那些被忽略的爱与细节。
大致了解如何去爱
Beautiful and meaningful stories. I teared up so many times.
I'm lonely but i like it
这个世界上,至少10块钱可使我们懂得一些东西
Played this while i was drunk and i wont lie this game is hella wholesome with its art and story for each mode and i might have cried a little while playing but if you have some spare pocket change then maybe consider buying this just for a quick 2 hour experience
♥♥♥♥ the piano timing ♥♥♥♥♥♥♥♥♥. "wait for the white line to light up" well, its not lighting up, i keep clicking for the timing, a half second faster, slower, its not worth it after 20 tries.
Pretty cute, pretty charming. It doesn't wanna impress with its drawing style (although the artstyle at each of the endings is changed for some reason) but it wants to tell about different stages of connections and/or relationships: finding people through things that you have in common, giving/not giving up on your relationship to chase your dreams/desires, trusting/having doubts about your partner etc. into three parts. -Love-Game is about finding that one person with one thing in which you both have in common, later trying your hardest to offer her one great night, discussing with her about her problems at work and both your desires and perspective on things and later finding out if your relationship does further, if you keep being friends or that your whole connection will brake out but learning about the time spent with each other; -Love-Distance is similar to Love-Game but it doesn't go through the whole relationship build-up (not that it even tries to), instead it tries to show the difficulties about "far away" relations and if you want to keep chasing for your career at a risk of losing the only person you held dearest or vice-versa; -And Love-Detective is, as the title says, a "detective" point and click game, a noticeable change of pace compared to the previous two parts. Anyway, this part revolves about either trusting your partner in case of random phone calls or having your suspicions on the situation and your partner trying to prove that he's/she's loyal to you (I'm speaking generally in this context, but the game shows the woman being the jealous person). Overall, the game is decent, nothing spectacular given the price and quality but it just tries to "encourage people to have a warm, soft, and understanding heart". As for small nitpicks, I wish Love-Game had a chapter select option just like the next two parts. Also I wish it had a small tip to encourage people to press on anything during the choices because you can't know right away how the game actually works unless you check for a guide and it also messes up with the good/best ending.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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