
Join the Crafting Club, where the glue is strong and the feelings stronger! Craft chaos, flirt fearlessly, and make some very bad romantic decisions! Find your project partner in this elimination-based Dating Sim!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We are thrilled to inform you that you have been accepted into Cubiversity!
Meet 15 charming classmates, and join the prestigious Crafting Club, a cozy place to sew together something special!

Pick 5 students for your project group, and end up with your soulmate at the end of the week!
Use your week to craft something with your partner, and unlock new characters at the end of each run!
Modular dialogue based on the group you pick, the locations you go to, and many other variables, makes sure no two runs are ever the same!
Each choice you make leads to one of 30 endings! But no 3 a.m. breakdowns over a single wrong dialogue option, we promise!
Love comes in many forms, and Love Craft makes room for all of them!

We look forward to having you join us next week.
Yours sincerely,
Jean, President of the Crafting Club 💋
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Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to wait for a bigger sale but I couldn't help myself! it was so fun, especially when getting your friend(s) and doing the voices. I got Andy on my first run but I'm hoping to check out Pierce soon, you know how it is. I definitely recommend this game for giggles and serious gameplay purposes<3
Love Craft is a quirky dating simulation that builds its identity around an unusual combination of romance, comedy, visual novel storytelling, and arts-and-crafts culture. Developed and published by Toiu, it places the player inside a crafting club where finding a project partner becomes intertwined with finding a potential romantic partner. The premise immediately separates it from more conventional dating sims, particularly because the game is willing to treat romance as something messy, unpredictable, and frequently funny rather than presenting every relationship as an idealized love story. The main experience revolves around meeting the club's colorful personalities and making decisions that influence how relationships develop. Its elimination-style dating structure adds a playful competitive angle to the traditional visual novel formula. Players must decide who deserves their attention while navigating conversations and situations that can strengthen one connection while potentially damaging another. The choices are therefore more than simple pauses between dialogue scenes. They contribute to the nonlinear progression and encourage experimentation with different responses, personalities, and romantic directions. Comedy plays an especially important role in establishing the game's character. The writing embraces awkward flirting, exaggerated situations, parody, and the inherent absurdity of mixing a dating competition with a crafting club. It does not attempt to portray romance as an entirely serious affair, and making questionable choices can sometimes be as entertaining as selecting the seemingly correct response. That willingness to let the player make mistakes gives the experience a more playful personality. Beneath the jokes, however, there is enough emphasis on relationships and emotional interaction to prevent the cast from feeling like nothing more than vehicles for comedy. Visually, the game adopts a bright 2D style that complements its lighthearted atmosphere. Character designs and colorful presentation are more important here than elaborate environments or technical effects, which is appropriate for a narrative-focused experience. The artwork gives individual personalities a recognizable presence while supporting the game's cute and deliberately unconventional tone. Players comfortable with indie visual novels and stylized dating games should find the presentation immediately approachable. Despite the title and crafting-club setting, players should not expect an elaborate crafting simulator. Crafting primarily establishes the theme, social environment, and comedic framework surrounding the relationships. The deeper attraction lies in dialogue, character interaction, decision-making, and discovering where different romantic choices lead. Anyone expecting extensive resource gathering, complex recipes, or workshop management may therefore be disappointed. Players approaching it primarily as a dating sim with a crafting-inspired identity are much more likely to appreciate what it offers. Replay value is one of the stronger aspects of the design because the branching and choice-driven structure encourages additional playthroughs. Selecting different responses or focusing on another potential partner can reveal interactions and outcomes that were unavailable during an earlier run. This makes experimentation part of the experience rather than something reserved solely for completionists. Steam achievements provide another reason to explore the available possibilities, while Steam Cloud support is useful for maintaining progress between compatible systems. The game also includes full controller support and several accessibility-oriented options, including adjustable volume settings and methods of playing without depending on timed input. Mouse-only and keyboard-only approaches are supported as well, making the largely dialogue-driven experience flexible in terms of input. These features are particularly appropriate for a visual novel because they allow players to concentrate on reading, characters, and decisions instead of demanding complicated controls. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Overall, Love Craft is an entertaining example of how a familiar dating-sim framework can gain personality from an unconventional setting. Its combination of crafting-club antics, LGBTQ+ romance, humor, branching choices, and colorful characters gives it a distinct identity without attempting to become mechanically complicated. The limited emphasis on actual crafting means it is better viewed as a narrative dating experience than a crafting simulator, but within that scope it offers plenty of personality. Its strongest qualities are the humorous premise, approachable presentation, unusual romantic setup, and incentive to replay the story while making completely different choices. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't so sure in the beggining, but this was fairly enjoyable and I do wanna play more
Watching the development process was very fun! The game so far is a blast too. One of the most complex cast of characters yet to charm me in this format.
I may have played this game for the memes, but it is pretty fun.
Jerry cool
All worth the money
it is funny
i shed a tear to jerrys pecs
I lovvvvvvvvvvvvvvve it i love andy
Players by region
Where this game's players are, estimated from review languages.
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