
kuso is the sequel to LOVE, and is a challenging yet fair platformer with a simple aesthetic. You have the ability to run, jump, and leave your own checkpoint. Make your way through acid, long jumps, disappearing platforms, bouncers, giant saws, and much more in this dreadful mechanical world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you don't have to buy this when LOVE 3 has all of the previous LOVE games' content
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FRAAAAAAAAAAA COSA ASPETTI A GIOCARE IL SEQUEL DI LOVE: LOVE 2 KUSO..............dai non fare il coglone giocalo...
Ok short and simple: If you want to get this, just get LOVE 3. it has all the levels. But if you want to get the hat....you have one choice. The game is great, but is it worth the hat?
The sequel to LOVE cranks up the difficulty, but allows you to slow time as well as giving you infinite checkpoints, leading to a very fun yet hard platformer. It remixes levels from LOVE, has better graphics and more music. It’s certainly an improvement in all aspects!
好玩的平台跳跃
i got this game by random chance, decided to try it out given that it seemed short, and was pleasantly surprised. not as full as other games of the genre and doesn't have nearly as much replayability, but if you're looking for something challenging yet fair i would recommend
Fun and challenging platformer. If you like that sort of thing, this is a good time.
This is genuinely one of the best games I've EVER played! Such a minimalist experience, but that works only to the game's benefit thanks to its incredibly fun level design. 10/10 game, hopefully a LOVE 4 isn't out of the question!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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