
Want to have fun? Gather a group of friends and turn on the game. lounge zone is an experimental game. Roll the dice in turn and complete tasks. The "lounge zone" can be played from two people to infinity. The game has 50 cells with different tasks. Each player in turn rolls the dice.
Most likely between $253 and $2.5K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Lounge zone has sold an estimated approximately 216 copies on Steam, for about approximately $841 in gross revenue.
About approximately 216 copies on Steam (mid estimate), modeled from its 10 reviews — low confidence. Not a figure the developer has reported.
About approximately $841 gross, most likely between approximately $253 and approximately $2.5K — roughly approximately $559 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4.7K | 23 | 91% | $7.99 | |
| approximately $587 | 6 | 83% | $4.99 | |
| approximately $60 | 3 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $840 | 56 | 54% | $0.99 | |
| approximately $840 | 56 | 86% | $0.99 | |
| approximately $842 | 53 | 81% | $0.99 | |
| approximately $843 | 51 | 63% | $0.99 | |
| approximately $844 | 66 | 59% | $0.69 | |
| approximately $844 | 50 | 60% | $0.99 |