
Defend your stage with music in this new indie rhythm game featuring Tegan and Sara, CHVRCHES, Lights, Metric, METZ, F*cked Up, HEALTH, Purity Ring, Little Dragon, Austra, Shad, Cadence Weapon, July Talk, Monomyth and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game was clearly made for a touch screen, because any other form of control is either bad or non-existent. And it's missing the main component from Guitar Hero, Rock Band and Plant vs Zombies: the fun. Edit: Gave this game another chance, on a windows tablet. Playing on a touch screen didn't help at all, it's still bad. I regret backing this project on kickstarter.
Well the tracks selection is good I have to give that to the developers which there was more though. I would also like to say that this game is not clearly made for PC as in my opinion the game is made for mobile phones or tablets. Would I recommend this game for the mobile platform? Yes. But in PC I think not. EDIT: I might recommend it if it had trading cards, more selection of artists and keyboard commands.
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If you're not buying this to play on a touch screen, don't bother. I wanted to like this game so much, the music is great, the concept is fun, presentation is clean. BUT Pet Peeve: 4:4 songs are *also* all divisible time signatures, thus, a hit on a half, quarter, or sixteenth should count. As this is a rhythm shooter primarily, it literally behooves the player to shoot on the 16th, but that's somehow "wrong" even while it's on beat (the majority of the songs in this game are a flat 4:4) The keyboard keys are 1, q, a, z (try to imagine how your hand sits to hit those on beat,) and the studio has literally done absolutely nothing to make it accessible on a gamepad, which is criminal considering that without a touchscreen, this game is basically unplayable. *Maybe* a gamepad or a rhythm controller like a Rock Band guitar, could be mapped to make it better, but the control mapping functions are completely stock, have labels that are not related to game functions (so you don't know if you are mapping a button to "top lane" or to "Loud mode" or what,) and the stock gamepad mapping is basically unplayable as shipped. A simple gamepad control scheme would make this game great, but it apparently wasn't worth it to the team to map one, or even make it easy for us to do it ourselves. Good music, neat idea, unplayable game. Seriously, take the couple of hours to map some worthwhile controls to the *primary* control method available on PC's before you just ship ♥♥♥♥ to Steam, where we'll be playing with gamepads or mouse n keys. OR at least relable the remapping menu, so that we can do it ourselves. For ♥♥♥♥♥ Sake.
It has been a while since I have been so critically negative on a game as I am with LOUD on Planet X. You cannot begin to imagine how disappointed this makes me feel. I am a big fan of music and generally of music games especially when they try and do something unique. This is basically a musical rhythm shooter. In a way it attempts to borrow from great games such as Crypt of the NecroDancer and the more action-y parts of Rock Band and Guitar Hero in order to forge something unique. But sadly it just does not work. At least not on PC and without a touch screen. I wonder if this game would work as intended on mobile devices. The best critical praise that I can offer for the game is that the track selection is brilliant. I haven’t heard of most of these bands and I am quite thankful for being introduced to them through the game. Call me musically naive but unless you work hard on keeping up with the indie music scene in another country I imagine that the two scenes are very different. I’ve already decided that I am going to purchase some of these tracks and albums on iTunes and in a way given the game has had that effect on me – and I imagine others as well – then in a way the game is a success for those bands. The keyboard controls are putrid. The key set up is 1, Q, A and Z. You almost have to play with the keyboard turned sideways for that set up to feel comfortable but then you have a keyboard jutted out towards you. Sadly, the Xbox One controller that I use isn’t much better as you spend far too long trying to groove around from lane to lane. This is the single greatest issue with the game and is the primary reason why the game in its current state is unplayable. If you can’t control a rhythm game in an appropriate fashion then you have a dud game. I’d love to see the devs work on their game and release something more playable. Until then I cannot recommend this game unless you’re in it purely for the music.
Fun and unique game with a great launch overall, but controls need to be revamped. I've yet to run into any other issues with it, besides the need for more content in due time. I was very excited to see Lights appear and hope for more of her music to be featured soon.
A nice rhythm game, fairly cheap, hipster af overall i think this badboi deserves a 12/10 because everyones household waifu Lauren Mayberry features on the game, what a treat! :D https://www.twitch.tv/fineshrinetv/ - come see for yourself!
I wanted to like this game. Sorta like Plants vs Zombies, with a rhythm spin. However, something's just missing here. And the timing seems to be either wrong or too-strict. And there's no indication whether I'm too early or too late. Even on Easy difficulty, I lose. I'm no stranger to rhythm games, and I like to think I'm pretty good. So something just feels "wrong" here. half the time when I try triggering a note, the amp doesn't fire. So I end up losing. In the current version, I can't reccomend this game. I'll try to update this review after future updates if anything changes.
I backed this game on Kickstarter and I absolutely regret it. This was clearly made for smartphones. Poor resolution. Simplistic graphics. Touchscreen only interface (I have no idea why they included controller support). The game consists of tapping your screen to the same 4/4 beat no matter what song you listen to. I am so very disappointed in this final product, as it is a stain on so many amazing artists that lended their names and likenesses to this game.
Instead of sleeping, I decided to sit down & beat this whole game in one go. Here's my review: (Disclaimer: I, along with many of these reviewers, it seems, backed it on Kickstarter) PROS: -I absolutely love the soundtrack. Purity Ring, Chvrches, Shad, and F*cked Up are some of my favorite artists, so it's wonderful to see them in a video game. I was pleasantly surprised by the bands/songs I had never heard of, like Little Dragon and Health. -It's a cool concept? CONS: -Framerate drops. A lot. All the time, especially when the multiplier hits and the background goes crazy. For a music game, that's fairly unacceptable. -Really hard to tell where the beat is in some songs to click to. There's a visual indicator on the edges of the screen, but it seems to go out of sync whenever there's a framerate drop. -Gamepad support, but none of the buttons are labelled, so I can't tell which button does what. -I got used to controlling it with the mouse, but this is clearly made for a touchscreen. -There's just a complete lack of polish. I even went into the Partners screen on the Settings menu in-game and the game was flipping out just from scrolling down. Conclusion: just look at who's in this game and go check them out. The soundtrack is superb, but the game is just badly put together. I appreciate what they're trying to do, but it's just rough all over.
A good reason to avoid Kickstarter while drunk. Anyways, there are quite a few enjoyable bands which was the original reason I backed this plants vs zombies/crypt of the necrodancer game... but I realized midway through development when the "Final 16 Artists" were confirmed it would be steam sale fodder. The song selection screen with windows are mind bogglingly spread out which would indicate either they were hoping for more artist support or got dumped at some point. Once you get the rhythm the monster gimmicks are not worth mentioning. Game's full play value is the length of the tracks + the time it takes to get comfortable with the controls (used 360 control and keypad keys, both meh). I kinda wish they went the audio surf route, and did signal processing for your own library. Still waiting for my shirt. 3/5 - Music 1/5 - Gameplay 0/5 - Art style 0/5 - I want my shirt -------------------- 1/5 - Overall
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