
Play as Sam or Farah as they attempt to navigate the neon thrills of their cyberpunk city Love Shore, solve murders, fight gods and maybe fall in love.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everyone is hot and I'm gay aaaaand now the review. Really nice nsfwish queer visual novel. Artstyle is really stunning (speacially the character desings), the story is pretty interesting and the romance is a nice mix of cuteness and hotness. My only complain is that (at least at the time I'm writing this review) it's really hard to complete the gallery because there are 0 hints of where are the pics you are missing.
Honestly very disappointing I got the game cuz i was recommended it by a lot of people i know and also what i saw and read about it woke my interest yet it crashes at the very start everytime i try to run it right after i select the character and when i do manage to get past that screen without crashing it just stops after someone knocks at the door and wont progress from there for a game that has been in the works for 5 years that is pretty disappointing to put it kindly
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This isn't a perfect visual novel - I think there's some room for improvement in terms of the actual execution, but playing I could definitely feel the love the devs had for the world and the characters. The art style for the CG illustrations is inconsistent, but this isn't something that bothers me with indie VNs especially when the art is still SUPER gorgeous. I took a lot of screenshots haha. I really liked the characters and world of Love Shore, which is why I feel a bit disappointed that there wasn't... well, [i]more.[/i] I have only completed Maya's route, but from what I've heard the pacing issues in her route seems to be consistent in all the routes. While I really love the variety of characters offered, I feel like the story would have benefitted from cutting down the amount of routes and instead expanding the story. Farah's relationship with Maya develops wayyyy too quickly for my taste - I felt like I was still getting to know Maya, but suddenly she and Farah were already in love. On top of that, I felt like Farah and Maya were really disconnected from the plot. They sort of just drifted from one place to another, picking up info and talking to people, and then it ends. The worldbuilding, the characters, the dialogues are all really interesting but it all falls flat because nothing really goes anywhere. I definitely think the story needed to unfold over a longer time span than five days. Either that, or we just needed these days to be fleshed out more. I haven't played the other routes yet so maybe there is one route where you get to dig more into the plot and have a bigger impact on the world around you, but I didn't really feel like anything had changed between the start and end of Maya's route besides them now being in a relationship that developed too quickly for my tastes. For reference: It took me less than 3 hours to play the prologue AND Maya's route. Three hours isn't *too* short for a visual novel route necessary, but it is too short in my opinion when you've built up a world with so many characters and so much lore and the player is expecting to dig into that lore, develop a romantic relationship, AND have some character development/plot all in the time span of a barely 2-hour long route. Anyway, I'm still giving the game a thumbs up because I still think it's a good first visual novel from the devs and I had an enjoyable time with Maya's route - but there is definitely some wasted potential here, sadly.
Genuinely, I think about this game all the time. The characters have so much charm and the game has STYLE. I love that we get to see events from the perspective of two different protagonists and how certain routes overlap. Whenever the protagonists come across a new god, there is always this moment of delight and fear about how quickly things might go south. While there are a few routes that are a bit underdeveloped, I think the routes that work REALLY work. I'm a little sad to see how mixed the reviews are, if only because there are some players who may not give this game a chance, who might really enjoy it!
Routes could be a bit longer but I like it
This is a fantastic visual novel with so many different possible endings and romances. I love how you can shape your chosen character through your choices, and how those choices affect the overall narrative. I really appreciate the content warning at the beginning, as well as the fact that you can play completely without romance or sex and still get the "good" endings. Giving players the option to experience the story how they wish in that aspect isn't something I've seen before in a visual novel. The art is absolutely gorgeous and the writing is cohesive, intriguing, and fun. As a fan of the creator's comic work, I'm so glad to see their style as a game. They make a great team! If you like cyberpunk, myths, visual novels, or rad art, I can't recommend this game enough.
I would love to be able to suggest this game to people but unfortunately I am unable to play it because for some reason the devs have managed to not mark the right file as an executable, i would love to play this game by simply hitting play instead of going into the folder, finding the proper file and clicking on that instead of being able to simply hit play, if the developers were competent and fixed this issue when i reported it well over a month ago, i would recommend this game, but i can't. instead i will never buy anything by these people ever again, why should i purchase something from people who can't be bothered to properly package their files? i get it Linux is a small segment, but if you sell a game to people i would hope that you would put in the effort to at the very least ensure that they can play the game without any hassles. I am beyond dissapointed at this point.
Really not type of my game I played a lot of games with a choice matter but this one is really not good. For example you are force to have a love relationship with male, and I can't even click the other choices if your int is not high enough or higher there's no meter were how many int strength or courage to unlock those. sorry to say game is a negative.
I wishlisted the game around the time it got announced and was so excited. I'd see all the tiktoks on it and how cool the characters look, it being cyberpunk themed, and the art. Sadly, I was very disappointed. The story is very lackluster and after you finish one or two routes there's really not any more of an urge to play the game. Now I have played a myriad of games with this design but I don't think this one really compares knowing it was in development for around 4+ years compared to games like Butterfly soup, or any game by Angela He. I finished very quickly and to me it was not worth the 15. If you're gonna buy it I would wait for it to go on sale.
멋진 아트 좋은 분위기- 특별한 신들이 관장하는 세상.. 파라와 샘 중 택하여 게임을 시작할수있으며 저는 아직까지 파라로만 플레이하였었는데 한 캐릭터의 시점으로 알아낼수있는건 너무나 한정적이며.. 심지어 그 한 캐릭터로도 단서를 알아내는게 쉽지않고 금방 엔딩을 맞이해버립니다 다회차가 필수인 게임이고 물론 수동세이브를 여러개 할 수 있지만 특정 선택지(배드엔딩) 직전의 세이브데이터라면 다시 로드하더라도 바로 배드엔딩 선택지로 인식해버려 (버그인건지 의도인건지) 끝나기때문에 해당 세이브데이터는 무용지물이 됩니다 분명 세계관은 매력적이라는 생각이 들지만 내용에서 그 매력을 많이 느끼지못하여 아쉽네요 당장에 손이 가지않아 방치중인데 나중에 나머지를 플레이 후 생각이 바뀐다면 리뷰를 수정하러오겠습니다
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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