
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 36.7Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏
游戏里触发钢铁直男结局,并不代表你现实生活中就是个直男或者不懂恋爱,更多是因为不熟悉游戏的操作方式和机制,和现实中的恋爱观念其实没有太大关系。很多人生活中可能是个挺细腻的人,知道怎么处理感情问题,但在游戏里因为不懂操作还是会被判定为钢铁直男,反过来也一样,这种判定机制本身就说明游戏和现实之间没有很强的对应关系。 不过这游戏想传达的初衷确实是好的,比如异地恋要尊重对方的梦想,恋爱中要多一点理解少一点猜忌,吵架的时候应该紧紧相拥而不是争执,做家务要两个人一起分担,包括相信对方、给对方空间,这些道理出发点都很好。 但游戏机制本身存在一些问题。开局没有任何操作引导,大部分文字游戏的玩家都会习惯性点击对话框推进剧情,但这游戏很多关键推进需要拖拽角色或者点击场景元素,比如第一章需要把角色拖过去坐在一起或者牵手,第一次玩根本不会知道场景元素是可以互动的,只能一直点对话框。 玩的过程中会有一种有劲使不出的感觉,知道那些恋爱道理,但在游戏里很难有机会施展,因为游戏推进方式跟现实恋爱思路完全是两回事。 第二章买烤肠那里,需要把鼠标放在钢琴上阻止他去买,还要存钱,存了一次以后剧情又重来了,让人觉得是不是操作没成功,再存一次又重来,一直在循环,谁能想到要存三次才能触发后续剧情?正常逻辑下操作成功了就应该继续推进,不是让你重复做同样的事情。 总的来说想法是好的,但操作引导和机制设计还有很大的优化空间,希望能加入新手引导或操作提示,让玩家知道这个游戏该怎么玩。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能告诉自己很多感受和体会,带着感情去玩,会有很多的收获,是绝对不会后悔现在这个选择的,但是在最后的输入名字要注意,不然后悔都来不及
分手无数次 每一次的攻略 看你离开的背影 我不会放弃 即使失败无数次 我也永远爱你
这是真神吧 谈恋爱的人都可以去玩一下
好故事
已经分手了想再回忆
10块钱值了
他不是我玩過。最好的但是最用心的.....
夯爆了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.6K | 1.2K | 94% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 7.2K | 79% | $9.99 | |
| $430.1K | 589 | 95% | $24.99 | |
| $362.4K | 739 | 84% | $7.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.3K | 73% | $29.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 3.3K | 66% | $19.99 | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 2.4K | 88% | $12.99 | |
| $1.4M | 3.3K | 97% | $11.99 |