
A wholesome, music-filled arcade rhythm game in which a young, reclusive rocker goes on a journey of self-discovery. Once she begins to follow her dreams and finds her inner voice, she discovers that it is LOUD!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 192reviews | 93% | — | $8.4K |
| $2.49−75% | 46ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
親しみやすいリズムゲームだった。 曲はオルタナ時々メタル。 スマパンやキュアーが好きなら楽しめると思う…。 難しいメタル曲もあるけど、 がんばってクライマックスまでたどり着くとギターソロで気持ちよくなれるバランスが良かった。 DLCも良かったです。
I enjoyed this game, the mechanics feel really distinct from other rhythm games. I thought the soundtrack was really solid for the most part. The achievement for passing all main story songs on Skillin' difficulty without missing wasn't as bad as I thought it might be, especially because I had been trying to complete all of the songs on Grindin' difficulty for that achievement. I think it's best to do it that way so that when you go back to Skillin', it seems easier. I do feel like different songs might have different calibrations or maybe I just never got mine feeling quite right. At the same time, some notes seem a little off. The game would really benefit from having some kind of practice mode, or being able to change the speed of the notes because they can get really jumbled together and it can take a lot of trial and error guesswork just to hit a pattern right. This was especially true for me on the song "Don't Grow Up" because I had played the first four entire minutes of the song, usually missing anywhere from 0-3 notes, and I would fail at that next section because I was finding it hard to grasp. It was really unfun spending all that time just waiting to fail because the only way I could practice that part was to just keep playing almost the entire song. "I'll Let You Go" took me a lot of attempts to pass as well, it might have been the worst song when it came to using all of the lanes really quickly and trying to decipher which note comes first. I think this game would be preferable to be played on a controller that has separate buttons for the d-pad and not one like the Xbox's that is all connected and kind of "rolls". It can be easy to make some inputs on accident. There's a short story in between songs, but it doesn't really take up much time. It's charming but not really that engaging. There is some outfit, instrument and stage customizations, not a lot to it though. I preferred the Festival stage because it seemed to clash the least with the note tracks. Overall, it's a really nice looking game and I'm glad I got it during Steam's rhythm game sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $7.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
increíble, me hizo sentir como la primera vez que jugué guitar hero, pero no te confundas, esto no es una copia de este último, tiene su propia formula y unas canciones buenísimas, me encantó.
O soulslike dos jogos de ritmo: desafiador, extremamente viciante e incrivelmente prazeroso de jogar. Nas últimas semanas acabei me viciando completamente até platinar essa obra prima.A jogabilidade é muito bem construída, precisa e responsiva, o que faz cada acerto ser satisfatório. As músicas são bem ritmadas e combinam perfeitamente com a proposta do jogo, a evolução que vc tem a cada hora jogada é muito satisfatória, no começo achava impossível platinar esse game. A direção de arte também merece destaque: tem identidade própria e um estilo que se diferencia bastante de outros títulos do gênero.Para mim se tornou o melhor o desde GH3.Minha única crítica fica por conta da quantidade de músicas, que ainda é limitada. Fica aqui o pedido: desenvolvedores, lancem mais DLCs, eu compro com prazer.
平庸中略带惊喜,像旧衣服里翻出来的五块钱 全款稍贵,建议打折购买
fun little rhythm game you can beat fairly quickly if you aren't a completionist. plays well, the instrumental songs are nice enough.
As far as rhythm games go, I've never seen one quite so well adapted for playing with controller. The six button, three for each side, feels incredibly intuitive, and I'm surprised I'd never seen anyone else come up with it already! The songs are catchy, and offer a fair variety of difficulty. But if you're buying this game do it for the gameplay, the story is bland.
You Know I feel like this game has alot of potential if optimized a little better maybe adding some custom features too allow people to import their own mp3 songs and just UI Updates otherwise good game story is cool about as much as you would think from a music based game overall 6.5/10
Peak !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $33K | 36 | 81% | $39.99 | |
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| $180 | 2 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 237 | 85% | $1.49 | |
| $8.4K | 175 | 71% | $2.99 | |
| $8.4K | 175 | 89% | $2.99 | |
| $8.4K | 175 | 54% | $2.99 | |
| $8.4K | 190 | 89% | $1.99 | |
| $8.4K | 67 | 78% | $2.49 |